Pokémon-e FAQ III | Skyridge | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.) The Cards 2.) The Mini-Games 3.) Construction Action Box Cards 4.) Interactive Animations 5.) Card Game Suppliments 6.) Construction Melody Box Cards 7.) F.A.Q.s 8.) Quick List 9.) Closing *Updated 09/20/03 ----------------- -.) Introduction Hey gang, welcome back! This is my Third (and probably final) FAQ for the Pokémon series of e-cards and my fourth FAQ total. In case you're wondering, the first two Pokémon FAQs (Expedition-e and Aquapolis-e) can be found at Pojo.com/pokemon.html and both of them and my other FAQ (An e-Reader card list) can be found over at GameFAQs.com. For those of you who haven't seen the previous Pokémon-e FAQs, here's the low down. I don't play the card game itself - not that there's anything wrong with it, it's just not for me. I've been getting the Pokémon-e cards simply for what they do with the e-Reader. It's such a neat gimmick. So, this FAQ, like the others, will simply cover the e-Reader functions of the cards, in particular, such things as the Mini-Games and Construction Function Blocks. And now, on with the FAQ! -------------- 1.) The Cards The Pokémon: Skyridge-e set consists of 182 'different' cards. Each package of cards contains nine somewhat randomly inserted cards. There are a couple of different types of cards and I'll break them down here for you. Cards #H1-H32 and #145-#150 are the regular 'Rare' foil cards. These cards (with a foil prisim in the picture part of the card) do *not* contain *any* dot codes and are inserted into one out of every three packs (replacing one of the 'Common' cards). Cards #1-35 are the 'Rare' cards. They are basically the non-holographic versions of the holographic cards (H1-H32) with a few extra cards thown in. These cards do contain dot-codes, though some only contain a bottom side dot- code and some contain both the bottom side and left side dot-codes. The rare cards are inserted one per pack. Cards #36-45 are the 'Uncommon' cards. Like the rare cards, some only have bottom side dot codes and some have both bottom side and left side dot codes. Cards #119-141 are the 'Uncommon' Trainer cards. Some of these cards contain left-side dot codes, and some only have bottom-side dot codes. Cards #142, #143, and #144 are the other three special energy cards. They only have bottom-side dot codes. The uncommon cards are inserted two per pack. Cards #46-118 are the 'Common' cards. Again, some only have bottom side dot codes and some have both kinds of dot codes. Common cards are placed five per pack (except in packs that have a regular holographic card, then they're only four per pack). All of the cards #1-147 are also made in a "Parallel" or "Reverse" foil card - meaning that the picture in the center is a standard picture, but (just about) the rest of the card is foil-ized. These cards have *no* dot codes on them either and they're packed one per package. There are also four foil "Oversized" cards that do not contain dot codes. These four cards are packaged inside of certian retail boxes of Pokémon: Skyridge-e cards and make up the third four in a set of 12 "Oversized" cards (the first four cards were in the Expedition-e boxes and the second four cards are included in the Aquapolis-e boxes). This file will pretty much focus on the left side dot codes (on the cards that have left side dot codes). The bottom side dot codes can be broken down into three parts. The first part is the Poké-dex data on the Pokémon featured on the card (Note: Trainer cards and Energy cards, obviously, don't contain this infomation). The second part of the bottom side dot code is infomation the card itself as far as it's use within the Card Game. Finally, the third part of the bottom side dot code gives a snippet of infomation telling what the left side dot code does (Note: Cards without left side dot codes, again, obviously, don't have this infomation). Each left-side dot code contains one of five types of data; either a mini-game, a construction melody block, a construction action block, an interactive animation or a feature for use in the trading card game. The mini-game data can require swiping anywhere from 2-4 cards in order to complete the program - and allow the e-Reader to play it. To help anyone why may be interested, I'll