Hello and welcome to a full week of reviews here on
CotD. We are kicking off today and tomorrow with
a look at Palkia EX and
Dialga EX: two Pokémon that
were poster boys for Generation IV, but had to wait
until the tail end of the Black and White era to get
themselves on a card.
Was it worth the wait? Depends on
your point of view. If you wanted a top tier card
to trade blows with the Darkais
and Kyurems of this world,
then you will be disappointed.
Palkia EX does have a couple of interesting
attacks though: Strafe is a punch-and-run style attack
that does 50 for three Colourless
Energy and switches itself to the Bench. There is
some combo potential here if you can find a Pokémon to
wall after the switch (something with Safeguard or
Silver Mirror?), but the cost-to-damage ratio is not
great and neither is the prospect of this card taking
four turns to KO an EX.
Dimension Heal is a lot harder to use. The cost of
Grass, Water, and two Colourless Energy is large and
quite impractical – worse than that of Black
even, and the pay-off isn’t
remotely as good. 80 damage sucks for that kind of
investment, and the prospect of healing 20 for each
Plasma Energy attached hardly improves the situation:
Plasma Energy can be used for a lot better things than
this and in a format which favours damage over healing,
you would be better off using the offensively-themed
Plasma Tornadus EX than try
and use a strategy based on keeping this thing alive.
Even if it is interesting, Palkia
EX falls a long way short of being competitive.
Modified: 2 (outclassed by . . . oh, a ton of cards)
Limited: 4 (big EX’s are never bad, but there are better
ones in the set)