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Pojo's Pokémon Card of the Day

 

White Kyurem EX  

- Plasma Storm

Date Reviewed:
May 3, 2013

Ratings & Reviews Summary

Modified: 3.00
Limited: 4.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

White Kyurem-EX (Plasma Storm) 

After a week of reviewing some fairly ordinary Pokémon like Watchog and Solrock, we end things with one of the big legendary mascots: White Kyurem-EX. To be honest, I had forgotten that we still had this to do. That’s probably not a good sign. 

As you would expect, this is a Dragon Type EX Pokémon with the massive, but not unexpected, 180 HP. I know we are getting somewhat used to it these days, but it’s still amazing and makes this Pokémon very hard to KO with anything that doesn’t hit for Weakness, which in this case means another Dragon. One thing you might not want to do is leave this thing with damage short of a KO, as we shall see. 

WEX (yes, I’m calling it that for short) has a pretty mediocre bit of filler for its first attack. Slash costs three Energy of any Colour and does 60 damage without any other kind of effect happening whatsoever. It doesn’t get much more boring than that when it comes to attacks – you’ll probably find it listed in the dictionary under the definition of ‘average’. White Inferno is a bit more exciting, thank goodness. Think of it as Outrage on Steroids, as it does 100 damage plus 10 more for each damage counter on WEX. This means in effect that the opponent won’t usually want to put enough damage on the card for you to be able to use White Inferno for a OHKO. That is of course if you even can manage to use it, as the cost is pretty prohibitive. Two Fire, one Water, and one of any Type is needed, and it’s pretty obvious that that means Energy acceleration of some kind. Most probably the Ability Emboar from BLW to take care of the Fire requirements. If you’re going to all the trouble to set up Stage 2 support, then why not use it for Pokémon that can always take the OHKO? After all, that’s why people use the Black Kyurem from the set. 

The only possible reason you might is the existence of the Crystal Wall ACE SPEC. With this attached, White Kyurem-EX has a massive 300 HP that makes it difficult to KO in three or even four hits, leaving your Pokémon free to wail on other, more helpless EXs with White Inferno. As a strategy, it’s rather too dependent on your single Tool Scrapper-vulnerable copy of Crystal Wall, but hey . . . if this gets set up and your opponent doesn’t have the Scrapper, or a Rayquaza-EX handy . . . well, it’s going to sweep. I don’t think it’s as good, or as well supported as Black Kyurem-EX, but neither is it as bad as it first appears. If you tried, you could make something competitive, if not tournament-winning, out of this card. 

Rating 

Modified: 3.25 (very nice combo with the ACE SPEC, but not nearly so good without it)

Limited: 4.5 (Even Slash is good here, and once White Inferno is powered up, you just win)


Otaku

We celebrate the end of this week by reviewing… a Pokémon-EX?  How did we miss White Kyurem EX (BW: Plasma Storm 96/135)?

 

Stats

 

Miscellaneous: While the name makes it obvious, yes this is a Pokémon-EX worth an additional Prize when KOed.  It is pretty hard to forget this while playing it, but fairly easy to space off while breaking down the card.

 

Type: White Kyurem EX is a Dragon-Type Pokémon; what support the Type has doesn’t see play, and the only Pokémon that are Weak to Dragon-Types are the Dragon-Types themselves.  There are enough that see serious play to make hitting other Dragons for double damage useful, and nothing is Resistant to Dragon-Types which is a nice bonus.

 

Stage: As a Basic Pokémon White Kyurem EX enjoys requiring the minimum amount of space to run and time to get into play, Stage support, and the simple benefit of being a self-contained Pokémon (such as search cards naturally proving more efficient).

 

Hit Points: 180 HP is the maximum available for Pokémon-EX and will usually allow White Kyurem EX to take a hit and keep on swinging… but probably only one hit.

 

Weakness: Dragon-Type Weakness isn’t good, but it isn’t as bad as it might seem as those that see play often hit so hard that the Weakness either wouldn’t be needed or only saves them a card’s worth of resources.

 

Resistance: No Resistance, which is annoying but seems to be the standard with cards released in the Black & White era.  It also appears to be a conscious design decision for Dragon-Type Pokémon.

 

Retreat: A Retreat Cost of three is chunky, but it isn’t a huge burden simply because the format pretty much demands but also supplies cards that zero out the Retreat Cost or even bypass it completely.  You also are able to enjoy access to Heavy Ball.

 

Effects

 

Attack#1: Slash is a straight forward (CCC) for 60 attack, which is low as most three Energy attacks are expected to deliver about 90 points of damage in competitive decks, often with a beneficial effect.  Fortunately this is the smaller attack of two and is completely Colorless in its requirements; once you pull back and look at it on the card, it becomes… a bit low to acceptable instead of being flat out poor.

 

Attack#2: For the hefty price of (RRWC) White Inferno hits for 100 points of damage, plus another 10 points per damage counter on it.  100 for four is the least I ask for, and the effect isn’t totally worthless; the only real drawback is that the actual Energy Types required make things awkward.  (W) and (R) don’t share a Blend Energy, so you will probably have to resort to Fire Energy and Water Energy.  Given how we already have more than one big, Dragon-Type Pokémon-EX that can discard for big damage and the attack already hits for enough to 2HKO most Pokémon that aren’t Dragon Weak, the HP means even if your opponent lands a soft hit, they are pumping this attack up nicely.

 

Synergy: The basic synergy is there though not as nice as it might be; three Energy isn’t that much easier to pay than four, but it is definitely better than nothing.  The Colorless Energy requirements of the first attack leave it open to most forms of Energy acceleration but if you want access to the second attack, only those accelerating Fire are really worthwhile.

