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Pojo's Pokémon Card of the Day

 

#7 - Fighting Stadium

- Furious Fists Top 10

Date Reviewed:
Aug. 28, 2014

Ratings & Reviews Summary

Standard: 3.67
Expanded: 3.75
Limited: 4.17

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

#7 Fighting Stadium 

Coming in at #7 on our countdown is the first of several cards which lend their support to Fighting Pokémon. This seems to be the theme of Furious Fists, so it’s not exactly a surprise. 

‘Fighting Stadium’ is a very straightforward name for a very straightforward card. When it is on the Field, every Fighting Pokémon gets to do 20 more damage to a defending EX Pokémon. Adding 20 damage is obviously fantastic – that’s why almost every deck plays Muscle Band after all. Combined with all the other damage boosts available to Fighting Types and you can have a Landorus EX hitting ridiculously hard for a single Energy, Tyrantrum FFI OHKOing any EX, and Lucario EX dealing huge damage and drawing cards with its Corkscrew Punch attack. 

It seems as if Fighting Stadium would be a no-brainer inclusion for every deck running Fighting Pokémon, and it most probably would be if it wasn’t for the competition it faced from Virbank City Gym and the combo with Hypnotoxic Laser which has the potential to offer even more damage, coupled with the disruption of Status effects (and it isn’t restricted to EX Pokémon either). This doesn’t mean that Fighting Stadium doesn’t offer advantages of its own though: unlike Laser, it isn’t affected by Item lock, and it takes up a lot less space in a deck than the suite of Laser and Virbank cards. 

In space-limited Stage 2 decks (like Tyrantrum FFI), Fighting Stadium will definitely find a home, and don’t be surprised to see a copy or two creeping in elsewhere. 

Rating 

Modified: 3.5 (solid support for a powerful Type)

Expanded: 3.25 (could see some use with Landorus EX)

Limited: 3 (plenty of Fighting Pokémon to use it with, but not so many EX Pokémon to hit)


aroramage

Hello and welcome to our Top 10 Furious Fists cards! And today we're looking at the great and mighty Fighting Stadium, a brand new arena that will undoubtedly see play in Fighting decks! Because if there's one thing this set needed, it's a way for Fighting-types to deal MORE damage!
 
Fighting Stadium is an interesting Stadium in the way it does add more damage though. With it in play, all Fighting types - yours and your opponent's, mind you - will deal 20 more damage to defending Pokemon-EX. Not regular Pokemon like Beartic (FUF), Hydreigon (LTR), Garbodor (LTR), and Blastoise (PLB), but Pokemon-EX, like Heracross-EX, Dragonite-EX, Darkrai-EX, Mewtwo-EX, and Yveltal-EX. This makes it very powerful, as the format has run many EX for a long time now, but it also makes it very dangerous in a mirror match, since Lucario-EX - a notable target for this Stadium - will hit harder on both sides in a fashion similar to Mewtwo-EX and Yveltal-EX battles.
 
Now of course 20 more damage goes a long way when you add in stuff like Muscle Band and Hypnotoxic Laser, as even a weak attack suddenly becomes much stronger. Add in stuff like the new Strong Energy - you know, the one that does MORE damage - and even Machamp, and suddenly even Lucario-EX's weakest attack does a catastrophic 120 damage for 1 Energy, numbers we haven't seen since Empoleon (PLF)!! And most of that damage comes before Weakness and Resistance (though with Lucario-EX's first attack, Resistance isn't even a factor)!!
 
As I mentioned before, though, this is a double-edged sword in a mirror match, and speculating on how popular Fighting decks will be with this set, that may be a reason NOT to play this card. In a deck with so much damage-boosting shenanigans, the last thing one needs is support from the other side of the field - and Fighting Stadium can make 120 damage for 1 Energy happen just as easily for your opponent as it did you!
 
Fighting Stadium is an interesting mix of power and danger, like a boxing match, and it's going to help Fighting decks devastate their competition - even if it's other Fighting decks! I can imagine it seeing play early on, and it may be that it continues to see play despite the risk in a mirror match - all because that extra 20 damage on EX is incredibly effective and brutal!
 
