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Pojo's Pokémon Card of the Day

 

Klefki

- Furious Fists

Date Reviewed:
Oct. 1, 2014

Ratings & Reviews Summary

Standard: 1.75
Expanded: 2.00
Limited: 1.88

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


aroramage

Ya know what's great? I saw a keychain shaped like a Klefki the other day on a YouTube vid! How cool is that? Anyways, welcome back to today's card of the day, Klefki! He's got an interesting set of moves, but will they be enough to win the day against the forces of the EX? Let's find out what makes Klefki worth playing!
 
Spoiler alert: it's not his attack. Fairy Lock is a 2-for-30 strike that keeps the opponent from retreating, but I don't think that you're going to be willingly putting him out there against anyone and not expect him to get KO'd. 60 HP really isn't that much, and the last thing you want to do with Klefki is keep the opponent from retreating. Not to say he couldn't do well, but...well, he's just not going to do well.
 
So naturally we come to look at Klefki's Ability! Secret Key unlocks the true potential of the Fairy-type by making their Resistance -40! This is tremendous! That's an extra energy for Yveltal-EX to KO! That renders Drapion's Venoshock negligible without Poison! That's a reduction on Darkrai-EX's main strike with Dark Spear! This Ability may single-handedly turn the entire metagame on its head and usher in the true Age of the Fairies!
 
...is something I might've said back in Base Set days. The truth is, Resistance is barely a factor anymore; in fact most Pokemon don't usually have a Resistance, but those that do don't even have it as good as back in the day. For those newer to the TCG (aka from Diamond & Pearl onwards), Resistance used to be set at -30 on the type, a pretty high number in those days. It's the sort of strike that kept you from taking Hitmonchan's Jab to the face with your Pidgey standing in its way. From D&P onwards, they tended to reduce that Resistance to only -20, still a bit reasonable at the time especially when Pokemon-ex (the lower case one) started showing up with two Resistances.
 
But nowadays, Resistance barely does anything. Sure it's remained at -20, and that's been useful for certain scenarios, but these days Pokemon are doing upwards of 120-200 damage, often with boosts like Muscle Band, Hypnotoxic Laser, and Strong Energy to name a few. If anything, most of the time "-20" is just an obstacle to overcome that doesn't do what it's supposed to do. Weakness has always been x2, but Resistance has only got weaker and less relevant as the game has grown.
 
Which leads me back to Klefki's Ability. It does make the Resistance more noticeable against Dark-types, the ones that Fairies tend to Resist most of the time, but even -40 is just a Muscle Band and a Hypnotoxic Laser away from becoming irrelevant again. If perhaps future Fairy-types resist something other than Dark - like, say, Fighting perhaps? - then Klefki may be used in a deck to counter the rising rampage of the Fighting-types. But for now, Klefki is a utility card against a deck that, at least as far as I'm aware, has become largely irrelevant in Standard.
 
Eh, maybe he'll do better in Expanded?
 
Rating
 
Standard: 1.5/5 (he supports an often irrelevant part of Fairy-types, and even when his relevant it's not by much)
 
Expanded: 2/5 (only because Dark decks are more active with access to Dark Patch)
 
Limited: 1/5 (not even once)
 
Arora Notealus: They threaten attackers by jingling their keys, unless their attackers are canines that are easily distracted by jangling keys.
 
Next Time: A two-day two-parter of two dragons tomorrow!


Otaku

Klefki (XY: Furious Fists 73/111) is a Basic (yay!) Fairy-Type (Okay) Pokémon with 60 HP (fourth worst possible!) with Metal Weakness (okay), Darkness Resistance (nice) and a single Energy Retreat Cost (very good, but expected).  It’s Ability is Secret Key, which causes Resistance on all your Fairy-Type Pokémon to act as -40 instead of -20… meaning multiple copies won’t push it past -40.  This is nice as it can improve the Darkness-Type match-up for Fairy-Types, though I don’t know if they need that much help with it… and being a 60 HP Basic your opponent can fairly easily take a Prize by taking it out (even with the Ability, a single 100 damage shot is a OHKO), so you’ve got to make sure your opponent must focus on something else or that Klefki is a distraction.  The card has an attack called Fairy Lock - besides being a fun pun, doing 30 for [YC] and preventing the Defending Pokémon from manually retreating is a nice option but rarely will it be worth using.

The main issue facing Klefki is that Fairy-Types are new and the formerly mainstream practice of printing dual-Type Pokémon with a mishmash of Type features (so that two Pokémon of the same TCG Type end up with a different Resistance) has become rare; I can’t think of a single Fairy-Type that isn’t Darkness-Resistance.  At least they all seem to have Resistance, so it is still a step in the right direction.  If you can make use of it, its nice but space is limited.  Speaking of Limited, as long as you’ve got room for some Fairy Energy go ahead and take it, just to annoy your opponent, either with the Ability or the attack, but don’t forget its still smallish and weak even here.  For Standard and Expanded, on the unlikely chance you’ve got room in a mostly Fairy-Type deck, go for it, but don’t really worry about if if you’re running a Fairy Transfer deck that is mostly attacking with non-Fairy-Types. 

Ratings 

Standard: 2/5 

Expanded: 2/5 

Limited: 2.75/5 

Summary: Klefki does a simple but potentially useful niche job, though not well enough to make it a must run for mono/mostly Fairy-Type decks… unless of course we get more diverse Fairy-Types soon (so with different Types for Resistance) or a way to change the Resistance on existing cards or some future Fairy-Type.


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