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Pojo's Pokémon Card of the Day

 

Pachirisu  

- Plasma Freeze

Date Reviewed:
July 11, 2013

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Pachirisu (Plasma Freeze)
 
Our review card for today is another which has aspirations to be a ‘starter’ Pokémon: something you want on the first turn of the game to help your deck set up. These are pretty lean times for such things though, and Pachi here is going to have to be spectacularly good if he wants to get played.
 
I like the fact that he has 70 HP, which at least gives him a chance to survive the first turn when you go second, but I’m less impressed by what he can do. Minor Errand-Runnng might be cheap (one Energy of any Colour), but it’s also appropriately named. With this attack you search your deck for two Basic Energy cards and put them in your hand (actually a net ‘profit’ of one Energy, since you had to attach to Pachi in the first place). Getting this Energy is not really as useful as it sounds: you can only attach once per turn from the hand anyway (unless you play Blastoise or Emboar), and standard drawpower is usually enough to supply that. You could also run Energy Search and not waste an attack or Bench space on a card like Pachirisu.
 
Pachi’s second attack is a pretty generic 10 damage and flip for Paralysis effort. Could buy you an early game turn, I suppose, but really decks need to be doing a bit more to set up than that. There are better starter Pokémon available in the format (Emolga DRX), and even they are barely played these days. That role seems to have been well and truly claimed by Tropical Beach.
 
Rating
 
Modified: 1.5 (not very useful)
Limited: 2.75 (nice if you play a wide variety of Energy, I suppose)


Ness
Two-Time World Champion
Check out The Klaczynski Open. August 31, 2013

Pachirisu

Another almost good card, Pachirisu's Minor Errand Running has the useful effect of allowing you to search out two basic energy cards. This can assist your Blastoise in using Deluge, or perhaps assist you in discarding lightning energy so Eelektrik can use Dynamotor. The problem is that in decks that need a lot of cards to set up, there are more efficient ways to get going. In a Blastoise deck, for example, we'd rather use Tropical Beach than use Minor Errand Running, as we'll often hit two energy and more when drawing up to 7. With Eelektrik, we'd rather use an attack like Emolga's Call for Family, which can help get Tynamos in play.
 
In limited, the card is great and will give us an advantage in setting up, since there are so few cards that draw and retrieve cards.
 
Modified: 3/5
Limited: 5/5


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