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Pojo's Pokémon Card of the Day

 

Cinccino #85

Next Destinies

Date Reviewed: Mar. 1, 2012

Ratings & Reviews Summary

Modified: 2.75
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Cinccino

Awww . . . bless! Cinccino is so cute that I can’t help but like him, no matter what kind of card they print him on. Actually this one isn’t too bad. In fact it apparently was good enough to make the top 10 of one reviewer.

As you would expect, Cinccino’s stats are not great. He’s a Stage 1 with a low 90 HP, Fighting Weakness, and a reasonable Retreat cost. Being Colourless is nice in the sense that Cinccino can abuse Double Colourless Energy and be partnered with Pokémon of any other Type. However at the moment, Colourless Pokémon hit nothing of significance for Weakness (Rayquaza & Deoxys LEGEND maybe?) so although Cinccino is splashable, he’s not much use as a tech attacker.

What Cinccino does have is an extremely annoying Ability. Smooth Coat states that every time Cinccino is damaged by an attack, you get to flip a coin and, if heads, prevent that damage. This appears to give Cinccino a way to overcome his lack of durability and it can certainly be very frustrating for an opponent who runs into a lucky Cinccino player. Is it good enough to make Cinccino seriously viable though? I think I would have to question that: with Pokémon Catcher in the format, an opponent can simply choose to take their Prizes from other Pokémon. In addition, as with any coinflip-based strategy, the potential exists for Smooth Coat to let you down at the times when you really need it. Personally, I would not like my success or failure at a tournament to be decided by the number of Smooth Coat flips I could hit.

This is especially true because Cinccino’s only attack requires a substantial investment of three Energy (any Colour will do), so that when he gets KO’d quickly, you won’t always have a powered up Pokémon ready to replace him. The attack itself isn’t too bad though. It starts off with a base damage of 50 (poor for the cost), but during your next turn, it does an additional 50 damage, so you are hitting for 100. The wording, and the rulings, are slightly confusing here, so I’ll just spell it out and say that the way Echoed Voice works is that you do 50 damage the first time, and 100 on every subsequent attack (unless the effect is ended by Cinccino being returned to the Bench). That’s not too bad IF (big IF) Cinccino can survive in the active slot. The trouble is that to KO those big Basic EX Pokémon, Cinccino need to do that for three turns . . . which is really pushing his luck.

So, while Cinccino isn’t a horrible card, I don’t believe that low HP + moderate damage + coinflip survival is a reliable enough strategy to take into a tournament. Could be hilarious at league though.

Rating

Modified: 2.25 (fun but fragile)

Limited: 3.75 (Colourless Pokémon are great, and the damage output is more adequate here)

a ton of Energy, but Cilan is very good if you are using multiple Types)

virusyosh

Hello once again, Pojo viewers! Today we're reviewing a new Colorless-type Pokemon from Next Destinies that is decent, and has the potential to be very good. Today's Card of the Day is Cinccino.
 
Cinccino is a Stage 1 Colorless Pokemon. Colorless Pokemon are great because they can fit into any deck, due to their very flexible Energy requirements. This makes them ideal as both support Pokemon and secondary attackers in Modified and Limited. Cinccino has 90 HP, which is unfortunately the average for Stage 1s today. 90 HP isn't really enough to survive with all of the high powered attackers running around, although Cinccino can somewhat get around this, as I'll explain later. Fighting Weakness is bad against Terrakion, no Resistance is standard, and a single Retreat Cost is easily paid.
 
Cinccino has an Ability and a single attack. Smooth Coat is much like the old "baby rule" from Neo, in that if any damage is dealt to Cinccino by an attack, you flip a coin and prevent the damage if heads. This gives Cinccino a 50/50 shot of being unaffected by damage, which is nice regardless of the format you're playing it in. Unfortunately, 90 HP won't be enough to survive many hits in Modified, so Cinccino may end up being relegated to Limited just for its low HP alone.
 
Echoed Voice, Cinccino's attack, starts off at 50 damage for three Colorless Energy, but deals 50 more if you use the attack during your next turn. This works exactly like Virizion NV's Leaf Wallop, in that it starts off at 50 damage and then does 100 damage until you stop attacking or switch. 50 damage for three Energy is fairly bad in Modified, but 100 for 3 is just about where one wants to be for damage output in this format. Unfortunately, once again Cinccino's low HP lets it down, as it may not be able to survive to fire off a high-powered Echoed Voice. In Limited, due to the Colorless Energy requirements and high damage output, Cinccino is an excellent choice.
 
Modified: 2.25/5 I really want to like Cinccino here, but 90 HP is simply subpar for the standards of the format. This is really a shame too, as both Smooth Coat and Echoed Voice are both above average for this format.
 
