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Pojo's Pokémon Card of the Day

 

Carracosta #26

Noble Victories

Date Reviewed: Jan. 12, 2012

Ratings & Reviews Summary

Modified: 1.87
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Carracosta 26/101 (Noble Victories)

So, you go through all the pain of the new mechanic to get your Restored Pokémon into play; you put up with having a useless Tirtouga on your Bench for a turn; and your reward is . . . today’s card, Carracosta!

This had better be good . . .

Well, the HP isn’t bad, though to be honest, 140 is the least I would expect from a giant armoured turtle. The Grass Weakness is ok too: only Virizion NV is really a threat as things stand in the format. The massive Retreat cost of four? Eh, I guess I expected that too, so I made sure I included a couple of Switch in my (imaginary) Carracosta deck.

Good news here is that Carracosta does have an Ability. Solid Rock gives you a coin flip every time Carracosta would take damage from an attack (note: does not work with damage counter placement or Status Condition damage). If the coin flip ends up being heads, damage to the prehistoric turtle is reduced by 50. That’s pretty nice to be honest, but it should only be seen as a nice bonus. The coin flip means that it’s not something you can generally rely upon to keep Carracosta in the game so much as something that might buy you another turn or two of attacking if you’re lucky. In short, it’s only worth having if you were going to be playing the card anyway.

And is that something you would be doing? Let’s take a look at the card’s solitary attack, Crunch. For the massive cost of [W][W][C][C] you get to do 80 damage (terrible value by today’s standards) and discard an Energy from the Defending Pokémon (potentially pretty useful). Nope, as a reason to play Carracosta, that is nowhere near to cutting it. The attack cost is so huge that it practically forces you to run Energy acceleration (Feraligatr Prime, I guess . . . great, another Stage 2!), while the damage output is subpar. Discarding Energy is nice, but if this is the kind of attack you want, then surely Typhlosion Prime is a much better bet: easier to get out, provides its own acceleration, and does 70 + discard for [R][R][C]. Oh and it goes very nicely with Reshiram too.

If you can hit a few heads on Solid Rock, then Carracosta can be a bit of a pain for an opponent to deal with. Apart from that though, it really doesn’t have much to offer. Certainly not enough to make building a deck around it worthwhile.

Rating

Modified: 1.75 (if you’re lucky it can wall for a bit. If you’re unlucky, your Cover Fossils will fail and you will never get it out)

Limited: 2.5 (the chances of this hitting the table are remote. If it does, I guess you have a decent chance of winning with it)

virusyosh

Hello once again, Pojo readers! I hope that you all are having great weeks. Today we're reviewing the evolution of yesterday's COTD, and it has a potentially interesting Ability. Today's Card of the Day is Carracosta.
 
Carracosta is a Stage 1 Water-type Pokemon. Common Water-types in Modified include Kyurem and Vanilluxe, with occasional appearances by Suicune/Entei LEGEND, Feraligatr Prime, and Beartic. Carracosta is also notable because its lower form is a Revived Pokemon, which is much more difficult to get out than a normal Basic. As such, Carracosta's stats have a slight boost. 140 HP is amazing for a Stage 1, and Carracosta should be able to take hits effectively with both this high HP score and the Ability, which we'll get to later. Grass Weakness is great, as Virizion is the only common Grass-type in Modified. Like its lower form, Carracosta also has no Resistance, but now has a gigantic Retreat Cost of 4, which you definitely won't want to pay. Make sure to use Switch.
 
This Prototurtle Pokemon has an Ability and a single attack. Solid Rock allows you to flip a coin when Carracosta is damaged by an attack, and reduces that damage by 50. This is fairly good when combined with Carracosta's high HP, as it allows you to tank damage somewhat. If you combine this with Reuniclus and a dragon, you have the makings of a very fun League deck. Unfortunately, the unreliability of Solid Rock is its downfall from seeing competitive play, as chances are you will only reduce the damage once every other turn, and while this is a nice feature, it'd be better if it happened consistently.
 
Carracosta's only attack, Crunch, deals 80 damage and discards an Energy from the Defending Pokemon for two Water and two Colorless (or a Double Colorless). The attack deals decent damage, although the cost is a little off-putting. However, a consistent Energy discard is always nice, and can definitely aid in Carracosta's overall survivability if your opponent doesn't have a way to get the Energy back. Overall, Carracosta is quite solid, but like all Revived Pokemon, is really held back by the mechanic itself.
 
Modified: 2/5 Carracosta has great tanking ability in a format full of heavy hitters. However, Solid Rock requiring a coin flip, an expensive attack, and having a Revived Pokemon pre-evolution are all strikes against Carracosta. Until there is a way to more reliably play Revived Pokemon (like Twist Mountain in Japan), Carracosta (and other Revived Pokemon as well) will continue to be too unreliable to see any sort of tournament play.
 
Limited: 3.5/5 Once again, Carracosta is difficult to set up due to the Revived Pokemon requirements, but once in play, this turtle is a beast. 50 points of damage reduction will often make your opponent's attacks do absolutely nothing, and Crunch deals good damage for the format and will absolutely wreck your opponent's tempo. Too bad Cover Fossil is required to get Tirtouga into play, or else Carracosta would be amazing here.


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