 

Usage

 

Card Family: There is one other White Kyurem EX: BW: Boundaries Crossed 103/149, 146/146.  It has the same stats, and the same Energy cost for its second attack.  Its first attack also requires three Energy and hits for 60, but the exact cost is (RCC) making it a little harder to meet, but it also gives you a coin flip; “heads” and you get to attach a basic Energy from your discard pile to itself.  Honestly this might be better than Slash, as supplying one (R) requirement isn’t a huge burden and the effect can be handy, but it isn’t a huge difference.

 

As for this version’s second attack, Ice Burn requires you discard two (R) Energy from White Kyurem EX, but hits for 150 points of damage in addition to burning the Defending Pokémon.  This is enough to OHKO most Pokémon provided they flip “tails” for their burn check.  Still it is expensive and even with the appropriate Energy acceleration can be hard to maintain.  It would be possible to use both versions in the same deck, and that might not be a bad idea.

 

There is also Crystal Edge, the infamous Ace Spec Pokémon Tool only usable by White Kyurem EX (again, either version), will keep you from running something potent like Computer Search, Dowsing Machine, or Scramble Switch but will give a massive 50 point boost to the damage the equipped White Kyurem EX does.  I don’t think it is worthwhile, at least compared to the three Ace Spec cards I just listed, but if you insist you can turn it to your advantages.

 

Combos: Emboar (Black & White 20/114; BW Promo BW21; BW: Next Destinies 100/99) with its Inferno Fandango would easily be able to fuel either White Kyurem, but despite it having been prominent at one point, it has since struggled.  The only other options I can think of are the risky Ether/Pokédex combo as well as Ho-Oh EX and Energy Switch (and maybe Scramble Switch).

 

Unlimited: There are better options for a hard hitting attacker, though it might be entertaining to use due to Focus Band.

 

Modified: There are a lot of great, established decks that are almost guaranteed to outperform this card… but you could probably build something functional.

 

Limited: White Kyurem EX is a solid pick for your Limited deck, though I don’t know if it is safe enough to try the “plus 39 Energy” build.  The only Dragon-Types are Rare or better, but if you go second your opponent will have three turns before you get to attack; that might give them enough time to set-up.  If you don’t get the correct mix of Energy, Slash will be hard-pressed to take out four Pokémon rapid fire before the total of seven turns of attacks take White Kyurem EX out.

 

Future: Chandelure (BW: Plasma Freeze 16/116) is a Stage 2 Fire-Type Pokémon, but its Ability allows it to attach (R) Energy from your deck to one of your Pokémon once per turn, doing 10 points of damage in the process.  Despite the potency of Energy acceleration from the deck, its possible potency is still a long shot, but three of them plus a manual Energy drop can cover the full price of White Inferno and ensure it hits for 130.

 

If your opponent can’t hit for 150, you’ll be able to hit at least that hard next turn.  If your opponent focuses on Chandelure, if you managed to set-up all three odds are you can prep a second White Kyurem EX before they are all gone while keeping up in Prizes.  Getting that set-up both reliably and quickly seems doubtful, but it offers some hope.

 

Ratings

 

Unlimited: 1/5

 

Modified: 2.75/5

 

Limited: 4/5

 

Summary

White Kyurem EX seems to be a middle of the road Pokémon-EX, easy to overlook.  It isn’t really bad, though, just overshadowed by the great Pokémon-EX that dominate the format coupled with the difficulty of successfully running the kind of support that White Kyurem EX needs means I wouldn’t expect to see it except in fun decks… if people can remember it exists.

virusyosh

Happy Friday, Pojo readers! Today we're reviewing a Pokemon-EX from Plasma Storm. Today's Card of the Day is White Kyurem-EX.
 
White Kyurem-EX is a Basic Dragon Pokemon-EX. Dragons still pop up from time to time, as both Rayquaza-EX and Black Kyurem-EX were both common in the States/Regionals metagame. 180 HP is a bit higher than standard for a Pokemon-EX, and White Kyurem should be able to take some hits effectively. Dragon Weakness can be a problem against the aforementioned Rayquaza-EX and Black Kyurem-EX; no Resistance is once again unfortunate; and a Retreat Cost of three is a bit high, so you'll want to use Switch or Warp Point when necessary to move White Kyurem-EX from the Active Position.
 
The genetically spliced Dragon has two attacks. Slash does a vanilla 60 damage for three Colorless Energy, which is a bit lackluster for a Pokemon-EX. Even still, Slash is fantastic in Limited when combined with White Kyurem's big body, and can be used in Modified when waiting to power up something better. White Inferno is the major ticket here, starting off at 100 damage for the very odd cost of two Fire, one Water, and a Colorless, but also dealing 10 more damage for each damage counter on White Kyurem-EX. 100 damage for four Energy (especially of different types) isn't that great, but this attack does have a lot of potential once White Kyurem is damaged to OHKO some powerful threats. Of course, given the hard-hitting nature of Modified, White Kyurem will likely only last a turn, so it's probably not worth the trouble.
 
Modified: 2/5 White Kyurem-EX isn't awful, but it's largely outclassed by other Pokemon-EX. White Kyurem has great stats and good typing, but both of its attacks are somewhat lackluster in a format where prize trades are all too common. It may work eventually if the format slows down, but as of now, you're better off using other options.
 
Limited: 5/5 It's a huge Basic Pokemon-EX with a powerful Colorless attack and a huge body. Of course you should use it! (Of course, if you're running Fire and Water, even better!)


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