Pick up Pokemon Strategy Guides
Card of the Day
it cause the Dratini's good!"
And so we reach November. Yesterday we had a close call between
Blaine's Rapidash and Erika's Dragonair, but Erika's Dragonair managed
to stay a little bit above Rapidash. Rapidash is still a candidate for
the CotD tomorrow, and you can vote on the bottom of the page. Every
vote matters! Vote!
is another heads good, tails bad attack. It's pretty risky. With
repeated Blizzards though, Erika's Dragonair can really mess up your
opponent's bench, weakening their threats. With tails, it can hurt
though, and then you'll wish you had the Erika's Kindness in your
Away against one basic wins the game, assuming you have a bench, of
course. This can win a lot of games unexpectly turn two, and it can
also force your opponent to Oak for more basic, or an Energy Removal,
if they want to stop the Take Away threat. Take Away is also a very
nice way to add cards to your deck. If you don't want to add a lot of
cards to your opponent's deck, don't want to heal his/her Pokémon,
want to temporarily remove a threat of his, Gust something! Then Take
Away! If you need more cards in your deck you can attach unnecessary
PlusPowers, how nice? This can also be a way to prepare for an Oak.
Take Away, against Rain Dance, can remove the Blastoise, and if they
haven't Rain Danced to other Pokémon yet they'll be in trouble.
Against Wiggly Take Away won't do much, just allow an Oak to get that
Wiggly back. Against Hays Dratini is the only hope.
Dratini is amazing against Haymakers, turning everything to 10 damage.
It's actually her Dratini that makes this card something considerable
to use in decks. If you use the Dratini, try playing the Dragonair.
No Weakness/Psy Resistance
weakness is a nice thing to have, unlike a lot of other colorless, it
won't get Jabbed for 40. Psychic resistance is always nice
against promo Mewtwo and some of the new Sabrina's Pokémon making
their way into decks.
isn't a Pokémon you'd retreat much. You can Take Away in useful
Will it be Good at the STS?
Dratini won't be bad, so you could play the Dragonair, if you do play
more than one Dratini. Even one is okay. Take Away can be useful,
probably a little more useful than it is in standard format, and the
ability to add cards to your deck is nice too, since you don't want to
waste room on more than one Nightly Garbage Run.
My Rating (1- Almost
completely useless, 5- Useable, 10-Totally broken)
The Dragonair really isn't amazing. Tails with Blizzard hurts, and
it's going to happen as much as it happens to your opponent. Take Away
is useful in few situations. The no weakness and resistance to psychic
is okay, but it won't do much. Overall, I'd give it a 5.5.
It IS useable, just won't do much.
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