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Pojo's Pokémon Card of the Day

 

Countdown: Top 10 Plasma Freeze Cards

#3 Thundurus-EX  

- Plasma Freeze

Date Reviewed:
May 22, 2013

Ratings & Reviews Summary

Modified: 3.75
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

#3 Thundurus-EX 

So, we move into the top 3 in our Plasma Freeze countdown and something very strange happens . . . all of the top three cards are used in a brand new deck archetype which is predicted to be highly successful in forthcoming tournaments. I don’t remember our countdown ever turning into a mini deck review/analysis like this before. 

Anyhoo, first up for consideration is Thundurus-EX, which functions as a starter/Energy accelerator for the new Plasma Basics deck. It’s a 170 HP Lightning Type EX Pokémon, which benefits from all the nice Team Plasma support out there. The Fighting Weakness makes it vulnerable to certain fairly common Pokémon (notably Landorus-EX), but on the plus side, you have a retreat cost of one, which is easy enough to work with if you need to pay it. 

Thundurus’ first attack, Raiden Knuckle, is the one you are going to get sick of over the next few weeks. For the low cost of a single Lightning Energy, it does 30 damage, which might not be devastating in itself, but it is good value and can very easily be increased, as we shall see later in the week. What makes this a great attack though is the effect: you get to attach an Energy from your discard pile to one of your Benched Plasma Pokémon. Note the word ‘Energy’. That’s any Energy card, not just Basic. Yes, you can use Thundurus-EX with Special Energy cards like Double Colourless, Prism, or Blend and this is what makes it so effective. It enables you to lead with Thundurus on the first turn, do 30+ damage and start powering up any benched attacker using Energy you managed to discard (Ultra Ball or Juniper being two obvious methods). This allows for a potentially explosive second turn and/or gives you superiority in terms of Energy in play for the mid-late game. What’s more, Thundurus-EX makes Special Energy re-usable: an opponent can’t just run you out of DCE with Enhanced Hammer or by taking KOs because you now have a way to recover and attach them with an attack. This means that Thundurus-EX can function as more than just a starter – he’s also there to help you recover from unfavourable board positions later in a game. 

Thundurus-EX does have another attack, Thunderous Noise, which is a little on the expensive side, costing two Lightning and two Colourless. It does do 90 damage though (generally enough to two-shot an EX) and can discard an Energy from the Defending Pokémon if Thundurus-EX has a Plasma Energy attached. Realistically, you are rarely going to use this. Maybe against a Lightning-Weak Pokémon like Tornadus-EX when you can’t boost Raiden Knuckle enough to get the KO, or when you don’t have any other attacking options. Plasma decks do have  a lot better options than this though. 

So, what we have here is cheap damage and (Special) Energy acceleration, both from one relatively durable, easy to use Pokémon. If you’re using a Plasma deck (and that is looking like a very good idea), then this guy is pretty much indispensible, whatever you choose to run alongside him. 

Rating 

Modified: 3.75 (a powerful starter/set up Pokémon, but the second attack is lacking)

Limited: 4 (almost all big EX Basics are great here, though Thundurus-EX can’t match the damage output of some of the others)


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