Limited: 5/5 Cinccino's combination of Colorless typing, high-powered attacks, and damage prevention make Cinccino a grand slam for Limited. 90 HP is still a little low, but the damage output in Limited is low enough that Cinccino will be able to survive a few hits. While Echoed Voice only starts at 50 damage, dealing 100 damage consistently in this format is not to be ignored, even when coming from a 90 HP body. Overall, Cinccino is an amazing choice for Limited, as it can easily fit into any deck and thrive.


Otaku

Our next honorable mention is the new Cinccino. Will it be as useful as its predecessor, if even only for the short period it was popular?

It’s just so… fluffy!

Stats

Cinccino is a Stage 1 Colorless-Type Pokémon. Being a Stage 1 Pokémon isn’t too good right now: you’re still faster than a Stage 2 that doesn’t use Rare Candy, and still using one card less than a Stage 2 that does use Rare Candy, but the Stage 2 Pokémon that see play tend to be huge and with at least a useful Poké-Power or Ability. Basic Pokémon are vicious this format, and many Stage 1 Pokémon lack the stats or effects to compete with the best of them. As for being Colorless, Weakness or Resistance to Colorless Pokémon is pretty rare and so it usually is safe to use as an off-type for your deck, but there isn’t any explicit Colorless support right now.

Cinccino has 90 HP, which is pretty low: most decks can reliably OHKO something that small. Hopefully this means the Effects on this card are stellar and the HP is needed preserve game balance. Fighting Weakness is bad, but at the same time not so much. This is because the most likely Fighting Pokémon you encounter is Terrakion (BW: Noble Victories 73/101, 99/101) which should OHKO you without Weakness. Still there are a few more that aren’t all that uncommon to see play, but they tend to just save a PlusPower or two. The lack of Resistance is irritating but pretty common; still on something this small I really think they can risk it. The single Energy Retreat Cost is nice, allowing this card to hustle back to the Bench pretty easily, and warranted given the low HP score.

Effects

Cinccino has Smooth Coat (an Ability) and Echoed Voice (an attack). Smooth Coat is the obvious reason for the card’s low HP: whenever Cinccino would be damaged by an attack, flip a coin and if it is “heads” prevent that damage! No matter how hard something hits it, Cinccino has a 50% chance of taking no damage. Simply amazing, and notice it doesn’t specify attacks from your opponent: if you have an attacker with “recoil” damage, Cinccino may be protected from that as well. Just remember that it is only damage that gets blocked: things like damage counter placement work perfectly well.

Echoed Voice requires (CCC) and only hits for 50 points of base damage, however its effect is that if the same Pokémon used Echoed Voice the previous turn, it does an additional 50 points of damage. Sadly, it does specify uses by “this Pokémon”, so you do lose the benefit if Cinccino is KOed or goes to the Bench (the latter based on general game rulings, where effects of an attack that “rest” on a Pokémon go away if that Pokémon is Benched or leaves play). The attack is very good if you’ve used it the turn before, but a poor return if you haven’t, which makes me believe it’s at best a good attack, but probably at least adequate.

Together, the two show some promise: if Cinccino isn’t forced to the Bench (such as by Pokémon Catcher) between uses, its Ability can help it survive abnormally long so that it averages good damage from Echoed Voice.

Usage

Before addressing specific uses, let’s look at our options for Minccino and other Cinccino, since the former we have to run and the latter might provide combos or competition. All three versions we have of Minccino are Basic Colorless Pokémon with 60 HP, Fighting Weakness, no Resistance, and need a single Energy to Retreat, so it comes down to effects, or rather attacks, since none have an Ability. Black & White 88/114 lets you flip two coins for (C) and do 10 points of damage per “heads”, BW: Emerging Powers can do 30 points of damage for (C) so long as you get “heads” on a single coin toss, while BW: Next Destinies 84/99 actually has two attacks. The first for (C) lets you search your deck for a Basic Pokémon and add it to your Bench, and for (CC) it can hit for 20. If the HeartGold/SoulSilver block “Baby” Pokémon are still popular in your area, the BW: Emerging Powers version is a good pick, otherwise I’d go with the BW: Next Destinies since you can grab another basic Pokémon, like a back-up Minccino that will still be legal to Evolve the next turn, even if your attacking version gets KOed.

As for other Cinccino, none appear to be designed for supporting roles. All have the same stats as today’s version, and the two older versions each have two attacks apiece. They even have the same Energy costs, the first attack for (C) and the second for (CC), making them very Energy efficient. Black & White 89/114 gets to flip two coins for its single Energy attack, and do 20 points of damage per heads to the Defending Pokémon. What got it played in competitive decks, and perhaps still gets it into competitive decks, is that it knows the infamous “Do The Wave” attack. Its version does 20 times the number of Benched Pokémon you have, so between zero and 100 points; a great attack overall. BW: Emerging Powers 85/98 hasn’t seen serious competitive play to my knowledge, with a first attack that has a Pokémon Catcher like effect, and a second attack that just does 30 points of damage plus automatic Sleep. The first never works very well as an attack effect and the latter really needs to be the opening attack. The BW: Emerging Powers version won’t matter, but the version from Black & White is good enough it might crowd out this version, or they might work okay together. Personally given current damage yields, I think in the end a player will just stick to the BW: Next Destinies version or not even run Cinccino.