make note of the Rarity of the corresponding cards. R stands for rare (denoted on the card by a tiny star beside the card number), U stands for uncommon (marked by a diamond), and C for common (marked with a circle). As stated above, each standard nine-card pack of Pokémon: Skyridge-e cards comes with one rare, two uncommon, five common and a holo-card (Note, approx. one out of every three packs of cards will replace one of the common cards with an additional holographic card. Boo!). ------------------- 2.) The Mini-Games Yay! The mini-games are back again! There are a total of eight mini-games, split between 29 cards. Much like the previous Pokémon-e mini-games, they're probably not the best games known to man, but they're worth checking out if you get the chance. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Berry Tree" : Card # 22 Nidoqueen (R) Card # 59 Gligar (C) Card # 62 Growlithe (C) Card #110 Ursaring (C) Follow the on-screen commands to shake the tree and cause berries to fall to the ground. The twin Teddiursa will run around on the ground and grab all the berries that fall. You'll be given an amount of time to repeat the instructions with the goal of collecting the amount of berries that you're challanged to collect when the game starts. A: Press A B: Press B + Pad: Press Direction Start: Pause (Restart/Quit) Tip: Work extra hard to collect the berries in the eariler (i.e.: easier) levels. You'll get points for *all* the berries you collect, not just the amount needed for the goal, so just because you've collected the goal amount, don't stop! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Ditto Leapfrog" : Card # 51 Ditto (C) Card # 61 Granbull (C) Card #101 Snubbull (C) Klingler makes another mini-game appearance, throwing various Poké-fish toward the water... however, he doesn't quite have the strength needed to make it, so it's up to you and Ditto to lend a hand... er... something. As Klingler throws the fish at you, move Ditto under the spot where the fish would land so that they'll bounce off Ditto and into the water. You can miss up to three fish before the game will end. + Pad: Move left/right Start: Pause (Restart/Quit) Tip: Don't let Klingler's position in the background fool you, it doesn't really mean anything, as he can throw from the far left to the far right (or the other way around, if he so feels the need). Also, when you miss a fish, Ditto will blink for a short while and be stunned - while he's stunned, any fish you miss won't be counted against you. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Follow Hoothoot" : Card # 65 Hoothoot (C) Card #105 Sunflora (C) Card #112 Venonat (C) Card #114 Weedle (C) A very Simon-says type game that is similar to "Berry Tree", you control a Hoohoot who is learning how to dance from a fellow Hoothoot dance professor. Follow his on-screen commands, but don't mess up! You'll get a limited amount of chances and time to make mistakes. A: Press A B: Press B + Pad: Press Direction Start: Pause (Restart/Quit) Tip: Strangly enough, nothing was programmed in to prevent you from seeing what is on the screen when you pause it! So when Prof. Hoothoot's full instructions are fully on the screen, pause the game and memorize the commands at your own pace - without fear of the instructions disappearing. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Leek Game" : Card # 43 Piloswine (U) Card # 55 Farfetch'd (C) Card # 81 Nidoran (F) (C) Card #108 Swinub (C) Play a Farfetch'd who's trying to protect his Leeks! In a game that's *very* remenicent of the old Game and Watch game "Fire Attack", you have to fend off hungry Swinub and Teddiursa from eating your supply of leek weeds. when they come near, smack them with the leek you're holding to make them run home to their mommies! A: Smack with Leek B: Move Diagonally + Pad: Move Farfetch'd Start: Pause (Restart/Quit) Tip: You'll get five chances before your entire stock of Leek will be eaten. And there's plenty of time to smack an attacking Pokémon before a ring of leek will disappear - in fact, the leek will flash for about five seconds before some of it dissappears, so don't get into a panic when you have six or more Pokémon attacking you at once. And use the B Button to move diagonally - If you've played the original "Fire AttacK" or the remake on the GBA title "Game and Watch Gallery 4", you'll know that not only is this very handy, but essential as you progress further in the game. