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Pojo's Pokémon Card of the Day

 

 Accelgor  

- Plasma Blast

Date Reviewed:
September 17, 2013

Ratings & Reviews Summary

Modified: 1.50
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Accelgor (Plasma Blast) 

The Accelgor from Dark Explorers was a scary combo card that could repeatedly lock with Paralysis and it went on to win US Nationals. This Accelgor is a weak and gimmicky combo card that will go on to win precisely nothing whatsoever. 

The combo it tries to set up involves the equally useless (in both legal versions) Escavalier. Assuming an Escavalier gets KO’d by damage on the previous turn, then Accelgor can leap into action with its mighty Retribution attack and do a whole 20 damage while returning all Energy attached to the Defending Pokémon to your opponent’s hand. Now I’m not denying that that can be useful (though it’s not going to bother someone playing Blastoise or any cheap attacker), but it certainly isn’t worth playing Escavalier for. Even if it was, the opponent could play around it by knocking out Escavalier with Poison from Hypnotoxic Laser, or simply opt not to attack it at all and KO the Accelgor instead. 

Take away the silly combo (yes, please take it away) and Accelgor merely becomes a low HP Stage 1 with a couple of cheap but low damage attacks . . . and we all know how useful something like that is in this format (clue: not useful at all). 

Rating

Modified: 1.5 (rubbish gimmick card)

Limited: 3 (eh, cheap attacks are still decent here) 

virusyosh

Hello once again, Pojo readers! Today we're reviewing a new version of a Pokemon that saw quite a bit of play last format. Will this one see as much play as its predecessor? (Probably not.) Today's Card of the Day is Accelgor from Plasma Blast.
 
Accelgor is a Stage 1 Grass Team Plasma Pokemon. As a Grass-type, Accelgor shares a type with Virizion-EX and Genesect-EX, both of which are going to be somewhat common in the Modified metagame; that being said, Accelgor probably won't be sharing a deck with them. As a Team Plasma Pokemon, Accelgor gets to take advantage of Team Plasma support, so it can be searched out by things like Team Plasma Ball, recovered with Shadow Triad, and take advantage of things like Reversal Trigger. 80 HP is about what we've come to expect from a Stage 1, and this is a rather unimpressive value that means Accelgor will likely be OHKO'd by many of the metagame's common threats; therefore, Accelgor will have to do something spectacular in its limited field time for it to see some play. Fire Weakness isn't a major problem at the moment; no Resistance is unfortunate but not unexpected; but a free Retreat Cost is the best you can have, and is always very beneficial and important.
 
Accelgor has two attacks. Retribution starts off at 20 damage for a single Colorless Energy, but bounces all of the Defending Pokemon's Energy if you had an Escavalier that was Knocked Out by damage from an opponent's attack last turn. 20 for a single Energy isn't bad, and the additional effect is fantastic when you can get it, but the only time you'll likely be playing Accelgor and Escavalier together is in Limited. That being said, 20 damage is not nearly powerful enough to merit use in Modified, so hopefully the second attack will be better. Signal Beam isn't a great improvement, dealing 30 damage for a Grass and a Colorless while also Confusing the Defending Pokemon. Automatic Confusion is nice, but since your opponent will likely be able to simply switch out of it in Modified, the utility is somewhat lost. On the other hand, this attack is very disruptive for Limited, where it should go a long way to frustrate your opponent (or at least make them sweat a little bit with coin flips).
 
Modified: 1.5/5 Accelgor's first attack is cute, but far too narrow to see any widespread use. In addition, Accelgor has low HP and weak attacks, making it a suspect choice for Modified at best.
 
Limited: 4/5 Free retreat, cheap attacks, and built-in disruption make Accelgor a great Limited Pokemon. Retribution's secondary effect won't come into play all that often, but at least Plasma Blast Escavalier is somewhat playable, too. Signal Beam's light on damage output, but the automatic Confusion is a great asset for any Limited build. If you are running Grass and manage to pick up an Accelgor line or two, putting them into your deck is usually a great idea.


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