Well... I added up your
cards, and you've got 60... At least
you've gotten that part right :) Let's
look at your evolutions... hmm a 3-2, a
3-2, and a 3, 3... that's pretty good
too.
Let's look at your
energies... Dragonair takes 4 colorless,
and you've got 2 Dragonair, so you need
at least 8 Colorless for Dragonair Hyper
Beam, or 6 for the Slam. Muk takes 3
Grass for his Sludge attack (great attack
BTW) and you've got 2 Muk, so you need at
least 6 Grass for Muk. Scyther is a cool
dude... 1 Grass for Swords dance, but a
great splasher with a 3 colorless attack.
Figure on using 1 Grass and 2 colorless
to power it, and you need an additional 3
Grass and 6 Colorless. Now, Electabuzz
takes 1 Electric and 1 Colorless and
you've got 2... so you need at least 2
electric and an additional 2
colorless.
To power all your Pokèmon you need a
minimum of 16 colorless, 9 Grass, and 3
Electric Energies.
You've filled up the Electric and Grass
requirements nicely, with your 11 grass
and 7 electric you've already included;
and, you've taken care of 8 colorless
with 4 DCE... which leaves 8 you need to
fill. You've got 4 Electric left over,
and 2 Grass left over, which can fill
another 6 colorless slots. You're
left needing 2 colorless... but you have
Energy Retrieval... so you should be
fine.
The only real nitpicky
thing I have with this deck is that you
only have one Item Finder. I suggest you
remove 1 Bill and add 1 Item
finder.
ONE WORD OF CAUTION---
MEW WILL KILL YOU
You've got a deck that revolves around a
Pokèmon Power, which belongs to an
Evolution of Grimer. I want to caution
you a whole bunch about the Mew decks
that are starting to float to the surface
of the tournament scene... Mew can
destroy your strategy in 1/10th the time
it took you to come up with it. Mew's
devolution beam is an incredibly broken
attack, in my opinion. For only 2
energies Mew can devastate any deck that
isn't based around the Quick kill
strategy of Haymaker and Potpourri.
Nice deck though... Good
job constructing it. ~TPL
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Pokèmon
-- 15
3 Dratini
2 Dragonair (finisher)
3 Grimer
2 Muk (disruptor)
3 Scyther (starter)
2 Electabuzz (starter)
Energy-- 22
11 Grass
7 Electric
4 DCE
Trainers --23
3 Gust of Wind
4 Bill
2 Oak
2 Plus power
2 Energy retrieval
2 Com search
1 Item finder
3 Energy removal
2 Super removal
2 Switch
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