Rating
 
Standard: 4/5 (powerful and dangerous in the right hands)
 
Expanded: 4.5/5 (a format where there are even MORE Pokemon-EX is just going to make this card better!)
 
Limited: 4.5/5 (that 20 damage means a lot, and chances are you're going to run into someone with an EX sooner or later)
 
Arora Notealus: Boxing's an interesting sport, all things considered, and I like that they designed this Stadium to be like one. Not to mention it's thematic with the set AND with the idea of fighting head-on with everything you've got! No holding back now!
 
Next Time: Alright, Mac, take five! We're gonna get you a nice towel!


Otaku

Welcome readers as we continue with our latest Top 10 list: the Top 10 Promising Picks of XY: Furious Fists!  Of course, that’s just the name I am using; I don’t think we have an “official” one for it.  The reviewers compiled their own separate lists, and Pojo crunched the numbers to determine the site list.  As these cards aren’t technically legal for competitive play under NXD-On Modified (the current Standard Format), I’ll be using this list as the official transition point and scores will be for Standard (BCR-On), Expanded (BW-On) and Limited. 

Clocking at #7 (yes, I made a mistake when numbering yesterday’s CotD) is Fighting Stadium.  Obviously anything that works for Trainers in general - like Skyla or Dowsing Machine - is going to double as support for Stadiums.  You might consider Pokémon with attacks that hit harder or gain another beneficial effect while a Stadium is in play another kind of support.  They also receive a piece of specific support in this set, though I don’t know how much good it will do Fighting Stadium: Gothitelle (XY: Furious Fists 41/111) has the Ability “Teleport Room”, which allows you to discard the current Stadium in play in order to put a Stadium with a different name into play from your discard pile.  Fighting Stadium causes the attacks of Fighting-Type Pokémon do 20 more points of damage to the Defending Pokémon, if the Defending Pokémon is a Pokémon-EX.  Yes, that applies to both players.  As an “active” effect (one that takes place the same turn you play it), it is less likely to go to waste than a “passive” effect (which usually doesn’t end up mattering until after your opponent has a chance to discard it, like HP boosting Stadiums). 

The major benefit for this card is that Fighting-Type Pokémon now have multiple options for boosting damage right now.  Muscle Band or Silver Bangle (if not attacking with a Pokémon-EX) are well established (and work for any Type) and the new Strong Energy joins them.  Assuming you manage to assemble the combo first turn, Fighting Stadium plus Muscle Band plus Strong Energy will allow you to hit a Pokémon-EX for +60 points of damage on the first turn (of course, the attack still has to do at least 10 points of damage in the first place), before Weakness or Resistance.  We know from decks that count on a Double Colorless Energy that it isn’t too hard to open with one of those fairly often, and this is the kind of combo where the individual pieces are useful apart or together.  As I stated, that was +60 before Weakness and Resistance.  Fighting Stadium essentially nullifies Resistance on Pokémon-EX.  If the Pokémon-EX is damage neutral (neither Weak nor Resistant) or is already able to bypass Resistance, then Fighting Stadium still grants that +20 points of damage when hitting Pokémon-EX.  If the Pokémon-EX is Fighting Weak, the bonus gets doubled to +40 points of damage.  If the Defending Pokémon is not a Pokémon-EX, you’ve still got the other damage boosting tricks and are less likely to need damage boosted. 

Now put it all together; Landorus-EX can fake a T2 Night Spear (90 to the Defending Pokémon plus 30 to something on the Bench) with one Strong Energy, a Muscle Band and a Fighting Stadium.  The new Landorus (XY: Furious Fists 58/111) can use a Shout of Power for 80 with the same set-up… or still hit 90 if we swap out the Muscle Band for a Silver Bangle (no Bench damage, but you might be able to attach a basic Energy to your own bench; still an amazing deal!).  If you can’t get the whole combo going, each part is still quite valuable, easily worth not making a difference against non-Pokémon-EX.  This is going to be very scary for Fighting Weak Pokémon-EX; Darkrai-EX can now be taken down in one hit even on T2, and with a relatively simple combo.  Again let me emphasize that while starting with all the “pieces” is not going to be easy, starting with just the Strong Energy or just the Muscle Band/Silver Bangle or two of the three pieces is still a great opening! 

