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Pojo's Pokémon Card of the Day

 

 Jynx

- Furious Fists

Date Reviewed:
Oct. 10, 2014

Ratings & Reviews Summary

Standard:
Expanded:
Limited:

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


aroramage

Hello and-AHHH!! Ah...oh, it's just you. Sorry, I thought we were reviewing a Pokemon, but we're actually just reviewing...Jynx. How else would you describe her? Welcome back to the last day of the week with our favorite walking controversy, Jynx! No, her card isn't controversial, it's just bad.

First off, I'm going straight for that 3-for-30 attack, literally Hug. Oh, it prevents the Defending Pokemon from switching out next turn? Well that's good, you can keep Seismitoad-EX in for several more turns of Item-Lock, Landorus-EX or Lucario-EX for sheer offensive power, or your plan to spread the love to a Catcher'd Garbodor or Blastoise may be foiled by - dare I say it? - the ITEM CARD SWITCH. Which your opponent wouldn't be able to play if you had just used Seismitoad-EX instead. The effects just no good in an environment designed to keep offense on offense and prepares their defense for the worst case of going offensive. Never mind the abusively high cost for the low damage output.

Maybe her Ability will do better? Victory Kiss allows you to heal damage. Once per turn. Off of your Active Pokemon. By 10 damage at a time.

Okay, let's look at this positively then: Victory Kiss x4 Jynx on the Bench = 40 damage recovered off of the Active Pokemon each turn. That's a little better than a Potion at least! But we've got so many better options to go for that take up far less space, like Pokemon Center Lady (heals 60 AND removes Status Conditions), Max Potion (over in Expanded, heals ALL damage), heck even Super Potion is better at this point (heal 60 then discard an Energy if any)! There's absolutely no reason to fill up your Bench with Pokemon like Jynx just for damage recovery when you can do so much better with a SINGLE CARD!! You could conceivably combine the two effects of such cards together to make a more effective healing bond, but why bother? We're in a damage-dealing format, that's why Muscle Band and Hypnotoxic are being run over Potions aside from Max!

The fact that Jynx is a Rare is insulting to Rares everywhere. Overpriced attack that doesn't do nearly enough and an underwhelming Ability that is done better by other healing cards combined together onto a Basic just will not cut it. Is there a silver lining to all of this? Well, the next set Phantom Forces does focus more on Psychic-support, but from what's been revealed so far, it's not going to be anywhere near enough to save Jynx from the "Junk Rare" pile.

If you can't sell off Jynx, get the matches. I hear she's weak to Fire.

Rating

Standard: 1/5 (just...no)

Expanded: 1/5 (like she's faring any better here?)

Limited: 2/5 (Jynx does perform better here in a slower environment, but against anyone with a Fighting deck and Strong Energy, she's just not going to be good enough)

Arora Notealus: Maybe her new status as ring side cheerleader to Machamp here makes her so popular with the fans that she's elevated to overly glorified "rare" status?

Weekend Thought: Do these cards from this week have lost potential, or is there more than meets the eye here?


Otaku

We close out this week with another Pokémon that lacked a representative in the Standard legal card pool, Jynx (XY: Furious Fists 37/111).  As a Psychic-Type she doesn’t enjoy much support right now but can look forward to XY: Phantom Forces and though being able to attack into Weakness could be handy (more on that when we get to the attack), though Resistance can also be a bit of a pain in certain match-ups.  Being a Basic is great right now as its the easiest Stage to get into play and to squeeze into a deck; you still might have to worry about running into Pyroar (XY: Flashfire 20/106) but again that will only matter if you attack with this Pokémon and (again) more on that in a moment. 

