I don't think anyone will deny that
Ditto is one of the most unique Pokemon out there. It
may not be the only blob-like one out there - looking at
you, Muk - but he's the only one that actively
transforms into other Pokemon. There's really not much
you do with Ditto in the games other than copy your
opponent's Pokemon and use them against him.
And here with this promo card,
Ditto does the same thing!...sort of. I mean, it's not
Duplicate like the Delta Species Ditto were, and it's
nothing like BCR Ditto's Transform, but...well, I guess
you'll see as we take a look at this Ditto. His only
attack is Stick On, a miserable 1-for-10 that puts a
basic Energy onto Ditto from the discard pile. SNORE
Alright, so what makes this Ditto
different from other Ditto? Well, there is this wacky
Ability, Metamorphosis Gene. As long as Ditto is Active,
he can use the opponent's attacks against them! AH-HA!!
Oh, wait, Ditto stays Colorless? And you still need the
necessary Energy to use the attack?...oh.
Basically, Ditto is a fun card.
Competitively, he's terrible - you'd have to build an
entire deck around getting him out, sending Energy to
your discard pile, and hoping you can attach the right
amounts of Energy just in time to get rid of your
opponent's Pokemon before he gets rid of Ditto. And
considering Ditto only has 70 HP? Yeah, he ain't
sticking around for long (HO, HO HO).
In other words: don't play Ditto.
Get him cause you like the Pika-goo art.
Standard: 1/5 (there's just no good
way of making him work fast enough)
Expanded: 1/5 (nope)
Limited: N/A (not even Limited can
save him cause he's a promo card)
Arora Notealus: As a concept,
Ditto's fascinating! I kinda wish there were more Ditto
cards that could really take advantage of Ditto's
uniqueness more than what we've seen. Most of the time,
it's usually, "Oh, copy the Defending Pokemon," or,
"Transform Ditto into another of your Pokemon." Just
once, I'd like to see more of that Ditto from Skyridge,
where every Energy attached to Ditto could be used as
any other Energy, which made using Copy easier! All he
needs beyond that is more HP - heck, maybe make him a
Ditto-EX or something - and he'd be set! Not absolutely
all-powerful 180 HP set, but like I'd say a 110-130 HP
Ditto-EX would work a little for a deck.
Next Time: Guess we're taking a
look at the pecking order next.
Welcome to another week of reviews: we’ll begin the week
with… Ditto (XY Black Star Promo XY40).
As a Colorless-Type it enjoys some decent support and
never has to worry about Resistance but also never
enjoys exploiting Weakness. It is a Basic Pokémon and
that is unambiguously the best Stage right now: fast and
space efficient. Its 70 HP is good for a Ditto
but otherwise is a likely OHKO by your opponent. The
Fighting Weakness makes it difficult for your typical
Fighting-Type attacker to not OHKO Ditto
(it’s a dangerous Weakness to have) while the lack of
Resistance is typical and only missing out on a small
“bonus” for that reason. The Retreat Cost of two seems
to be functionally average; pricy enough you won’t want
to pay it but low enough (thanks mostly to things like
Double Colorless Energy) that you will likely
still be able to afford and cope with the cost. For a
smaller Basic though it seems a bit odd. Ditto
has one Ability and attack. The former (Metamorphosis
Gene) allows it to copy the attacks of your opponent’s
Active Pokémon (you still need to meet the Energy
requirements, though). Its attack (Stick On) helps with
this as it allows you to attach a basic Energy from your
discard pile to Ditto itself.
