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Pojo's Pokemon Card of the Day

Erika's Jigglypuff -   



Pojo's Average Rating -
Unlimited: 3.67 (based on 3 reviews)
Modified: 2.00
(based on 2 reviews)
Draft: 3.83
(based on 3 reviews)
Reviewed July 11, 2002

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

Crokanaw88 Thursday: Erika's Jigglypuff

In Standard it is one of the best FTKOers. You will never use group therapy. Pulled punch is awesome 2 colorless for 40. =\ With weakness to fighting it will get Tyrogued often. ;/

In Draft it's an common making it easy to draft. 

Standard 2.5/5
Draft 3.5/5

~Croconaw88

Savior
Erika's Jigglypuff - I love this card in standard.  It's entirely cheap, and I love it. 40 damage for one energy, with 4 plus powers, potential 80 turn 1 damage.  In modified, it's not strong, without DCE as it does 40 then is nothing.  In draft, a 40 hit could be nice every once in a while. 
 
Standerd - 4.5
Draft - 2.5
Modified - 1.5

TwInSeN21
Erika's Jigglypuff

I purposely didn't do the last 3 reviews because they were already done a couple of weeks ago. You can check them out though. ~_^

Erika's Jigglypuff is one scary basic. Pulled Punch is amazing, especially in Unlimited where you can use DCE and PlusPowers. Add to the fact that you have tons of broken draw power, getting FTKs with this Pokemon should be very easy.

In Modified, it's a lot weaker. No DCE means that Pulled Punch is noticably slower. No PlusPower is bad too. Add to the fact that everyone play Evos, Erika's Jigglypuff becomes quite useless.

In Draft, it's amazing! 40 colorless damage on the 2nd turn, low retreat, decent HP and it's a COMMON! A very high pick. The first attack can be very useful in certain situations.

Unlimited Rating: 4/5
Modified Rating: 2.5/5
Draft Rating: 4.5/5

"Ness"
Jason
Klaczynski

This is an old review from Ness - 10.24.00

"Hey Kids, I want to win your games first turn!"-Erika's Jigglypuff

"Hey, somebody get my a freakin' Wigglytuff!"-Erika

"Gwahah I don't belong to Erika."-Blaine's Charmeleon

10.24.00  Sorry, I just thought I'd make my quotes more irrelevant and weird today. Anyway, Erika's Jigglypuff, in my opinion, is gonna be played in Hay variants and a lot of fast decks. It has the ability to win games on the first turn with three PlusPowers to take out the Mewtwo, Electabuzz, Hitmonchan, Magmar, two to take out Jigglypuff, one to take out the fellow Erika's Jiggly and Squirtle.
They Dare Play One Basic

If you're maxing out on PlusPowers and play Erika's Jigglypuff in your deck, your opponent with one basic can be in deep trouble.

Example- turn 1, they flip their Buzz, you got a Scyther. Get the Jiggly out! (Bill, Comp Search, anything) Get a colorless on it, and just start Oaking and Comping for the three PlusPowers. If you have a lot of card drawing you should be able to do it. This Pulled Punch is a great attack, and can really be useful in taking out a single basic to win the game.
And Later Game?

Later game Jigglypuff can make the same surprising attack, but don't forget, the Pokémon has to be undamaged for it to become damaged with 4 damage counters. Otherwise, the Pulled Punch is two colorless for 10, which, obviously, just isn't really useful.  It is possible to get three PlusPowers for a nice surprise middle game, but you don't want to really Oak through your deck middlegame to get a single knockout. You may have taken something good out, getting a prize, but getting three PlusPowers can take more than one Oak. It's hard to just draw them without Oaking and Comping. With one prize left, do what you want. It doesn't matter what you do, how you do it, when you do it, as long as you get your last prize. Just like in chess, it doesn't matter what piece you lose, if you can force an unstoppable checkmate in any number of turns.

Combos?

Erika's Kindness looks like a combo, right? Nah, not really. It's not worth it. Just keep Jiggly as a defense against their fresh new Pokémon. It can still do a Pulled Bunch, then you can retreat for the knockout with another Pokémon. It's first attack may seem like a combo against something like a Buzz that thunderpunched getting tails, since it removes the damage, which is good for the second attack, but overall, a 50HP basic really doesn't have time to do set up for it's second attack, especially if it's not gonna be a knockout or something significant in the game.

The Classic Hay That Hurts

By classic Hay, I am referring to Electabuzz and Hitmonchan. This Jiggly, like all Jigglys, is weak to fighting, and can be jabbed with a PlusPower for a knockout, which can suck first turn. (the first turn winner can be a first turn loser, too!) The Buzz has the ability to do 10 to itself, with Thunderpunch, but that's not a big deal, this Jigglypuff isn't the best thing middlegame, when Thunderpunch is normally used most.

Will it be Good at the STS?

I would say no. No one wants to waste a lot of space on PlusPowers, and despite weaker basics because of evolution, not many people will have one basic left out for a first turn loss since decks seem to be playing around 16 basic now. The ability to Oak constantly is harder in the 15 Trainer format, also.
My Rating (1- Almost completely useless, 5- Useable, 10-Totally broken)
The ability to take out all the good stuff turn one with the three PlusPowers is amazing. Play one in your Hay variants if you play a lot of PlusPowers and card drawing. Watch out for Chan with a PlusPower, though. It's a nice card, and will really annoy your opponent! I think it deserves an 7.5. It just isn't as powerful later in the game.

E-mail me if you want a certain card evaluated!

 

 


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