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Pojo's Pokémon Card of the Day

 

Chandelure  

- Plasma Freeze

Date Reviewed:
May 28, 2013

Ratings & Reviews Summary

Modified: 3.00
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Chandelure (Plasma Freeze) 

Hello and welcome to a short Bank Holiday week here on Pojo’s CotD. As is traditional we will be looking at some of the cards that featured on individual reviewers’ top tens but didn’t quite make our countdown of the best cards from Plasma Freeze. We kick off the week with Chandelure, a Pokémon which the card designers usually make sure is at least interesting. 

This particular version is a Stage 2 Fire Type Plasma Pokémon. Being Plasma is great because it gives access to some fantastic support (Team Plasma Ball, Colress Machine . . .). Being a Fire Type is ok  . . . yeah, it’s weak to Keldeo-EX, but on the other hand, it will hurt just about everything in a Klinklang deck. But being a Stage 2 is a major downside: running Chandelure will take up considerable space in your deck and resources to get it out on the Field. It needs a big time pay off to justify that. 

And that pay off appears to come in the form of Chandelure’s Flare Navigate Ability. This is a once-per-turn Ability that allows you to search your deck for a Fire Energy and attach it to one of your Pokémon. The downside is that you have to also put a damage counter on that Pokémon, but it seems a relatively small price to pay for this kind of Energy acceleration. Obviously this is a pretty good Ability, even for a Stage 2 Pokémon. In fact it is very like Typhlosion Prime’s Afterburner Power, and I’m sure a lot of players remember that being a big deal a couple of years ago. There is one important difference though: Afterburner allowed attachments from the discard pile (which was easy to fuel with discarding attacks, creating a nice cycle). Maintaining a supply of Fire Energy from the deck is not so efficient as it means using another card – Super Rod – to cycle the Energy if necessary. As an attacker, Chanderlure is pretty uninspiring: Absorb Life does 70 and heals 30 for two Fire and a Colourless Energy. It’s not the worst attack you will see, but it’s not going to be a weapon of choice either. This means that Chandelure needs some partners, and this is where things get a little bit tricky. 

Typhlosion Prime’s preferred partner was always Reshiram BLW, but that card is showing its age now and 120 damage is not the threat it once was now that the EX Pokémon have raised the HP bar to 170+. This is also the problem affecting Infernape PLS which has the added issue of being another Stage 2. You could try Chandelure with Pokémon that don’t need a specific Energy Type like Mewtwo-EX or Bouffalant DRX, but the best bet seems to be White Kyurem-EX from BCR. If you can maintain the supply of Fire Energy to this card, you can hit for 150 per turn plus Burn. Throw in Hypnotoxic Laser and Virbank City Gym and you have a OHKO machine, capable of taking down its fellow EXs with a single attack. 

Whether Chandelure is superior to the mass Energy acceleration offered by Blastoise and Ability Emboar is however questionable. And by questionable I mean this card is almost always going to seem inferior: it’s much easier for those decks to operate with just one Stage 2 set up. Maybe if Emboar is rotated, this can find a niche if a great Fire-dependant attacker comes along. After all, Typhlosion Prime had to wait over a year to find a suitable partner. 

Rating 

Modified: 3 (it’s the sort of card you keep in mind, rather than rush to build decks with)

Limited: 3.25 (useful if you get it out) 


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