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Pojo's Pokémon Card of the Day

 

Serperior

- Boundaries Crossed

Date Reviewed:
January 7, 2013

Ratings & Reviews Summary

Modified: 1.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Serperior (Boundaries Crossed) 

Hello and welcome to Pojo’s CotD, where normal service will now be resumed following the Christmas/Top 10 festivities. Yep, it’s that time of year where we have to stop having fun and get back to normal life, which in my case means reviewing Pokémon cards (which is still fun, so I’ve got nothing to complain about really). 

We kick off the week with Serperior from Boundaries Crossed. Y’know, with all these Blastoise/Keldeo decks around at the moment, we could really do with a fast, hard-hitting Grass Pokémon to give them a hard time. Sadly, Serperior isn’t it. It’s a Stage 2 with a reasonable 140 HP, a Weakness to Fire (not particularly relevant right now), and a decent retreat cost of one. Being a Stage 2 makes it somewhat awkward to use in the present format, but that isn’t even really the problem with Serperior . . . it’s those attacks. 

The first, Double Slash, costs one Grass and one Colourless Energy (which seems reasonable), but unfortunately it’s a flippy attack that gives you two coin flips and 50 damage for each heads. As anyone who has ever used one of the better flippy attackers (Vanilluxe NVI, Darmanitan NEX) knows, even Victory Star Victini won’t make you immune to catastrophic ‘tails fails’ at the very worst time. Here, the trade off is nowhere near as good as it is with those other cards, offering a maximum of 100 damage and no Status effects. The second attack is little more than a taken gesture. Mega Drain does a poor return of 70 damage for three Energy and you get to heal 30 damage from Serperior, which is rarely, if ever, enough to prevent the two-hit KO anyway. 

So, for the moment, Grass goes without a decent attacker once again. If you have an uncontrollable urge to use Serperior, then at least stick with the Ability one from Black and White. This one is pretty much a write-off as far as competitive play is concerned. 

Rating  

Modified: 1.5 (another subpar Stage 2 for your binder)

Limited: 2.5 (eh, somewhat tanky, but not really worth the effort)

Jebulous Maryland Player

Serperior is a Stage 2 Pokemon with 140 HP.  It is weak to Fire and has a retreat cost of 1.
 
'Double Slash' costs 1 Grass and 1 Colorless Energy.  You flip 2 coins and it does 50 times the number of heads.
 
'Mega Drain' costs 1 Grass ans 2 Colorless Energy.  It does 70 and heals 30 from this Pokemon.
 
So I'm keeping it short today.  This is not a good card, at least in this format.  Stage 2 Pokemon are only used for abilities, not attacking (Empoleon does both).  With no real Grass acceleration (Shaymin EX has some...), you have to devote at least 2 turns to build up Serperior.  By that time your opponent will likely have knocked it out.  Plus, the damage output of Serperior is not high enough to take out big Basics.
 
Though I have to give it credit in the fact it could cause problems for Keldeo/Blastoise (and Terrakion) only because of weakness.  But even then it doesn't OHKO a Keldeo.
 
This is really a card for fun play... And I don't like flippy attacks.
 
Modified: 1.5/5
Limited: 2.5/5
Combos With:  ...
 
Questions, comments, concerns: jebulousthemighty@yahoo.com


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