From: NHLfreak22@aol.com To: TheLady@pojo.com DECK NAME: Underdog |
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Pokèmon: 3 Slowpoke 2 Slowbro 1 Articuno 1 Mankey ( for peek at my prizes, someone said it was legal) 2 Drowzee 1 Hypno 1 Mr. Mime 1 Jynx 1 Gastly (Fossil) 1 Mewtwo (out of Zap deck)
Trainers:
Energies:
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The
first thing that I have to say is Bravo on your strategy. You gave me
enough info about your deck, and how you play it to allow me to give you
advice that will be more than just guessing.
Now, for your deck. It is my opinion that you are spreading yourself way too thin. Your evolutions are not built strongly enough, and your trainers are not enough to work with this kind of strategy. Generally, unless a deck is designed with the idea of "only one card" in mind, it is a bad idea to have singles of anything in a deck. Mathematically, there is a 10% chance (6/60) that your "single" card will wind up in the prize pile. If it winds up in the Prizes, you won't even get it unless you are lucky enough to knock out an opponent's Pokèmon. Assuming the "single" card you are looking for is NOT in the prize pile, there is only a 13.746% chance (1/54 + 1/53 +... 1/48) that you will draw it in your first 7 cards. This percentage will go up slightly each time you draw a card from your draw pile. But, if you have two or more of any type of card in your deck, you have a significantly better likelihood of seeing it at a time it will be useful to you. From your Pokèmon side, remove the lone Articuno, the Gastly, and the Mewtwo. Also take out the Drowzee and Hypos. We need to make room for trainers that will aid you in your quest for Pokèmon mastery. Add 1 each of Mankey,, Mr. Mime, and Jynx. Adding these Pokèmon evens out your families and increases your chances of getting them when you need them. In your Trainer section remove Pokeball, Potion, Super Potion, and Pokedex. Singles of any of these cards will do you zero good. In their place add 2 Switch and 2 Gust of Wind. Switch lets you pull damaged or status effected Pokèmon to the bench, while Gust of Wind lets you bring up your opponent's damaged or low HP Pokèmon for a quick kill. I've also noticed you've devoted most of the space in your Trainer section to cards that find or retrieve your energy while removing your opponent's energy. If this is the idea you want to follow, why don't you add 3 Psyduck and 2 Golduck to your deck... take advantage of Psyduck's "headache" to keep your opponent from using trainers, and use Go duck's "hyperbeam" to do 20 damage plus removing an energy. If you use Golduck's attack, you won't need as many energy removing cards. Removing two Super Energy Removal will decrease the number of energy cards going to the discard pile, so you could remove one energy search as well. If you feel you need to use the Super Energy Removal you have left in your deck, use your CPU Search or Monkey's power to find it. If it winds up in the discard, use Slowpoke or Item Finder to scoop it out. Mr. Fuji and Scoop up are good cards, but I am going to suggest you trade the Scoop up for an extra Fuji. Scoop up causes you to discard energy and evolution while Fuji saves those energies and evolutions by having you shuffle them back into your deck. Burn the energy for the retreat if you have to--but if you're trying to save your Slowbro or Hypno, it's worth the minor sacrifice. Finally, add 1 more Item finder, CPU Search, Pokèmon Trader, and Bill. Lass may stop your opponent from using trainers, but it also stops you. I suggest you rely more on your Psyduck's Headache and not as much on Lass. Drop the Lass. Now, I'm going to suggest you add 2 Gambler, and remove the 1 Professor Oak. Why? Gambler gives you the chance to shuffle a hand of worthless cards back into your deck. Then, you either get to draw 1 card or 8 cards--but either way, you're getting rid of a hand of cards you can't use in hopes of getting something you can. Even if the luck isn't with you, you at least replenish your draw pile. I want you to leave the Oak in there, because you can use your CPU Search or your Mankey to find it, and use it when you need it. Now you should have 2 Gust of Wind, Switch, Energy Search, Energy Retrieval, Item Finder, Mr. Fuji, CPU Search, Pokèmon Trader, Bill, and Gambler. You will also have 1 Super Energy Removal, and 3 Energy Removal. You now have room for 20 energies. At least 4 of those should be water to power up Psyduck's "fury swipes" , and an additional 2 to power up "Hyperbeam" if you choose to use it. If you choose to NOT use it, you could theoretically put 20 psychic into the deck. For now, use 6 Water and 14 Psychic.
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