What keeps Fighting Stadium from being a guaranteed Staple in Fighting decks is two fold; we still have Hypnotoxic Laser and Virbank City Gym, and you may be running a lot of non-Fighting-Types (that you intend to attack with) in a deck.  Even then, a single copy might still be worthwhile in a “Landorus-EX and Friends!” deck, while most of the time you rely on Hypnotoxic Laser and Virbank City Gym.  If you only have room for one, then you need to consider how many copies of Hypnotoxic Laser you are running and whether or not you are backing Landorus-EX up with Garbodor (BW: Dragons Exalted 54/124; BW: Plasma Freeze 119/116; BW: Legendary Treasures 68/113).  If you are, then you don’t have to worry about something like Verdant Wind on Virizion-EX nerfing your damage boosting.  If it is a mostly or even mono-Fighting-Type deck, then even with a heavy Hypnotoxic Laser, you might be better off with Fighting Stadium as your primary (or only) Stadium.  Of course if you lack space for at least two Hypnotoxic Laser, just stick with Fighting Stadium in the aforementioned decks.

In Expanded, this card neither gains nor loses anything.  In Limited, its almost a true must run, because there are two other Stadiums in this set and you never know when you’ll need to discard one of them from play.  Yes, even if you’re running +39 deck using one of the non-Fighting-Type Pokémon-EX, which means you’ll never use the bonus and it can be used against you, you’ll want one in case you need to discard a Mountain Ring (blocks Bench damage) or Training Center (boost the HP of Stage 1 and 2 Pokémon by 30).  The only exception is if you have so many great pulls, you legitimately don’t have room. 

Ratings 

Standard: 3.75/5 - A semi-specific rating; you shouldn’t bother if you’ve got few or no Fighting-Types, of course.  Even if you’ve got multiple Fighting-Type attackers, Virbank City Gym remains a legitimate rival if you’re also running enough copies of Hypnotoxic Laser.  When you get into more specific builds, namely low/no Hypnotoxic Laser and mostly/all Fighting-Type attackers, its effective value rises, and a “perfect fit” (and thus an effective perfect score) becomes a real possibility. 

Expanded: 3.5/5 - Why the drop?  Fighting Stadium, based on my current estimates of Expanded, will perform almost exactly the same here however there is also Tropical Beach and Skyarrow Bridge as competition.  Either seems more likely to only affect the “fringe” usage of the card, those cases where it was just a “good fit” and not a “great” fit; most of the decks being suggested for it hit hard and fast and don’t have a lot of Basics that retreat for a single Energy, and thus don’t get much mileage out of those two Stadiums. 

Limited: 4.99/5 - Even though it will often be a very bad card, the Stadium slot is vital in a format like this where you likely have no other way of countering an opponent’s Stadium.  Fighting Stadium won’t be useful all that often (unless your opponent’s all had amazing pulls) for its own effect, and I am advocating using it even when its effect could only hope to be used against you, because discarding something like Training Center can be vital.  Yes, even if Training Center is normally to your own benefit; as long as discarding it enables more KOs (and thus Prizes taken) for you than your opponent, discarding it is a good deal! 

Summary: Fighting Stadium mostly reminds me of how weak effects that ignore Resistance are in a card pool where Resistance doesn’t exceed a 20 point deduction.  Only working against Pokémon-EX is a drawback, but the card would have been utterly broken if it worked against everything (Fighting-Types have enough boosting effects).  Enjoy this card for your Fighting-Type decks; when its effect is useful, its useful and when it isn’t it still discards an opponent’s (likely more important to them) Stadium! 

*With the first turn rules nearly a year old, I have come to realize that its just not effective referencing individual turn counts.  As such I’ll be referencing absolute turn counts e.g. I’ll refer to the first turn of the player going second as Turn 2 (or T2), the second turn of the player going first as Turn 3 (or T3) etc.  It is less awkward to specify things like “On a player’s second turn.” for something that is happening relative to the individual player’s turn - in the example I just gave, that could reference the first turn a player may manually Evolve a Pokémon - than to regularly have to refer to things like “You can hit this hard first turn (if going second) and your second turn (if going first) instead.” instead of saying “You can hit this hard turn T2 or T3.” 


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