70 HP is a bit underwhelming, but it is enough that you might survive a shot from your opponent if they aren’t fully set-up.  Psychic Weakness does make it a real hazard; Mewtwo-EX scores a OHKO with just a Double Colorless Energy and even Deoxys-EX just falls 10 short without a Plasma Energy attached (or no Energy attached to Jynx).  Lack of Resistance is actually appropriate, given that in the video games, Jynx are Ice/Psychic hybrids and so the only two Types they Resist don’t work with the TCG Type models (or that matter, the Weakness really should have been a different one as it also doesn’t align with how the various Types “should” interact).  Jynx has a single Energy Retreat Cost to finish off the bottom Attributes, and this is solid: you can usually afford to pay it without derailing your set-up, though it isn’t good enough to be a major selling point. 

Her Ability is what caught my eye for this card: once per turn (before your attack) Victory Kiss allows you to remove a damage counter from your Active Pokémon if Jynx is on your Bench.  While it would be better if you could affect any Pokémon and of course if you could remove more (okay with it not working on herself, given the name), the metagame is full of match-ups where key KOs require just a little bit of “prep” damage, including the self-inflicted (such as from using Rainbow Energy).  The corollary is that many KOs are OHKOs or 2HKOs with substantial overkill.  Still, this Ability could prove useful.  Her attack, Hug, does 30 points of damage and prevents the attacked Pokémon from retreating during your opponent’s next turn.  Unfortunately it costs [PCC] which means it needs to be hitting for about 90 points of damage (costing much less would also have been adequate). 

So does Jynx have a place in Standard?  Yes, I believe she does but as of yet… I haven’t been able to deduce exactly what it is.  It may be a TecH for when minimal-but-repeated healing comes in handy, and if that is the case, she might be beneficial (but not necessarily optimal) for most decks.  The other trick would be playing multiples of her; Victory Kiss is worded so that multiple copies should be able to be used each turn.  It would probably take three or a full four, but a “free” Potion (or Potion + 10) for your Active can really add up in certain matches… or for “tank” decks. 

I haven’t been able to try it, but I honestly wonder what M Heracross-EX could do with a few Jynx and a Virizion-EX  on the Bench.  I doubt it would be more effective than how it is currently used, but Seismitoad-EX might be another candidate; you block Items so it is harder to score a OHKO against Seismitoad-EX than a lot of other Pokémon, so a Bench full of healing Basics could keep the lock going several extra turns per Seismitoad-EX.  Now matter how you use it, you’ll either need it to be expendable (in the M Heracross-EX example you’d prefer your opponent waste time taking Jynx out than damaging your OHKOing attacker) or to be protected (Seismitoad-EX would both protect and prefer an opponent wasted an attack on Jynx). 

I think her prospects are actually better in Expanded and it is due to a single card: Level Ball.  This makes a TecH copy a lot more viable.  For Limited, you run her unless you’re running a +39 deck (one big Basic Pokémon plus 39 non-Basic Pokémon cards); the having the Energy for Hug is optional as you’re using it for Victory Kiss. 

Ratings 

Standard: 2.25/5 - In this format most cards need to either pull double duty (or better) or else the one role they do play, they need to perform exceptionally.  Jynx is a solid healer, but nothing more.  This is a general score though; if you need small-but-repeated healing she’s probably the Pokémon for the job. 

Expanded: 2.75/5 - Level Ball makes Jynx much better for general and specific use, though still a bit underwhelming.  For general use, the slot going to her could easily go to Mr. Mime (BW: Plasma Freeze 47/116) or a Jirachi-EX, for example. 

Limited: 4.9/5 - Unless you pull that awesome big Basic (probably a Pokémon-EX) that can power-up and hit hard enough, fast enough to win you the game before being overwhelmed… you should be running Jynx to provide healing to everything else in your deck! 

Summary: Just shy of being an “average” card in Expanded and still not hopeless in Standard, Jynx really does show some (all be it limited) promise.  It doesn’t help her that right now that Garbodor (BW: Dragons Exalted 54/124; BW: Plasma Freeze 119/116; BW: Legendary Treasures 68/113) is as popular as ever and shuts down the one thing she really has going for her, but I’d still prefer sets full of “almost there” cards to the filler (and vanilla filler) we see so often.


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