There is one other Ditto to compete or perhaps
combo with and that is only in Expanded (today’s version
is it for Standard): BW: Boundaries Crossed
108/149. Game relevant differences between today’s
version and this older one are a Retreat Cost of [C],
different Ability (Transform) and no attack. Transform
allows you to play a Basic Pokémon onto Ditto,
causing Ditto to be count as that Pokémon for all
intents and purposes (even Evolving) but it retains all
cards that were attached to Ditto as well as
things like turns in play. If you use Transform to turn
a Ditto that had been in play for over a turn
into an Evolving Basic Pokémon, you could instantly
Evolve if you have the Stage 1 (or Stage 2 plus Rare
Candy) in hand. Dealing with problematic
Evolutions, being a variable placeholder and/or
increasing how many Pokémon ultimately end up in your
discard pile are this version;s purpose. I doubt it
meshes very well with today’s iteration.
So for what is Ditto (XY Black Star Promo
XY40) good? Probably just as a decent variable
attacker. It is no where near as good as most others
because they either
Don’t require you pay the Energy cost to
Can copy more than just the opponent’s
Both of the above
but it isn’t useless and in Standard will likely be more
useful as rotation is likely to cut Mew-EX out of
the game. You won’t be running this in place of
Mew-EXexcept where Mew-EX was there
to counter a particular Pokémon by copying its attacks.
Niche, but for example it could be nice when facing
Seismitoad-EX or other inexpensive, Colorless Energy
requirement attacks. It isn’t Limited legal but it
would likely be potent if it were.
Summary:Ditto does what it does “okay” but would be a lot
stronger if its Ability attached Energy to it and it
attack copied your choice of attacks on your opponent’s
Active Pokémon. It might be more useful in the future,
at least for Standard play. So… if you were wondering
why we are reviewing this card it is… because Ditto
seemed like a card that while technically off-theme,
still fits in because hey, its Ditto. Another
reviewer probably already revealed it, but the week’s
real (and quite simple) theme begins tomorrow.
Ditto, the Pokémon first introduced
in Generation 1, who didn’t really become usable until
Generation 5, where it got the amazing hidden ability of
Imposter, which, when combined with Choice Scarf, gives
you one of the most versatile Pokémon you could have on
your team. Is Ditto as useful in the TCG today as he is
in the video games?
To start off, Ditto does share one
point with his video game counterpart already – the low
HP stat. With a total of 70 HP and a Fighting weakness,
it won’t be sticking around long. The Retreat Cost of
two isn’t very beneficial either. Ditto’s real strategy
lies in its ability.
Metamorphosis Gene allows Ditto to
use any attack from your opponent’s Pokémon, though it
still has to have the required energy to attach to it.
Right away, you can see that this card would have seen
some good use with Blend Energy and Prism Energy before
they got rotated out, but thankfully, we still have
Rainbow Energy, which this card will need most times in
order to be successful, since most attacks use at least
one specified type in their attack cost, so unless you
run the same energy as whichever attack you want to
copy, Rainbow Energy is almost always a must (unless of
course, you’re copying Mewtwo EX’s X Ball, of course.
:P). That said, this ability also makes Ditto more of a
counter-card more than anything, since really, you’ll
most likely only even want to put Ditto into play if you
know you have a good opportunity to do something with
him, as he otherwise could just be Lysandre bait, and
taken out for an easy KO. But if you see the right
opportunity, and have the right energy, you could try to
use him, but you may be disappointed if you use him as
one of your main attackers at any point, because with
that HP, it won’t be around long.
And, unlike any Ditto in the video
games (unless you do some glitching on Pokémon GSC, and
use it in Stadium 2…not that I’ve ever done that… ;o ),
Ditto actually does have an attack that can do damage,
though not much. For one energy, it can use Stick On for
10 damage, and you can attach a basic energy from your
discard pile to Ditto. While not really the most amazing
attack, since it can’t find you any Rainbow Energies
which you’ll probably be using, it IS a way to attach
two energies to Ditto in one turn, which is indeed
welcome, since as you know by now, Ditto is a fragile
little jelly. Just be aware that if you use that, you
can’t make any use of any copied attacks that turn,
obviously, so you’re basically going a turn without
attacking (for much damage, at least).
Standard: 2/5 (situational most
times, but it can work to your favor if things go