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Night Flight" : Card # 60 Golbat (C) Card #117 Zubat (C) Well, if you've played Expedition-e's "Flower Power" mini-game, you'll be well preprared for this one. But if you haven't, don't worry, it's not very difficult. Controlling a Zubat who's flying around trying to collect what may be apricons, you want to avoid smacking into Koffings that are floating around. The only problem is, though, that you can't see them... that is, unless you find them by shooting them with a sonic sound wave. You'll get three chances before you're out. A/B: Fire Sound Wave + Pad: Move Zubat Start: Pause (Restart/Quit) Tip: Just stay on the left side of the screen and don't stop shooting the sound waves. Keep moving up and down in a zig-zag pattern to try and keep any Koffings that may pop-up in sight. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Pika Pop" : Card # 27 Raichu (R) Card # 42 Persian (U) Card # 78 Meowth (C) Card # 84 Pikachu (C) Pikachu is throwing a party - and everyone's invited. Well, not really everyone, just Pichu, Togepi and you, but that's enough to keep Pikachu busy. Pikachu will need you help keeping the tunes going. When you see a speaker or the radio that's stopped spinning the tunes, make Pikachu scurry over to that appliance and shock it back into working order. If just one of them blows up, Pichu and Togepi die and the party is over. (Okay, they don't really die...) A: Shock + Pad: Move Pikachu Left and Right Start: Pause (Restart/Quit) Tip: When a speaker or the radio stops working, it'll go through three phases. First, you'll stop seeing music notes coming up from it. Second, it'll start to fade out. Finally, it'll start smoking. Keep this all in mind when trying to decide which one to move toward. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Ride the Tuft" : Card # 48 Cleffa (C) Card # 90 Rattata (C) Card # 96 Shuckle (C) Card #116 Yanma (C) Now this is a great game! Control a Cleffa who's trying to meet up with the Clefairy on the other side. You'll want to jump from Tuft to Tuft (which, if you're wondering, they look like dandilion seeds) to move across the canyon to your pal. Score points by making it across in a short amount of time and making great jumps. Don't fall though, or you may find yourself becoming fast food for a hungry Ekans! A: Jump/Let Go + Pad: Move Cleffa Start: Pause (Restart/Quit) Tip: Pay attention to the arrows that may appear on the right side of the screen and the numbers in the bottom, right hand corner. If the arrows are there and flashing, it means that you are too low - and if you hit the side of the cliff, you'll fall out. The numbers show how many feet (meters? inches? miles? Who knows?) you are from the other cliff - and, of course, the closer, the better - unless those arrows are flashing! Also, I've found that there are some Tufts that will continue to float upwards (fairly slowly) even after you've attached yourself to them... Very handy! +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- "Watch Out!" : Card # 2 Alakazam (R) Card # 45 Wobbuffet (U) Card # 53 Dunsparce (C) Card # 79 Murkrow (C) Let's hear Wobbuffet say it's name... even though it never really says "Wobbuffet" during the entire game... Anywhoo, the point of this game is to use two of Wobbuffet's attacks, "Counter" and "Mirror Coat" to protect him from the other Pokémon who are attacking him. Use Counter against the Gravelers who come rolling toward him and Mirror Coat to reflect the shocking attacks from any Electabuzz who come at him from the sides. If you get shocked, you'll be stunned for a short time and the game ends when you get whacked by a Graveler. A: Counter B: Mirror Coat Start: Pause (Restart/Quit) Tip: While you can only use Mirror Coat to completly protect Wobbuffet from the attacks of the two Electabuzzes, Counter does shorten the time that their attack stuns you, so if you've got an attack coming from both an Electabuzz and Graveler, use Counter. ------------------- 3.) Construction Action Block Cards Also returning is the neat-o Construction Action system thingee. A type of customizable "mini-game" (so to speak), your mission is to cover the entire map area and collect *all* the Pokémon running flying, and swimming about with a limited supply of time and Pokéballs - without letting one of them touch you or falling out. There are two types of Construction Action cards, both a "player" and a "map". In order to complete the game, you must scan a player card and up to six different map cards. You can scan less than six map cards. After scanning each card, you have a few options open to you. You can either: Scan Card - Scanning a card will allow you to add amother map block or add or change a player. Scanning the same map card in multiple times will not give you more map blocks. Start - Selecting Start will, as the option suggests, start the game. If you do not have a player or map block scanned in, the game will load, but end as soon as it starts. Shuffle - The Shuffle feature is an interesting one, it will cause however many map blocks you have loaded to re-organize themselves. This both allows you to create a "new" game for fun or if you're just having problems with the current map layout. Delete - This allows you to delete any one block (with it lets you select). Handy if one particular map square is giving you problems. Delete All - This lets you delete all of the loaded blocks, in case you wish to start from scratch. Also, in case you're wondering, you can scan Construction Action cards from both Aquapolis-e and Skyridge-e together to make a more interesting map layout. There are five player cards in Skyridge-e. Each player card contains data that changes the sprite which you control (i.e.: changes the character you play). Each character has different properties as far as how many Pokéballs they start with, how high they can jump, how fast they can run and how far they can throw the Pokéballs. Card #120 Relic Hunter (U) Card #121 Apricorn Maker (U) Card #123 Desert Shaman (U) Card #125 Fisherman (U) Card #140 Underground Expedition (U) Each player's controls are the same, and they are listed both here and on the loading screen. A: Jump. B: Attack (throw Pokéball). Right: Run. + Pad/Down and A: High Jump. There are 30 different map blocks in Skyridge-e. Each map typically contains at least one Pokémon, typically the Pokémon featured on the card. Some maps contain more than one Pokémon, a Pokéball sprite (which gives you an additional five Pokéballs), and/or moving platforms. Each map adds a pre-programmed amount of time that varies based upon the map you've added. Here's a list of the cards that contain map blocks: # 5 Beedrill (R) # 10 Gengar (R) # 12 Houndoom (R) # 16 Machamp (R) # 24 Piloswine (R) # 25 Politoed (R) # 28 Raikou (R) # 29 Rhydon (R) # 35 Xatu (R) # 38 Machoke (U) # 39 Misdreavus (U) # 40 Noctowl (U) # 44 Starmie (U) # 49 Delibird (C) # 57 Gastly (C) # 72 Ledyba (C) # 75 Magikarp (C) # 83 Nidorina (C) # 87 Poliwag (C) # 89 Raticate (C) # 92 Sandshrew (C) # 94 Seel (C) # 97 Skarmory (C) # 98 Slugma (C) # 99 Slugma (C) #102 Stantler (C) #103 Staryu (C) #124 Fast Ball (U) #126 Friend Ball (U) #128 Lure Ball (U) You score points by collecting the Pokémon within the map set that you created and by having time left over after you've collected all the Pokémon on the map. Note: Pokémon-e: Aquapolis-e also contains cards that have player and map Construction Action Blocks that can be used with the Construction Action Blocks from Skyridge. Because of this, I've taken the detailed infomation on the players and maps and complied it into another FAQ for GameFAQs.com and Pojo.com called "Aquapolis-e and Skyridge-e Construction Action fun!. Look for it! -------------------------- 4.) Interactive Animations Well, I'm not quite certian what the point of these are, but here they are. I've dubbed them "interactive animations" for lack of a better title, but they're really just kinda stupid. Scanning one of the two cards listed below will cause the Pokémon on the card to appear on the screen. Then you can press a button and that Pokémon will move. Nothing else happens though. Just a moving Pokémon. Yay. Well, here they are... enjoy, I guess. Card # 63 Haunter (C) Card #109 Teddiursa (C) -------------------------- 5.) Card Game Suppliments Six of the cards in the set contain data that suppliments the Customizable Card Game portion of these