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Ness's Nest

Snichu

       Well, I might as well write some more while I feel like writing.  Here's another original deck.  Now, make sure you don't get the impression that it's a weaker deck because it's original.  I design decks to win.  I'm not one of those people that designs deck with unpopular cards and is amused because of that.  No, people like that make me sick, to tell you the truth.   Just kidding. =/    But this is a good deck.

       Now, at first glance, we see the 2 most unoriginal cards there are: Cleffa and Sneasel.   Buuuuuut... the idea of the deck is so cool.  It simply is an overpowering Sneasel.  You can't stop it.  It's too hard to repeatedly remove it's energy because there is high prevention (EcoGym) and high recovery (Energy Charge).

       While EcoGym limits your removal options, what's going to beat Sneasel in a free-for-all, besides another Steelix?   Steelix, perhaps, has a chance.  Otherwise, Sneasel eats it.

Pokémon (14)
4x Cleffa
4x Sneasel
2x Pichu
2x Tyrogue
1x Brock's Mankey
1x Murkrow
Maxed out on Sneasel.  It simply is going to cause damage.  Tyrogue's your anti-Chansey, Wigglytuff.  Brock's Mankey is nice when Taunting a Slowking, especially with Chaos in play.  If they have 3 (or the unlikely 4) in play, they're not going to retreat it, because the other energyless one is immediately Taunted as soon as the active has an energy on it.  Pichu is nice to take down Ditto, an enemy of Sneasel, and other things that sometimes are benched without purpose, in this case, Igglybuff is a perfect example.

Energy (12)
4x Darkness Energy
4x Rainbow Energy
4x Recycle Energy
It's low.  We have 3 Energy Charges.  You might find yourself in situations where you can't Eeeeeeek because you only have a dark, and also only play 2 Super, but hey, there's high drawing and you can fo offensive instead of defensive in the opening, which can throw your opponent off-balance.

Trainers (34)
4x Lass
4x Double Gust
3x Computer Search
3x Professor Oak
3x EcoGym
3x Focus Band
3x Item Finder
3x Energy Charge
2x Professor Elm
2x Chaos Gym
2x Super Energy Removal
1x Gold Berry
1x Nightly Garbage Run / Energy Removal / PlusPower
We have high drawing, and Focus Bands to give Sneasel an advantage over other Sneasels.  We also max out on Double Gust (remember every card in this deck hasn't a retreat cost), and high default.  Every time they take out an Eco they become more susceptible to the Chaos.  And if they do default and Super the Sneasel- you simply Super them back! 

If you're a Sneasel fan, then play this deck and see why this card is so broken.


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