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Pojo's Pokémon Card of the Day

 

 

Zygarde-EX
- Fates Collide

Date Reviewed:
Jan. 11, 2017

Ratings & Reviews Summary

Standard: 3.65
Expanded: 3.50
Limited: 5.00

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Otaku

It looks kind of like a Transformer, its makeup reminds me of Cell (Dragon Ball Z), but its actual origin is supposed to resemble Norse mythology?  Must be our 15th place finisher, Zygarde-EX (XY: Fate Collide 54/124; XY: Black Star Promos XY151)!  So for starters, this is obviously a Pokémon-EX; as we look at what it has going for it, don’t forget it’s worth two Prizes when KO’d, gets to deal with anti-Pokémon-EX effects, and cannot make use of certain beneficial effects due to this.  Zygarde-EX is a Fighting Type, which grants it access to the wonderful Strong Energy, plus even more, proven Fighting Type support in Expanded.  There are Fighting Type counters, but they usually aren’t worth it (which is good for Zygarde-EX).  Fighting Weakness is found on many Colorless Types, most Darkness Types, and most Lightning Types, at least before adjusting to what typically sees competitive play.  Fighting Resistant is relatively common; this can be an issue if you cannot stack enough bonuses to punch through it.  All in all though, being a Fighting Type is good for Zygarde-EX.  Being a Basic is the best; minimum space to run, minimum time and effort to hit the field, can be your opening Pokémon, and has a natural synergy with certain effects (plus even the Basic Type has Stage specific support!).  You do have to deal with counters for Basic Pokémon, but that is the only drawback there. 

Zygarde-EX has 190 HP, the second highest for Basic Pokémon (Wailord-EX holds the record at 250) and it’s quite nice.  The Grass Weakness can be dangerous, though it isn’t as problematic as it was prior to or even shortly after rotation.  Lack of Resistance is typical; with this card's stats (and effects) Resistance would have been handy even though it just allows Zygarde-EX to take 20 less damage in a particular matchup.  The Retreat Cost of [CCC] is chunky and it matters; while Zygarde-EX shouldn’t be too big of a problem being stuck up front (due to its attacks), if one does get stranded, it will be expensive to retreat.  Zygarde-EX enjoys three attacks, instead of the usual two.  For [F] it can use “Land’s Pulse” for 20 damage, but the attack does an extra 20 if you have a Stadium in play.  For [FC] Zygarde-EX can use “Cell Storm” to do 60 damage, plus heal 30 damage from itself.  For [FFC] Zygarde-EX can use “Land’s Wrath” to inflict 100 damage on the opponent’s Active.  None of these attacks are brilliant, but all are good or very good.  Even the healing effect on Cell Storm has proven useful, even though normally healing effects built into attacks just don’t do enough to matter.  There is also Power Memory, a Pokémon Tool exclusively for Zygarde-EX; it allows Zygarde-EX to use the attack of the same name, which costs [FFC] and does 200 damage, though it requires discarding three Energy from Zygarde-EX.  If Fighting Fury Belt weren’t so great, I think Power Memory could prove more useful, but as is it can be a nice surprise to take down something big, in one hit, preferably before Zygarde-EX itself is about to be KO’d (rendering the Energy discard requirement inconsequential). 

We looked at Zygarde-EX originally here; I expected quite a lot from this card, and it never really delivered.  It isn’t that Zygarde-EX has never mattered to a competitive deck, it is just that there haven’t been any stand out examples that have dominated the format as someone (such as myself) was expecting.  Especially with set-mates Carbink (XY: Fates Collide 49/124), Carbink (XY: Fates Collide 50/124), Carbink BREAK, and Regirock-EX, it seemed obvious we’d have a big, new Fighting focused deck and no.  Some Carbink BREAK/Zygarde-EX decks and Zygarde-EX/Vileplume (XY: Ancient Origins 3/98) decks have done decent in organized play, but it’s not winning a lot of tournaments.  In fact the highest finish I found with a quick look was second place, but I may have missed something somewhere.  This is still a card worth having and experimenting with in both Standard and Expanded play, and it’s a phenomenal pull for Limited (where you can probably just run it with 39 non-Pokémon cards and win handily).

Ratings 

Standard: 3.65/5 

Expanded: 3.5/5 

Limited: 5/5 

Summary: Zygarde-EX looked like it was going to be the new top deck when it released, or at least one of them, but instead it keeps clocking in near the bottom of the competitive field.  That being said, it still can provide the muscle for a good, competitive deck. 

Zygarde-EX managed to earn four voting points, edging out last Friday’s 16th place M Scizor-EX by just one point.  It tied tomorrow’s 14th place finisher.  It only showed up on one list, and 15th place seems a bit high, but not grossly so.


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