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Pojo's Pokémon Card of the Day

 

Gardevoir  

- Legendary Treasures

Date Reviewed:
January 24, 2014

Ratings & Reviews Summary

Modified: 1.75
Limited: 2.63

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Gardevoir (Legendary Treasures) 

We end the week with a look at the Radiant Collection Gardevoir from Legendary Treasures. She’s pretty much the obvious Pokémon to use for a pink and prettyful set, so it’s no surprise to see her here. Despite being a Stage 2 with relatively low HP, Gardevoir is actually one of the better new cards that we received in the set. Of course, that says a lot more about the new cards in Legendary Treasures than it does about the playability of Gardevoir. 

What she does have in her favour are two fairly cheap and interesting attacks. Ok, so maybe Psybeam isn’t all that interesting: 40 damage and Confusion for two Energy isn’t especially attractive as Confusion has been no more than a minor annoyance for many years now, ever since Pokémon changed the rule so that you could simply retreat out of it without the need for a coin flip. 

Eternal Radiance, on the other hand, does seem to offer possibilities. For two Psychic Energy you get to move all damage counters from Gardevoir to the Defending Pokémon. The downside of this is that it can’t be used on consecutive turns so you will need Keldeo EX’s Rush In Ability, plus Float Stone, to re-set Gardevoir and enable her to just slough off the damage she takes turn after turn. This seems like a very attractive combo, and it would be if it wasn’t so easy for most decks to just OHKO Gardevoir and make Eternal Radiance an irrelevance. Blastoise decks can OHKO Gardevoir for fun; so can Kyurem PLF. Lugia EX does it and takes an extra Prize, while Darkrai EX only needs help from Hypnotoxic Laser and Virbank City Gym to get the job done. Even less common decks like Trubbish Toolbox, Emboar/Rayquaza EX, Flareon PLF and anything with Mewtwo EX in it will just laugh at poor Gardy. 

In a different format, she could have been almost too good: like a self-sustaining version of the Gothitelle/Reuniclus healing decks we saw a few years ago. Right now though, there’s no real way that this Gardevoir can stand up to all the big hitters out there. 

Rating 

Modified: 2 (how ironic that an attack with ‘eternal’ in its name can’t be used all the time)

Limited: 3.75 (fewer threats here, so if you can set up a Gardy, she’ll likely do well)


HEZ
Intro to
Unlimited 150

Gardevoir

 

Modified:

Gardevoir had a good shot at Modified in the past, being the deck to beat back when the Secret Wonders version was released.

This one isn't nearly as good. The first attack is fairly generic but the second one is interesting. Unfortunately, 120 is quite a low HP for a Stage 2 now so there's only so much damage it can sponge in order to send it back with Eternal Radiance. Then again, being in the Radiant Collection means this card was probably designed more for collecting and looking at rather than competitive battling.

The Next Destinies Gardevoir is a much better option if you really need to play Gardevoir and conveniently "combos" well with over-powered monster, Mewtwo EX.

 

Unlimited 150:

Gardevoir is a scary, scary deck. Arguably the best deck in the format, you know any new Gardevoir is going to be up against stiff competition for a deck space. I've seen decks run crazy lines with things like 4-4-10-1 by using Gardevoir EXs, Gallades and a LV.X to cram as many options into one evolution line as possible. Like in Modified though, a fully healed copy of this card still isn't that threatening and you'd be much better off locking down you opponent with a Secret Wonders Gardevoir active or one of the many powerhouse Gallade taking quick 1 hit KOs.

It is a little better in this format as things don't hit quite as hard and generally don't exceed this Gardevoir's HP by much so there's a decent chance you can make a KO with Psybeam the turn after Eternal Radiance, if your opponent simply allows you to do so.

 

Ratings.

Modified: 1.5

Limited: 1.5

Unlimited 150: 2


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