cards. I don't know much about the Card Game, but I do know that any part of the e-cards that have to do with the e-Reader are not considered tournament legal, nor are they very useful outside of the game. Card # 15 Ledian (R) Swiping the Ledian card will reveal that this card has a strange power - a "Poké-Power" in fact. With "Energy Capture" "You can use this Power once during your turn (Before your attack), if Electrode is your active Pokémon. This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand. This Power can't be used when Ledian is affected by a Special Condition." The number of cards moved is decided upon activating the power. Card # 36 Electrode (U) Swiping the Electrode card will reveal that this card has a strange power - a "Poké-Power" in fact. With "Energy Sprinkle" "You can use this Power once during your turn (Before your attack), if Electrode is your active Pokémon. This Poké-Power lets you move a number of basic Energy card(s) attached to Electrode to any number of your Benched Pokémon. This Power can't be used when Electrode is affected by a Special Condition." The number of cards moved is decided upon activating the power. Card # 69 Kadabra (C) Swiping the Kadabra card will reveal that this card has a strange power - a "Poké-Power" in fact. With "Psy-Capture" "You can use this Power once during your turn (Before your attack), if Kadabra is your active Pokémon. This Poké-Power lets each Player draw a number of cards frm his or her deck. This Power can't be used when Kadabra is affected by a Special Condition." The number of cards drawn is decided upon activating the power. Card # 70 Kakuna (C) Swiping this Kakuna Card will give you a special attack for use in the card game. The attack is called "Shining Powder" and has the following description: "The attack may cause a random effect to the Defending Pokémon and lets you remove a number of damage counters from your Active Pokémon." This attack requires one grass energy and a colorless energy. Card # 71 Lapras (C) Swiping this Laparas Card will give you a special attack for use in the card game. The attack is called "Drain Attack" and has the following description: "The attack randomly does damage to the Defending Pokémon and lets you remove a number of damage counters from your Active Pokémon." This attack requires two water energies and a colorless energy. Card #111 Venomoth (C) Swiping the Venomoth card will reveal that this card has a strange power - a "Poké-Power" in fact. With "Winding Back" "You can use this Power once during your turn (Before your attack), if Venomoth is your active Pokémon. This Poké-Power lets you move a card from your discard pile to your hand. This Power can't be used when Venomoth is affected by a Special Condition." The type of card you are allowed to get is decided upon activating the power. It will randomly choose from: Basic Energy, Pokémon Tool, Trainer, a Technical Machine, a Stadium card, a Supporter card and possibly some others. ---------------------------------- 6.) Construction Melody Box Cards Almost as useless as the Interactive Animations, the Construction Melody Block system makes a come back, but this time, it's only on 11 cards. Each block is one of three different types of data, either a Music Block, a Pattern Block, or a Sound Block. Swiping any one of these cards will load the Construction Melody Box program and it's appropate data. A Sound Block will change the beeps, a Music Block will change the tune, and a Pattern Block will change the pattern that runs in the background. Once you swipe one card, you'll have the option to either swipe another card, start the program, delete currently scanned blocks, or quit. If you swipe a second card of a different block, it'll combine it with any current blocks you have scanned in. If you swipe a card with a same block as one that's already been scanned in, it'll replace the block that has already been scanned in. Starting the program will load a Clefairy on a drum. The Clefairy will sing the Music Block that's been scanned in with a voice that sounds like the Sound Block. Using the + pad, you can change the pitch and the speed of Clefairy's song. Pressing B will (thankfully) exit the actual application and bring you back to the menu to allow you to scan an additional card or