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Pojo's Pokémon Card of the Day

 

Beheeyem #56

Noble Victories

Date Reviewed: Jan. 31, 2012

Ratings & Reviews Summary

Modified: 2.10
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Beheeyem 56/101 (Noble Victories)

We continue the ET theme today with Beheeyem (= B.E.M = ‘Bug Eyed Monster’ , apparently). Yesterday’s card was pretty decent for an evolving Basic, so if today’s is any good, that would give another reason to play it.

Things don’t get off to a good start though. Beheeyem is an 80 HP Stage 1 in a format where huge HP Basics set the standard. Weakness? Resistance? Well, at this level of HP, neither of those things really matter, but for the record Beheeyem has the predictable Psychic Weakness. At least the Retreat cost of one is nothing to be upset about.

As far as attacks go we have yet another one based on some kind of pun. Synchronoise does 20 damage to the defending Pokemon and a further 20 damage to each benched Pokémon that shares the same Type. All for just one Psychic Energy. This does sort of look like a good deal: up to 120 spread damage for a very low cost. In reality though, very few decks are monotype enough to make this happen. The only competitive deck I know that might fall into this category is Magnezone/Eelektrik, and that deck is not likely to have too many problems dealing with a low HP Stage 1. There’s a reason why the only spread Pokémon that are viable in this format (Kyurem NV and . . . uh I guess Tyranitar Prime at a push) have huge HP and lot more going for them than just the spread ability. That’s more than you can say for Beheeyem with its vanilla 40-for-two Psyshot attack.

And that’s the trouble with cards like Beheeyem. They do something which might be quite good in certain circumstances, but being a Stage 1 and only having 80 HP just makes it too much of a liability. It’s just too easily KO’d by virtually any top tier deck in existence, and will never really repay you for the effort it takes to run it in a deck.

Rating

Modified: 1.75 (just not good enough these days, but at least it does something)

Limited: 3.25 (can be quite effective if your opponent sticks with a single Type)

virusyosh

Greetings, Pojo viewers! Today we're reviewing the evolution of yesterday's COTD. Today's Card of the Day is Beheeyem from Noble Victories.

Beheeyem is a Stage 1 Psychic Pokemon. Mewtwo is the most common Psychic-type in Modified, and sets the benchmark for playable Psychic-types to be incredibly high. Mew Prime and Gothitelle make occasional appearances as well, but not as often as Mewtwo will. 80 HP is terrible for a final evolution in Modified, as Beheeyem probably won't be able to survive even a moderate-sized hit from the metagame's top hitters. Psychic Weakness is especially bad, as Mewtwo-EX can OHKO with a Double Colorless Energy. Unfortunately, Beheeyem has no Resistance, but has a Retreat Cost of 1, which is nice and easily paid if necessary.

Beheeyem has two attacks. Synchronoise deals a rather weak 20 damage for a single Psychic Energy, but also deals 20 damage to each of your opponent's Benched Pokemon that shares a type with the Defending Pokemon. This attack is fairly good in Limited where spread damage is always welcome, but is slightly less useful in Modified due to the presence of Kyurem and the fact that many decks in Modified use multiple types of Pokemon (Six Corners, ZPST, etc.) keep this attack from reaching its maximum potential. Psyshot deals a vanilla 40 damage for a Psychic and a Colorless, and is decent for Limited, but not really anywhere else.

Modified: 2/5 Beheeyem isn't totally awful, but is largely outclassed by Kyurem as a spreader and Mewtwo as a Psychic-type. If you're looking to run either of those two strategies, go with the legendaries.

Limited: 3.25/5 Beheeyem is an interesting Pokemon to run in Limited. Synchronoise can cause huge problems for your opponent at a small cost, and Psyshot is fairly decent here as well. Beheeyem's only real issue is its terrible 80 HP, which will greatly limit its uses. However, if you're looking for an effective spreader and didn't manage to pull a Kyurem, Beheeyem is an excellent choice.

Mad Mattezhion
 Professor Bathurst League Australia

Beheeyem (Noble Victories)

Today's contestant is the evolution of yesterday's card and looks far more serious than Elgyem. I'm still waiting to hear Beheeyem break character for a moment and scream "Probe this!"

joking aside, Beheeyem is almost a (slightly boosted) clone of Elgyem, which is probably ringing alarm bells for all of you. And with only 80 HP, there's good reason to be sceptical.

Although the Psychic type has a lot of support options (Reuniclus BW, Mismagius UL, Metagross UL and more to come) and is touted to become as dominant again as it was back in 2008, I doubt that will help Beheeyem in any significant way, and indeed may be a further problem when it comes to the Weakness. At least the retreat cost is low, which means the entire Elgyem/Beheeyem line can be powered by a single energy.

Beheeyem's one saving grace is the first attack, Synchronise. For a single [p] energy, you deal 20 damage to the Active Poke'mon and then deal 20 damage to each Benched Poke'mon that shares a type with the Defending Poke'mon (don't apply Weakness and Resistance, yadda yadda). This spread damage supports the spread theme of the recently imagined Chandelure Swarm archetype (and I'd rather let a Beheeyem take a hit than risk a Chandelure), which gives you a good excuse to run Elgyem for setting up your Bench.

Unfortunately, there is a promo Litwick that has its own Call for Family variant which makes Elgyem completely redundant and Synchronise isn't powerful enough on it's own to justify the deck space. The only oother spread/snipe archetypes I can think of are Rain Dance decks built around Kyurem (which has no need of either Elgyem or Beheeyem due to the proliferation of Call for Family attacks on Water type Basics and better spread damage) and the occasional Tyranitar Prime/Mandibuzz build (again, there are better options that are in the same type). Worst of all, between the fact that many decks run multiple types and almost all of them run the dreaded Eviolite to absorb damage, you will often find that Beheeyem won't deal any damage at all. So what looks worth tryoing on paper won't work out in practice.

Psyshot is the same cost as Headbutt from yesterday's card, and deals twice as much damage. Since that means only 40 damage in total, it also suffers from all of the same problems as Headbutt and will only get used if you are playing a prerelease and don't have anything better to promote.

To end my rambling, Beheeyem is has an intriguing design as a Poke'mon but falls flat as a card. The only pros are Elgyem's First Contact attack, the cheap energy cost of the evolution line (one [p] energy will allow you to retreat and use the better attacks of both Poke'mon) and the slight support Sychronise gives to a spread theme. Against that huge column of cons (which can be summed up as Beheeyem being weak and ineffective), that isn't nearly enough.

Modified: 2.5 (I want to like Beheeyem so that Elgyem can shine, but this version is way too easy to counter and obliterate)

Limited: 3.5 (you will defintely be running any Elgyem you pull, so if you can justify the inclusion of [p]energy then you may as well throw it in. But with several large Legendary Poke'mon and Eviolite in the same set you are still going to suffer from lack of damage output)

Combos with: the binder is the only home for this Beheeyem, as both the HP and the damage output of Synchronise are too low even for the Modified formats of previous years.


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