After yesterday’s April Fool’s shenanigans, it’s time to
resume your regular service with a (hopefully) sensible
look at Talonflame.
Much as I like Talonflame (the design is a step up from
recent versions of the standard bird-you-catch-early in
the video games), it isn’t going to be making much of an
impact on the competitive TCG scene. As usual, this
isn’t because its attacks are
just that you can do a lot better without the bother of
using a Stage 2 Pokémon.
Take Devastating Wind, for example. It’s a low cost
disruptive attack that forces your opponent to shuffle
in their hand and draw four cards. Useful under the
right circumstances? Sure. But it’s
exactly the same
as the effect you get with Red Card – and that’s an
Item, so not only does it save a whole lot of space, it
also doesn’t waste your attack. It’s a similar story
with Flare Blitz: discard two Fire Energy and do 100
damage. Why would you even think of playing this over
the Basic Reshiram LTR which does 120?
In fact, you could play both Red Card
in a deck and they would still take up less space than a
standard Talonflame line with Rare Candy. I’m not
suggesting that as a deck to anyone, just pointing out
how redundant Talonflame is.
Modified: 2 (outclassed by an Item and a Basic that
isn’t played much)
Limited: 2 (the hand refresh may even help an opponent