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Pojo's Pokémon Card of the Day

 

Cacturne  

- Plasma Freeze

Date Reviewed:
July 2, 2013

Ratings & Reviews Summary

Modified: 1.38
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Cacturne (Plasma Freeze) 

It feels like a long time since we reviewed a Cacturne: it’s one of those ‘forgotten’ Pokémon that doesn’t really have much of a history of being good in the TCG or the video game, and isn’t especially loved by fans.  

This one is at least interesting though. Sure, it’s a Stage 1 with low HP, and that doesn’t help its case at all. The Weakness and Resistance combo are actually very good, but when you only have 90 HP, they tend not to matter so much. The Retreat cost of one is solid, however. 

For one Grass Energy you get Rapid-Fire Needles, and attack which does 60 damage. Yep, 60 for one is still incredibly good value and as you would expect there is a drawback: the attack also does 30 damage to one of your Pokémon. There are ways round this though, like playing Mr Mime PLF and directing the damage at a Benched Pokémon which he protects with his Bench Barrier Ability. Even so, the attack is not as good as it sounds: being a Stage 1 means you won’t get to use Rapid-Fire Needles until your second turn, and there are a lot of Pokémon that can use better attacks by that point anyway, some thanks to Energy acceleration. The 60 damage might be a bargain in terms of cost, but in these days of 170-180 HP EX’s, it’s not nearly as effective as it was when Donphan Prime or Kingdra LA were doing it. 

Cacturne’s second attack, by contrast, is clearly designed for the late game. Payback is also low cost, requiring one Grass and one Colourless to do just 30 damage, but the effect text states that if the opponent has one Prize card left, it does an extra 60 damage and discards an Energy attached to the Defending Pokémon. So, it’s basically useless unless you are on the verge of losing, and even then it’s highly doubtful whether it will be enough to turn things around. This use of this attack is so limited that it would be impossible to justify putting a Stage 1 in your deck (and trying to get it out) for just this situation. It’s no more than a gimmick really. 

And that just about sums up the card as a whole. It looks much better on paper than it actually is in competitive play. 

Rating 

Modified: 1.75 (I still respect 60 for 1, but the rest of the card is too weak)

Limited: 4 (Pretty good here, especially if your pull Mime)


Ness
Two-Time World Champion
Check out The Klaczynski Open. August 31, 2013

Cacturne

Not only are its attacks weak for a Stage 1, but its 90 HP, while conveniently searched by Level Ball, falls easily to attacks like Night Spear, and other weaker attacks that have their damage increased by Abilities and Hypnotoxic Laser. For example, while Thundurus EX's Raiden Knuckle starts off as only 30 damage, 3 Power Connect abilities from Deoxys EX as well as a Hypnotoxic Laser with Virbank City Gym in play will bring the damage up to 90 and OHKO your evolved Pokémon. 

In limited, your opponent will get down to one prize card more quickly, and you will also have targets to hit with your own Rapid-Fire Needles attack since those damaged Pokémon cannot be KO'd by cards like Pokémon Catcher. 

Modified: 1/5
Limited: 2/5

Combos with: Mr. Mime


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