quit. All-in-all, not exciting at all. Thereare two cards that contain Sound Blocks, four different cards that contain Music Blocks and 3 different cards that contain pattern blocks. Here's a list: Sound Blocks Music Blocks Pattern Blocks #003 Arcanine (R) #004 Articuno (R) #021 Moltress (R) #034 Wigglytuff (R) #050 Diglett (C) #052 Dugtrio (C) #067 Igglybuff (C) #068 Jigglypuff (C) #100 Snorlax (C) #106 Sunkern (C) #107 Swinub (C) ----------- 7.) F.A.Q.s Q. I have >insert card number here<, but it doesn't have a dot code on it. Why not? A. You probably have one of the crappy Holographic cards. Yeah, they don't have dot codes. Q. I have a Pokémon-e card that's not on your list... Why not? A. Most likely because it's not from the Aquapolis series. Look in the bottom, right hand corner of the card (by the card's number). If the black and white symbol by the card looks something like a Pokéball, it's from the Expedition series. If it looks like a drop of water, then it's from the Aquapolis series, and if it's got a pair of mountains with a ring around one of them, then it's from the Skyridge series. Also, if it has a black star that says "Promo", then it's a promo card. If it has no space on the left side for a dot code, then maybe it has what appears to be an eight-sided gem in it's bottom, right hand corner. If so then perhaps it's from the EX Ruby & Sapphire series. If it has what kinda looks like a Yen/Yang symbol, except it's kinda weird looking (It's actually the Claw Fossile & Root Fossil) then it's from EX Sandstorm. Anything else and I haven't a clue... :) Q. Speaking of which, what other Pokémon e-cards out there? A. Expedition is the first series of e-cards, released in late 2002. Skyridge is the third set and was released in mid-2003. Both of these sets feature the same style of card as the Expedition set with left side and bottom side dot-codes. FAQs for both of these series are both at Pojo.com/pokemon.html and GameFAQS.com. Pokémon-e: EX Ruby & Sapphire was released in mid-to-late-2003 and Pokémon-e: EX Sandstorm was released in September 2003, but this set only features bottom side dot-codes. Keep checking Pojo.com/pokemon.html for more info. Q. Where can I go to get Card #XXXX that I need? A. Well, there's tons of sites all over the net that sell singles, and you can always check out eBay.com. Also, I highly reccomend checking out the site http://www.pokegym.net. This is a great bulliten board with some nice people who have helped me get the cards I need. Q. Are the e-cards tournament legal? A. Yes they are. But the Card Game Suppliments (Dot-code additions) are not. Q. How do you do (something to do with the card game)? A. I don't know. Again, I don't play the gard game at all and have no knowledge of it. Try checking Pojo.com/pokemon.html for more info on the card game. Q. Everytime I try scanning my card, I get an error message! Help! A. Try scanning the card slower. You're not a Digimon Tamer, after all. The e-Reader requires a slow, steady swipe to pick up the data on the cards. Take about 1-2 seconds for your swipe. Q. Can I send you free money? A. Of course. Always feel free to send me money. E-mail me for details. Q. What's this I hear about a Celebi e-card? A. On October 11th, 2002, "Pokémon 4Ever" was supposedly released in theatres. No theaters near here had it, mind you, so I had to resort to eBay for my card. You were supposed to get a free Celebi e-card with your paid admission (while supplies lasted, of course). The Celebi card contains a cartoon, "Time Travel", and was packed with a card-sized promo featuring a plug for the e-Reader on one side and the Pokémon card game on the other side (but no dot-codes, of course). (Celebi's card number is Promo #50.) Q. Ho-oh and Rapidash? What are these? A. Well, they're Pokémon. Thanks for playing our game! Seriously, there's a Ho-oh and a (different) Rapidash card that you can get from purchasing any trading cards or the e-Reader from the New York Pokémon Center (PokémonCenter.com) for a limited time only or you can find them in the November 2002 issue of Nintendo Power (#162). They contain a mini-game, "Fire Hoops" and were packed with a thin one-sided half-sheet plugging the card and the e-Reader. (Rapidash is Promo #51 and Ho-oh is Promo #52. More info on the mini-game can be found