Even people who don’t know Pokémon mostly know who
Charizard is, and most
people think he’s pretty awesome: an iconic dragon (not
a Dragon Type!) and pretty much the unofficial mascot of
the game for people who think Pikachu is a bit girly.
So, every time a new Charizard
card is released, there are a ton of players
to be good, and prepared to go the extra mile to try and
engineer a way to make it playable.
At first glance, there seems to be something to work
with here. Sure, he’s a Stage 2 and that doesn’t help.
Yes, he’s Weak to Water and that’s a bit off-putting
being so popular, but he does have great HP for a non-EX
and a couple of attacks that seem as if
the could be good.
The first, Split Bomb, is a version of an attack that
has proved successful in the past (think
Exeggutor δ and
Empoleon MD). It costs a
pretty steep one Fire and two
Colourless Energy and does 40 damage to any two
of your opponent’s Pokémon. Unfortunately, whereas this
has been good in older formats, it really isn’t very
effective now: most Pokémon have much higher HP than
they did in the past and do much more damage, so it’s
harder to take Prizes and even tougher to stick around
long enough to do so. Yeah
Charizard might pick up a Prize or two from
things like Sableye DEX or
Fliptini, but even a humble
Eelektrik NVI will take
to KO with Split Bomb, and that is way too long.
But Charizard does seem to
have a way to deal with the big HP monsters of the
format: Scorching Fire does a huge 150 damage: enough to
one-shot anything that’s not an EX. Hey, even the
mightiest EX can be KO’d if you follow this attack with
Split Bomb (assuming they don’t heal or use
Eviolite). Unfortunately, it
costs a staggering five Energy (only one of which needs
to be Fire though). The additional cost of discarding a
Fire Energy is pretty minor, admittedly, but even so,
the task of setting this thing up and keeping the big
attacks coming is just not practical in the current
environment. You are going to need Energy acceleration
for a start and that means another Stage 2 (Ability
Emboar BLW). Even more of a
concern is the amount of resources you lose: getting the
amount of Energy you need to keep streaming
Charizard is way beyond the
capabilities of Energy Retrieval and running very Energy
heavy or relying on Cilan
hurts the balance and consistency of a deck.
What we have in the end is another big tease from the
card designers. You want a
Charizard? You want one that can do massive
amounts of damage? Sure, we’ll give you that, and you
will spend many hours trying to make it playable before
giving up in frustration. I guess it’s time we learned
our lesson: it’s been like this since day one.
Modified: 2.25 (not terrible, but not good enough
either. It’s still a Charizard
Limited: 2 (too slow, too difficult to use)
Greetings, Pojo viewers! Today we're looking at a fan
favorite that's been around all the way since Generation
I. This popular Pokemon has always seen a bit of play,
regardless of whether or not the card was suitable for
high-level Modified play or not. Today's Card of the Day
is Charizard from Boundaries Crossed.
Charizard is a Stage 2 Fire Pokemon. As a Fire-type,
Charizard's only real competition in Modified is
Ho-Oh-EX, which works wonderfully as a support Pokemon
in decks built around it. Aside from that, Blastoise and
Keldeo-EX are one of the most common sights in Modified,
making Fire-types somewhat weak right now. With a
whopping 160 HP, Charizard should be able to take at
least one major hit before going down. However, like
other common Fire-types, Charizard has Water Weakness,
meaning that both Blastoise and Keldeo can dispatch the
fire lizard without any problems. Sadly, Charizard has
no Resistance, but does have a rather large Retreat Cost
of 3, meaning it is searchable by Heavy Ball (and by
extension, probably requires Switch to get out of the
Charizard has two attacks. Split Bomb deals 40 damage to
two of your opponent's Pokemon (without Weakness and
Resistance for the Bench) for a Fire and two Colorless.
This attack has great spreading potential, but is still
largely outclassed by Darkrai-EX's Night Spear. On the
other hand, Split Bomb works wonders in Limited, and can
easily rough up an opponent's Bench or even grab a few
KOs of their weaker, unevolved Pokemon.
Scorching Fire, Charizard's second attack, does a
whopping 150 damage for an even bigger energy cost of a
Fire and four Colorless, with the additional effect of
discarding a Fire Energy attached to Charizard. 150
damage will severely dent most Pokemon in the game right
now, but five Energy is really difficult to accomplish
without acceleration, and even then, Keldeo-EX does the
same amount of damage in a more efficient deck. Of
course, if you are able to power this up in Limited,
your opponent will have an incredibly difficult time, as
150 damage easily takes out anything that isn't a
Pokemon-EX, and even deals a major blow to those.
Modified: 2/5 While Charizard is a large Pokemon that
can dish out a lot of damage, it has terrible typing and
is too slow for the current Modified metagame. Most
Stage 2s commonly played right now are done so for their
Abilities, and Charizard's place as an attacker is
generally better performed by big Basics like Pokemon-EX.
That being said, with the right type of support,
Charizard could see a bit of play, although it has
massive problems with Blastoise/Keldeo, and there are
generally much better options.
Limited: 4.5/5 Charizard is a great Limited Pokemon.
Both of the fire lizard's attacks have very generous
Colorless Energy requirements, while also being quite
powerful for the format. Split Bomb has very nice damage
output that can spread, and Scorching Fire will
obliterate all of your opponent's non-EX Pokemon (though
it does take down Celebi-EX quite effectively, as well).
Unfortunately, Charizard is somewhat slow, but 160 HP
should go a long way in Limited, especially if you
manage to pull Potions or a Gold Potion. Overall,
Charizard is an excellent Stage 2 in Limited, and should
win you many games as soon as it hits the table.
Jebulous Maryland Player
I finally pulled one of these last night... though I
doubt it'll do anything but sit in my binder.
Carizard is a Stage 2 Fire Pokemon with 160 HP. It is
weak to Water and has a retreat of 3. It is searchable
by Heavy Ball.
'Split Bomb' costs 1 Fire and 2 colorless. It does 40
to 2 of your opponent's Pokemon. Not a good attack
considering this is a Stage 2 and for 3 energy you put
80 on the board. Darkrai EX is a Basic, puts 120 on the
board, and has an ability...
'Scorching Fire' costs 1 Fire and 4 colorless energy.
It does 150 and you discard a Fire energy. That's
really good compared to past versions of similar attacks
that make you discard multiple Fire Energy. The biggest
problem is the cost. At a minimum it takes 3 turn to
set up (2 DCE and a Fire). If you are playing against a
competitive deck, your opponent will know to take it
down before you can set up (or worse, right before you
finish setting up, so you lose all your energy). 150 is
a big number, but that cost is even bigger.
So there was a Charizard/Celebi EX deck floating around
that takes advantage of Charmeleon's attack. I don't
think it was too competitive seeing as how it's not
played as much. It can get nasty if it gains the lead,
but in a format where your type needs energy
acceleration and quick attacks... I don't see it getting
any better right now.