(Sun & Moon, 47/149), again another brand new,
never before seen Pokemon coming out of the most recent
expansion Sun & Moon, has 60 HP and a little bit
of an unusual ability.
Out allows you to place six damage counters on the
opponent’s active Pokemon if that Pokemon knocks
by damage from an opponent’s attack.
Pyukumuku out early on in a
(Sun & Moon, 12/149) deck thinking that I could
in the active spot and drop
I quickly found
lacking, however, especially in comparison with its many
has a couple of major problems with it.
Out only works if
Six damage counters for a prize card doesn’t seem
like a good trade to me.
Pyukumuku much more appealing if it did, say, ten
damage counters or six damage counters and left the
opponent’s active Pokemon confused or poisoned.
Also, we would probably use
significantly more if it worked like a
(Breakpoint, 97/122) and put damage counters on
the opponent’s active Pokemon even if it did not get
also probably prefer if it had 120 or 130 HP, but at 60
probably will be OHKO’d by the majority of attacks.
Bursting Balloons, does not work if
gets KO’d from any damage other than from an attack.
As I mentioned, however, we have a number of superior
options to choose from over
(Sun & Moon, 144/149)
(Generations: Radiant Collection, 8/32)
I would use all three of these over
will probably put a lot more than six damage counters on
your opponent’s active Pokemon if it gets hit.
works even if it does not get KO’d.
has a 50-50 chance of KO’ing a Pokemon that knocks it
out. All of
these clearly do more for you than
Standard: 1.5 out of 5
While not the worst card in the set,
too many limitations to function as we’d like it to in a
The designers could have made it much better than
the version they settled on, and that simply provides us
with a number of superior options that will help us win
more than if we used