in the mini-game section of the Expedition-e FAQ.) Q. Suicune? A. Yep, there's a promo Suicune card too. This card (Promo #53) was packed with the VHS and DVD release of Pokémon 4-Ever and features a construction melody block on the card (A music block, if you're counting) Q. I have a rather strange looking card and I'm wondering - is it counterfit? A. It's possible, since the Pokémon craze is still big enough to get attention. But I'd probably guess not. Does the dot-code on the side/bottom scan? If so, they're probably legit (those dot-codes are near-impossible to reproduce). Q. Where's some other good places to go for more Pokémon/e-Reader info? A. Here's some good sites that I'd reccomend checking out: www.nintendo-e-reader.com www.pokemon.com www.pojo.com/pokemon.html www.gamefaqs.com/portable/ereader/index.html And I'd also reccomend thumbing though back issues of Nintendo Power and Beckett Pokémon and Anime collector for some various Pokémon-e info. -------------- 8.) Quick List Here's a quick listing of the e-cards in this set with any kind of dot-code (hologram cards not included) from the Skyridge-e set: No Left Side Dot-Code 001 Aerodactyl 006 Crobat 007 Dewgong 008 Flareon 009 Forretress 011 Gyarados 013 Joleton 014 Kabutops 017 Magcargo 018 Magcargo 019 Magneton 020 Magneton 023 Omastar 026 Poliwrath 030 Starmie 031 Steelix 032 Umbreon 033 Vaporeon 037 Kabuto 041 Omanyte 046 Abra 047 Buried Fossil 054 Eevee 056 Forretress 058 Gigafarig 064 Heracross 066 Houndour 073 Ledyba 074 Machop 076 Magnemite 077 Mantine 080 Natu 082 Nidoran (F) 085 Pineco 086 Pineco 088 Poliwhirl 091 Rhyhorn 093 Sandslash 095 Seel 104 Staryu 113 Voltrob 115 Weedle 118 Zubat 119 Ancient Ruins 122 Crystal Shard 127 Hyper Potion 129 Miracle Sphere a 130 Miracle Sphere ß 131 Miracle Sphere y 132 Mirage Stadium 133 Mystery Plate a 134 Mystery Plate ß 135 Mystery Plate y 136 Mystery Plate đ 137 Mystery Zone 138 Oracle 139 Star Piece 141 Underground Lake 142 Cyclone Energy 143 Bounce Energy 144 Retro Energy Mini-Game Dot-Codes 002 Alakazam 022 Nidoqueen 027 Raichu 042 Persian 043 Piloswine 045 Wobbuffet 048 Cleffa 051 Ditto 053 Dunsparce 055 Farfetch'd 059 Gligar 060 Golbat 061 Granbull 062 Growlithe 065 Hoothoot 078 Meowth 079 Murkrow 081 Nidoran (F) 084 Pikachu 090 Rattata 096 Shuckle 101 Snubbull 105 Sunflora 108 Swinub 110 Ursaring 112 Venonat 114 Weedle 116 Yanma 117 Zubat Construction Action Block Dot-Codes 005 Beedrill 010 Gengar 012 Houndoom 016 Machamp 024 Piloswine 025 Politoed 028 Raikou 029 Rhydon 035 Xatu 038 Machoke 039 Misdreavus 040 Noctowl 044 Starmie 049 Delibird 057 Gastly 072 Ledyba 075 Magikarp 083 Nidorina 087 Poliwag 089 Raticate 092 Sandshrew 094 Seel 097 Skarmory 098 Slugma 099 Slugma 102 Stantler 103 Staryu 120 Relic Hunter 121 Apricorn Maker 123 Desert Shaman 124 Fast Ball 125 Fisherman 126 Friend Ball 128 Lure Ball 140 Underground Expedition Interactive Animation Dot-Codes 063 Haunter 109 Teddiursa Construction Melody Block Dot-Codes 003 Arcanine 004 Articuno 021 Moltress 034 Wigglytuff 050 Diglett 052 Dugtrio 067 Igglybuff 068 Jigglypuff 100 Snorlax 106 Sunkern 107 Swinub Card Game Suppliment Dot-Codes 015 Ledian 036 Electrode 069 Kadabra 070 Kakuna 071 Lapras 111 Venomoth ------------ 8.) Closing I'd like to thank Nintendo, Wizards of the Coast, Olympus, Game Freak, Creatures Inc., and Hasbro. Of course, the names and such are all copyrights and trademarks of these fine folks and I don't mean to infringe on their rights. This document, however, is copyright of me and only GameFAQS.com and Pojo.com are allowed to post it. Of course, if you'd like to host this document, I might allow for it, but you *must* e-mail me first. Don't expect for a positive answer though, as I've heard loads of horror stories about other sites. Thanks to 'Nintendfreak' for correcting the spelling of Electabuzz. Thanks to ChrisBo/Pojo.com for some info on upcoming sets/cards. Thanks to Nintendo Power and the Pokécenter crew for a wee bit of info on the cards. Thanks to RainbowRichards and Shining Umbreon over at Pokegym.net for trading with me and hooking me up with the few Pokémon-e cards that I still needed. -------------------------------------------------------------------------------- Created 08/11/03 - Updated 09/20/03 - ©2003 UncleBob - theunclebob@hotmail.com