We close out the week by looking at
										
										Ninetales (BW: Legendary 
										Treasures 21/113), one of the new 
										cards in our reprint heavy set. 
										It is a Fire-Type, which can come 
										in handy for exploiting Weakness on
										
										Genesect EX,
										
										Virizion EX, and a few other cards. 
										You’ll never have to worry about 
										Resistance (on modern cards), but sadly 
										there is no Type support for Fire 
										Pokémon (at least that I could find). 
										
										
										Ninetales possesses 90 HP; this 
										makes it a OHKO for any deck that is 
										set-up (and a few that aren’t), but it 
										is also small enough that you can search 
										it out with
										
										Level Ball (which also important 
										will get any
										
										Vulpix as well).
										
										
										 
										
										
										The Water Weakness will actually matter 
										on occasion;
										
										Keldeo EX (as an example) can OHKO 
										anything if it has enough Water Energy 
										attached (barring protective effects)… 
										but its base damage is only 50 points 
										for (CCC), and thus while it a
										
										Keldeo EX being used in a deck for 
										its Ability (so without a source of 
										Water Energy) would still be able to 
										attack for a OHKO. 
										
										
										Ninetales lacks any form of 
										Resistance to help it, but Resistance is 
										even less significant with a low HP 
										score and likely wouldn’t have made much 
										of a difference. 
										Similarly, while the single 
										Energy required to retreat is easy 
										enough to pay, it will rarely matter 
										because this card is a OHKO (and most 
										decks will pack some form of retreat aid 
										or alternative).
										
										
										 
										
										
										
										Ninetales 
										makes me look bad due to the attacks. 
										Why? 
										For (CCC) its Color Coordination 
										attack hits for 50 points of damage, 
										with an additional 40 if
										
										Ninetales has a basic Energy card 
										that is the same Type as the Defending 
										Pokémon. 
										90 for three is the going rate, 
										and this card can only hit it if it has 
										a somewhat restrictive condition; a deck 
										can be built to make it more likely, but 
										Dragon-Type and Colorless-Type Pokémon 
										never have to worry (as there are no 
										Basic Energy cards that provide that 
										Type of Energy). 
										So even though the big attack is 
										bad… it still didn’t get a filler attack 
										like Slash on
										
										Genesect (BW: Legendary Treasures 
										16/113), and in that review I gave too 
										much credit to the design team assuming 
										that without Slash, that card would have 
										gotten something better;
										
										Ninetales implies that they would 
										have just left it a single attack card.
										
										
										 
										
										
										If you insist on playing this card, 
										you’ll need a
										
										Vulpix and I only see two Modified 
										Legal versions: BW: Dragons Exalted 
										18/124 and BW: Legendary Treasures 
										20/113. 
										Both are 60 HP Basic Fire-Type 
										Pokémon the same bottom stats as
										
										Ninetales and both have single 
										attacks: BW: Dragons Exalted 
										18/124 can automatically Burn the 
										Defending Pokémon for (R) while BW: 
										Legendary Treasures 20/113 requires 
										(RC) to hit for 20 (or on a successful 
										coin toss, 30). 
										Both are bad. 
										You could combine this card with
										
										Ho-Oh EX as our big firebird 
										performs best with a wide assortment of 
										Basic Energy cards.
										
										
										In the end I wouldn’t even try to run 
										this as
										
										Ninetales (BW: Dragons Exalted 
										19/124) is clearly superior with its 
										Bright Look Ability (one of the
										
										Pokémon Catcher alternatives) and 
										Hexed Flame attack that for (R) does 20 
										points of damage plus another 50 per 
										Special Condition afflicting the 
										Defending Pokémon (thus up to 170 points 
										plus Poison and Burn damage). 
										The nature of Color Coordination 
										makes it unlikely you should run it 
										without access to a basic
										
										Fire Energy and even if you did, it 
										still might be easier to power up Hexed 
										Flame (such as with
										
										Blend Energy GRPD). 
										A
										
										Hypnotoxic Laser guarantees Hexed 
										Flame hitting for 70 points of damage 
										plus a damage counter (barring something 
										that blocks Special Conditions) and with 
										a
										
										Virbank City Gym you’re up to 70 
										points of damage (minimum) plus three 
										damage counters… which against Weakness 
										totals to 170 points of damage that 
										OHKOs
										
										Virizion EX or
										
										Genesect EX… and you get to use 
										Bright Look! 
										Even without working in an 
										awkward source of Burn, “heads” on
										
										Hypnotoxic Laser jumps Hexed Flame 
										to 120 points of damage (plus another 
										damage counter or three depending on
										
										Virbank City Gym); Color 
										Coordination just can’t compete.
										
										
										
										This goes double for Unlimited; while 
										you have more combo pieces it just isn’t 
										worth the effort when those same cards 
										combo so much better with so many other 
										things. 
										For Limited, though, this can be 
										an “okay” pull. 
										Obviously you’ll need Pokémon 
										with mostly Colorless Energy costs 
										supporting it, so that you have the 
										option of which Basic Energy to attach 
										where, and as it is Limited you’ll 
										probably be able to have two of each 
										basic Energy and thus not have to worry 
										about a single being Prized or needing 
										to be used on a different card.
										 It 
										still isn’t brilliant and is just 
										fortunate that some might try for a 
										similar deck anyway, hoping to get lucky 
										with Type matching to crush any high 
										level pulls; as well as the HP and 
										damage being slightly better just 
										because “its Limited”.
										
										
										
										
										 
										
										
										
										
										Ratings
										
										
										 
										
										
										
										Unlimited: 
										1/5
										
										
										 
										
										
										
										Modified: 
										1/5
										
										
										 
										
										
										
										Limited: 
										2.75/5
										
										
										 
										
										
										
										
										Summary
										
										
										“Vanilla” cards, cards that either have 
										no Ability and no effects for their 
										attacks, are very frustrating because 
										they usually feel like they have no 
										effort, and often are not really 
										competitive (though there are numerous 
										exceptions throughout the life of the 
										game). 
										I don’t know if anyone else uses 
										it, but I use “French Vanilla” (a 
										popular flavor as far as I know) to 
										describe cards that have the most 
										minimal of effects but still are 
										functionally “vanilla”; uninspired. 
										I have no idea what to label a 
										card like this where obviously some 
										thought went into the design but the end 
										result is so underpowered it is hard to 
										believe it was accidental.
										
										
										 
										
										
										If
										
										Ninetales had been able to use 
										Special Energy and we didn’t have an 
										obviously superior
										
										Ninetales from a previous set, the 
										card would still have been underpowered 
										to the point it should only be played 
										because you want to specifically run 
										this card (and perhaps challenge 
										yourself). 
										An Ability to shift the Type or 
										much lower Energy cost were sorely 
										needed for, as your opponent should view 
										it, an easy Prize that is also a 
										resource sink.