Subject: Deck Fix
Blaine's Wrath v 2.2

Pok'es~15
4 Blaine's Arcanine
4 Blaine's Growlithe
3 Entei (N.R. holo)
2 Cleffa
1 Magby
1 Elekid

Trainers~25
4 Blaine
4 Focus Band
4 Professor Elm
4 Misty's Wrath
4 Double Gust
2 Time Capsule
2 Balloon Berry
1 Cinnabar City Gym

Energy~20
1 Metal Energy
19 Fire Energy

Ok, I will explain the strategy, mainly out of sheer boredom :/  Ok, first I try to start off with Blaine's Growlithe on my bench.  If not possible, then at least in active position.  Use Blaine...If you don't have one, draw until you get one.  Hopefully by then you have one and an Entei.  Lay down 2 energy, then a Focus Band on Growlithe and then the Entei.  Howl.  Hopefully get at least 2 more energy on Growlithe.  Turn two.  Get a Blaine's RK9 out and wipe 'em out!  Hopefully you can either keep powering up B's RK9 powered up with energy, or power one up on your bench.

Here is why some things are in there and why some things aren't:
why there aren't three cleffa:  I don't need 3...I barely use 2 :/  The deck goes for SPEED.  I don't want to stall mainly because I am aiming for a turn 2 B's RK9 and a second turn ko, mainly on a Crocanaw (my worst enemy...)
why I only have 1 Cinnabar City Gym:  It is tech...I use it for a default gym, mainly because there are a LOT of Chaos gym in my area...and this deck has quite a few trainer cards...also, gatr can do 120 damage WITHOUT weakness, so it won't help with that.
Elekid: Use as an alternative for attacking, mainly since I will be pretty vulnerable after I use Firestorm...I use it for anti focus band, anti G's Machamp, and lots of other stuff!  It works great...
Magby: Duh.  'Nuff said.  :/
Metal Energy: Heat Tackle TecH.  30 to them, 0 to me!
That pretty much covers it all, except PLEASE don't add Smeargle or the Typhlo line!

Thanx, and I appreciate you helping me with this deck!
~Cartman 09, The Fat Boy On The Block!
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Alright, I have some ammunition now. This is much better, that and you gave me a very detailed strategy on how you want your deck evaluated. Thank you, this makes a deck mechanic's job a little bit easier, I appreciate it, Mr Cartman. =D

First we have the Pokemon: Wow...I have seen quite a few solo Arcy decks, but this one is very nice. I am sitting here trying to rack my brain for ANY change. Here is what I suggest. Drop the Elekid for another Magby. Sputter is a nice tool to use against Typhlosion, Gatr, and the opponent's Entei. If you need to play an Entei, retreat the Magby. Also, Smeargle can be a major pain to you. So tecH a Tyrogue. For one colorless, and a heads you KO one of your most painful enemies.

Next we have the energy: Drop the Metal, the whole 10 self damage isn't that much of a big deal. Wow...this deck really is hard to make changes...

Finally, we have the Trainers: Drop the Balloon Berry, I just don't see how helpful they can be. If you time your Double Gusting right you get a Switch and Gust out of it, so don't waste your deck space. Since you will be self-damaging yourself, drop the Cinnabar City Gym, and add in two Healing Fields. This way you can take some damage away from Heat Tackling. Alright, and finally, to help you get out that Growlithe or Entei as soon as you can, we will drop one Misty's Wrath. Add in two Good Manners. Good Manners is nice, especially in your deck where you have 11 Basics. Show your hand and grab any Basic Pokemon sure is nice when you are trying to get set up the 1st and 2nd turns. It also is nice if you need some drawing, so you grab a Cleffa.

So without further ado...
Gymbo's Fire

Pokemon: 16
4 Blaine's Growlithe (Stoke)
4 Blaine's Arcanine
3 Entei (Revelation Holo)
2 Cleffa
2 Magby
1 Tyrogue

Energy: 19
19 Fire

Trainers: 25
4 Professor Elm
4 Blaine
4 Focus Band
4 Double Gust
3 Misty's Wrath
2 Time Capsule
2 Good Manners
2 Healing Fields

~Gymbo: The Game~
*Pojo.com Deck Mechanic
*Champion Rogue Player
*Former Top 100 Global DCI Player
*HHH's #1 fan
*Member of Team Great Lakes and Team NEO
*Creator of:
~The Espeon Project
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*Co-Creator of:
~Flaming Snausages