Card of the Day
Surge's Secret Plan
just pointless." - Jedi
it an Electabuzz? Or a Devolution Spray? Are you going to waste your Gust
to find out? *evil laugh*" - Doll
broken it's not even funny. It should be banned in 49 states (discluding
Alabama)." - Alex Brosseau
doesn't serve much of a purpose." - Souper
useless, unless you wanna save something." - Joe
Buzz is better." - Colin
card sucks. The concept is cool." - Scott
I got a quote from all of the normal quote givers. But now, you
guys have to make a decision. Of all our main quote givers(I mean those
who give quotes a lot), who has the coolest quotes? Vote right now! Look
at some older CotD's if you want to see some more of their work. I didn't
give a quote this time, I just let the others put quotes, so you can read
and vote. If you want my quote, just read below, which pretty much ends up
saying "It's a waste of deck space, but can be semi-good in rare
This is such a weird card. In fact, many
people don't even know what it does! Well, you're about to learn some of
it's rare uses. Make sure to vote for the next CotD at the bottom of the
you're afraid of the Gust, but expect your opponent to have only one more,
you can try building a fake card to get your opponent to waste the Gust.
Here's a rare example: You've got one prize left, and a low deck. Your
only hope is benching Squirtle, then Breeding it next turn, getting a lot
of water on it and Hydro Pumping for the win. But you know your opponent
will Gust the Squirtle if you bench it, and use their Electabuzz's
Thunderpunch to knock it out. Play this card. Bench an energy. They might
waste the Gust, being afraid of the Squirtle. Or try to sneak the Squirtle
in, maybe they will overlook the idea. Benching something and attaching
energy to it if it's not a Pokémon is rarely beneficial, and normally
will lead to you just wasting energy and time, and it's hard to build
energy on a Pokémon without giving away what it is, if your opponent is
even slightly familiar with your deck.
Getting the Weak
was mentioned above was actually an example of this. If you only have one
Bulbasaur, and you know it's going to be Gusted and knocked out before it
ever has a chance of being Breedered, this may work. Not all opponent's
will go through a lot to get a Gust immediately on something that may not
even be a basic. And if they plan on Gusting later, it'll be too late to
Gust and get an easy knockout.
Saving a Card
believe this to be the best option with this card. It uses a lot of cards
in the process, but it isn't ridiculously rare. You have a Chaos Gym, Lt.
Surge's Secret Operation, and an Oak. You will need that last Chaos Gym
later. You Plan it, then Oak, as playing Chaos first is very risky, then
when you need the Chaos out you can later fill your bench and player
Narrow Gym to get it back, or play a Scoop Up to get it back into your
hand, then play it. Meanwhile, your opponent may waste the Gust on it, and
attack it, wasting a turn. The card is only revealed when attacked or
damage done to it(as it's not going to use a Pokémon Power if it's a
trainer), and if you really need the bench room, you can reveal it, and it
would just be discarded.
you're playing that Trapper and you're going to run out of basic, and
lose, you can use this to put down anything to buy one extra turn. (But
wouldn't you rather just have the basic?)
My Rating (1- Almost completely
useless, 3- Pretty bad, 5- Useable, 7-Tournament level, 10-Totally broken)
just isn't worth wasting deck space on. It has benefits in rare
situations, that's all. I'd give it a 3.0.
Scott gave it a 4.5, and Doll & Souper gave it a 2.0. Jedi gave it a
2.5. A lot of people have different views on this card.
trainers are limited this is definitely not something to consider. 2.0.
It's not worth it, that's why it becomes less useful, rating-wise.
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