So what combos can we use to enhance Cinccino? Rocky Helmet only triggers when the equipped Pokémon is damaged, and three Energy is a bit chunky as the only attack, so I’d say Exp. Share is a must: when a Cinccino does eventually get KOed, as long as it had a single basic Energy attached, a second Cinccino with an Exp. Share will only need a Double Colorless Energy to attack the next turn. Of course, Double Colorless Energy is a very basic combo piece for Cinccino as well. Rescue Energy is a little extra effective since the Pokémon is hard to damage and Echoed Voice has all Colorless Energy requirements.

Energy acceleration is very important right now, and Exp. Share probably isn’t enough since it only kicks in for basic Energy and after it’s already in play. Electrode (HS: Triumphant 93/102) “Prime” might be a good choice; while pricey, it would work with Special Energy as well as basic Energy cards, can ready multiple Pokémon at a time (if you’re lucky), and since Cinccino can be hard to kill you may be okay with being down a Prize. Celebi (HS: Triumphant 92/103) “Prime” can also work, since Cinccino can make use of basic Grass Energy. Unfortunately unless you run Skyarrow Bridge, another form of Retreat aid, or a Retreat alternative, you’re have to get two attachments to break even, and you’re probably giving up a Prize. It also is counterproductive unless it’s the start of the game or a Cinccino just was KOed: you don’t want to break the cycle of Echoed Voice.

Perhaps a more aggressive opener is in order: Landorus (BW: Emerging Powers 74/101) can energize itself by attaching a basic Energy card from the discard pile to itself. This means with no outside help (save discarding a basic Energy card) it can set-up to use its big attack second turn. Said big attack does 10 points of damage to all Benched Pokémon (both players), but Benched Cinccino could be protected if you flip “heads” for Smooth Coat. Plus if you’re using Exp. Share (as I suggested), when Landorus goes down it probably has at least one basic Energy card that the Pokémon Tool can snag.

Echoed Voice is very vulnerable to disruption, since an opponent using Pokémon Catcher would “erase” that you used the attack the previous turn. As such I strongly recommend backing Cinccino with Vileplume (HS: Undaunted 24/90). Your opponent should already be struggling a bit due to the lack of Trainers, and even if s/he gets something strong set up, there is still a 50% chance none of the attacks can damage Cinccino. A steady barrage of Echoed Voice will even be a threat to Pokémon EX.

If it wasn’t for Mewtwo EX (BW: Next Destinies 54/99, 98/99) already being near universal back-up this format for just about any deck, as well as the modern pace making Stage 1 Pokémon slow, I’d consider using Cinccino as a back-up attacker Energy acceleration decks that aren’t picky about what they attach Energy to. Then again, the vulnerability to having Echoed Voice disrupted would make me hesitate even in that inaccurately better environment. If you’re a bit desperate, it might work okay in the real world.

In Unlimited, this won’t revolutionize the format but it does create another great deck. It isn’t a donk deck or first turn win or lock, so it isn’t part of the most powerful level of decks, but I think it’s quite qualified for the next tier. Back it up with Slowking (Neo Genesis 14/111) and speed both into play with Broken Time Space. Slap a Focus Band on Cinccino and there’s an overall 75% chance it won’t be KOed. Classical Baby Pokémon, protected by the Baby Rule, are a pain since they disrupt Echoed Voice’s extra damage, but then again they are also small enough to OHKO with it. Boost Energy can fuel Echoed Voice with a single attachment; though don’t forget it is discarded at the end of the turn. As an added bonus, if your opponent telegraphs that their deck is Pokémon Power, Poké-Power, or Poké-Body reliant, you can be nasty and run Cinccino with Muk (Fossil 13/62, 28/62, Legendary Collection 16/110) and Chaos Gym. The former does not affect Abilities like Smooth Coat, and the latter will fill in for Slowking, as Chaos Gym can block Trainers in its own special, confusing way. You may even be able to TecH both into the Mind Games build, since Chaos Gym has historically been layered on top of Mind Games for extra insurance, and even a 1-1 line of Muk may be sufficient when your opponent already has crucial Pokémon Powers/Poké-Power/Poké-Bodies in play.

In Limited I’d say this is a must run. It can use any Energy, and Minccino from this set is already a solid choice due to its ability to search out Basic Pokémon with its first attack. You have no reason not to run even a 1-1 line of it.

Ratings

Unlimited: 3.75/5

Modified: 3.25/5

Limited: 5/5

Summary

Those scared of coin flips need not apply, but with the right deck build behind it Cinccino can be a force in Unlimited, a fun and possibly competitive deck for Modified, and a must for Limited. It can be hard to run something this “luck” reliant, but at the same time it is also hard to face something luck reliant; players hate not knowing if their efforts will succeed or be thwarted by a single coin toss.

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