Card of the Day
ultimate pain in the neck." - Scott
ABC wad of gum gone mad."
all about the double colorless." - Rick
create so many first turn knockouts... for both sides."
- Colin Peterik
like a Clefable in so many ways. Mostly because he's.. pink." - Joe
ouch. Goop, ouch. Energy Removal, ouch. Yet it's still good."
In the closest run we've ever had, Ditto ended up beating
Victreebel by about 10 votes, I believe. Colin, one of IL's good players
thought that it might be necessary to have a recount for Victreebel. :P
Anyways, Ditto is really an
amazing card. It's one of those cards in Pokémon that is just so much
different from other cards. Ditto's Transform ability makes it a really
interesting card. Without transform, it has nothing! Let's look at Ditto,
and don't forget to vote for the next Card of the Day at the bottom of the
page. You just saw how every vote matters with our last poll!
Transform- The Simple Issue of Speed Advantage
Colorless Energy on a Ditto can be great to get an advantage on your
opponent. With double colorless, Ditto has the ability to get energy on it
faster than what it's copying, and take advantage of that. For example,
against an Electabuzz, Ditto could get a first turn Thunderpunch off
thanks to Transform's ability of allowing you to "treat energy to
attached to Ditto as energy of any type." Ditto's double colorless
seem to be an energy removal target, as there is a max of 4 in a deck, so
they're easy to get rid of.
popular movie promo Mewtwo is threatened by a Ditto with one energy
attached to it, as with a double colorless, Ditto can now Psyburn for the
knockout! Ditto has an obvious speed advantage on the Mewtwo, thanks to
Double Colorless, Ditto can also launch some nice surprise attacks on
cards. It can get two energy without first being benched, which is
something that people don't really expect.
though, Ditto cannot evolve.
Things Ditto has Trouble With
you're reading about Ditto, and it's transform just sounds too good. Now,
you've seen the one great thing about Ditto, but you haven't seen the
things that really hurt it. There's many. Here are some of the popular
cards that can really shut Ditto down in tournament environments:
of Wind: Ditto's Transform does not work on the
bench. Ditto always has 50HP on the bench. Once DItto has 50+ damage on
it, a Gust of Wind is always threatening it's knockout. Not only that,
your opponent can still attack. This means Ditto can give up a prize and
let your benched Pokémon take damage on the same turn. This is one of the
most popular ways that Ditto is shut down.
HP Basics: Ditto copies everything, including HP. So
those Pokémon with low HP and a nice one energy attack, like Lt. Surge's
Spearow(30HP) and the promo Eevee really hurt Ditto. Once Ditto has even
30+ damage on it, a promo Eevee or Spearow sent active will KO the Ditto,
and still give your opponent a chance to attack. Even if it doesn't have
any damage, a PlusPower allows an easy one hit KO. But Ditto can do the
same thing to the low HP basic, it's just a matter of who gets the first
Gas Attack: Ditto's Transform ability is it's only
ability. Goop Gas makes Ditto a pretty much useless card, and your
opponent can also get KOs on Ditto with this card, but they can also stop
Ditto from harming them next turn, too.
Fossil / Clefairy Doll: Yes, you know it. Ditto
copies the HP, so if it has any damage at all, these two cards can be sent
active(although who would play Clefairy Doll over Mysterious Fossil?) and
KO Ditto. Luckily for whoever is playing Ditto, Ditto is an exact copy of
the Mysterious Fossil or Clefairy Doll, and as WotC now rules, it will not
give your opponent a prize for being knocked out, just like Mysterious
Fossil and Clefairy Doll don't.
Ditto to Have Weak Attacks: Here's a good example.
It's a good way to beat Clefable, too. A Jigglypuff comes out, and pounds
for 20. Ditto is a Jigglypuff, it can't do more than the 20. Then next
turn opponent gets a Wiggly out and Does the Wave for 60, KOing Ditto.
Ditto couldn't evolve, only your opponent could. Poor Ditto never had a
chance to attack the evolution.
things like Muk do hurt Ditto, but these are the most seen problems for
Ditto in tournament environments. Another Ditto can also stall against a
Ditto, but that normally doesn't create any special advantage for either
How to Get Around Ditto's Many Weaknesses
of the things mentioned above, other than forcing Ditto to be against a
Pokémon that isn't very offensive, then getting the evolution out for the
KO, have the same solution: Scoop Up. If you ever feel that Ditto is being
threatened for KO by a low basic, Mysterious Fossil, Goop Gas, or most
common: Gust of Wind, Scoop Up saves the day. Scoop Up is a must if you
play Ditto in your deck. It's the best way to get around the many things
that hurt it.
My Rating (1- Almost completely
useless, 3- Pretty bad, 5- Useable, 7-Tournament level, 10-Totally broken)
Ditto is a
very complicated card. It has so many weaknesses, yet it's Transform
ability can cover them all up. Transform is just an amazing ability. It
allows Ditto to be faster, take advantage of other cards it's copying,
launch surprise attacks, and overall, just be better. I think Ditto is one
of the best cards in Pokémon today, even with all of it's weaknesses.
Ditto deserves an 8.5.
Ditto is still good. Ditto does fall though, in 15/3. I think it's a 7.0.
Ditto can really be taken advantage of without Scoop Up, which is hard to
make room for in 15 trainers. The Gust of Wind will still be around to KO
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