From: XGYmbo01X@cs.com Sent: Friday, December 14, 2001 7:29 PM Subject: Deck Fix Hop, Skip, and a Jump Hi gymbo, Can you help me in this deck? Pokemon(20) 3 Erika's Oddish(2 Blot/1 Strange Powder) 2 Erika's Gloom(Magic Pollen) 2 Erika's Vileplume 1 Shuckle 3 Koga's Koffing(2 Smokescreen/1 Smelly Gas) 2 Koga's Weezing 1 MAgby 1 Tyrogue 2 Hoppip(1 Neo Discovery/1 Neo Genesis) 2 Skiploom(1 Revelation/1 Neo Genesis) 1 Jumpluff Energy(19) 19 Grass Trainers(21) 2 Professor Elm 3 Berry 3 Moo-Moo Milk 1 Rocket's Secret Experiment 1 Rocket's Sneak Attack 1 Energy Charge 1 Sprout Tower 1 Narrow Gym 2 Warp Point 2 Double Gust 2 Blaine's Gamble 1 Energy Ark 1 Erika's Maid ___________________________________________________________________________ Alright, an interesting idea. You have taken a whole bunch of deck ideas and slammed them together. Hmm...well, lemme try to help you re-focus your deck around one particular set of Pokes First we have the Pokemon: Alright, lets drop all of the Grass Pokemon except for the Jumpluff family. In deckbuilding you want a deck as focused as you can around one or two central ideas. Once you decide you idea(s), then construct the deck, chances are, that more often than none, decks that are more focused, have higher winning rates. Ok, so lets go 4/3/3 on the Jumpluff line. Making sure, however, that both the Hoppips and the Skiploom are from Neo Genesis, and that Jumpluff is from Neo Revelation. Alright, now to counter your weakness to Fire, lets throw in my favorite Water splash (;D), Misty's Poliwhirl. Water Punch costs three Colorless, and can do more damage for each Water Energy is on him. This means that you do not need Water to counter Fire. Alright, lets add a 4/3 evolution line, using the Poliwag from Gym Challenge. Lets get 3 Cleffa, and 2 Pichu in here, and we are done. Next we have the Energy: Drop 10 Grass, and add 8 Water. Jumpluff needs 1 Grass, and the Water Energy comes in handy when doing extra damage with Poliwhirl. And 8/8 Energy should be fine. Finally, we have the Trainers: Lets kinda regroup our theme here a bit. You want 4 Elm, 4 Focus Band, 4 Double Gust definitely. 3 Misty's Wrath is also nice backup drawing power. Good Manners is another cool card to use. Need a new hand, and you don't have any Basics in it? Use it, and pull a Cleffa, or anything else you may need. We also need a Gym, Cerulean City is nice, since it gives Poliwag free retreat, and Whirl 1 retreat. And finally, we will add in 2 Nightly Garbage Run, just for some anti-decking. C'mon and Jump With Meh! Modified Format Pokemon: 22 4 Hoppip (Genesis) 3 Skiploom (Genesis) 3 Jumpluff (Revelation) 4 Misty's Poliwag (Challenge) 3 Misty's Poliwhirl 3 Cleffa 2 Pichu Energy: 17 9 Grass 8 Water Trainers: 21 4 Professor Elm 4 Focus Band 4 Double Gust 3 Misty's Wrath 2 Cerulean City Gym 2 Nightly Garbage Run 2 Good Manners Thanks for stopping by, I hope to hear from you soon! As always, Gymbo