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Pokemon TCG Deck Garage
of Jason K.

The Wiggly Hay Cleaner


'Sup Ness,
   This is my new deck, that is, as you can probably guess, a mix of a wiggglytuff, a haymaker, and a cleaner deck. In case you can't tell, i'm really into old styles. It's been pretty good for me so far, but I know it can be better.  I would like to keep the themes, and i don't have any rocket zapdos's, so try to work around that if at all
possible.  Well, here it is:

Pokemon (19)
Jungle Jigglypuff-3
Jungle Wigglytuff-2
Fossil Magmar-2
Fossil Ditto-1
Neo Gligar-2
Base Growlithe-3
Base Arcanine-3
Base Hitmonchan-2
Neo Genisis Sneasel-1
Trainers (15)
Bill-4
Professer Elm-2
Professer Oak-3
Gust of Wind-2
Energy Removal-2
Challenge-1
Gold Berry-1
Energy (26)
Fire Energy-10
Fighting Energy-9
Darkness Energy-2
DCE-3 (all i got)
Recycle Energy-2
Object: use the Hay pokes to possibly get in an early win or get out a
powered 'canine or wiggly to reduce the weakness haymaker decks, long games

thanx ness,
   masta mashed potatoes
p.s. Earthbound is my fave SNES game in the world

---------------------------------------------------------

He said EarthBound is his favorite game.. how can I not fix his deck? =/
Yeah, so, there's a lot of unfair reasons your decks get picked and don't. Oh well.. what can YOU do about it!!  AHAHAHAHAHAHAHAHA...........

Just kidding.  Well, I'm leaving for the STS in 10 minutes so I gotta do this fast, in fact very fast.

ooo purple... As for Pokémon, I think Rocket's Zapdos works better with Wigglytuff.  I don't care what you think, your mom thinks, or even what your neighbor thinks.  You're putting Zapdos in, and plenty of 'em.  And I'm aware Rocket's Zapdos is a hard card to get- but hey, that's your problem.  Add 3.. while Wigglytuff is a constant target for Super Energy Removal, Zapdos can get those lightning energy back in the end game to Electroburn your last and few remaining prize(s).

Drop everything other than the Wigglys and Jigglys.. man, you don't even know what you're doing.  I mean, 1 Sneasel?  I wasn't aware there some mad tech Sneasel being playedm but hey- whatever floats your boat.. (or not since I just took it out)  Just kidding.. but seriously, take out that 1 Sneasel.

Make the Wiggly line 4/3, too.  Then add 3 Cleffas.  Then add 2 Pichus, which are GREAT Neo Discovery metagame with the Igglybuffs and Unowns in seemingly every deck.   

Without Dittos, but 4 Double Colorless, 2 Chansey work great with this deck.

14 basic.. ooo ya.  That's 17 slots we've used.

As for your trainers, get rid of the Bills (not worth it- Cleffa is your repetitive drawing), the Elms (too slow.. begs for a Lass next turn), the Energy Removals (we'll be playing NR Gym) and the Challenge, which just brings up things that threaten Wigglytuff.

I suggest adding a 4th Oak, then maxing out on Computer Search, and maxing out on Lass.  Those are the basics I recommend for almost any deck.  Add 2 No Removal Gym, another Gold Berry (good with Zapdos AND Chansey, and could work with Wigglytuff, too.)    Then add 1 Chaos to drop when you have a big advantage, to solidify it.

Add 3 Item Finders to give you speed also, a couple Switch for getting Zapdos out of the active spot, get rid of status effects, I don't know- whatever happens, it'll be useful though, trust me.

Add 2 No Removal Gyms, and actually, make it 3 Gust.

You need 3 PlusPowers, for the 70 HP basics, so Wigglytuff can KO them in one hit.. always helps.

As for energy, we have room for 9 Lightning, 2 Recycle, and get the 4th colorless!

----------
Now it's a lightning/wiggly, not a fire/wiggly.  you have to focus on ONE attacking evolution when making a deck.

Pokemon (17)
4x Jigglypuff
3x Wigglytuff
3x Rocket's Zapdos
3x Cleffa
2x Pichu
2x Chansey
Trainers (28)
4x Professor Oak
4x Lass
4x Computer Search
3x Item Finder
3x PlusPower
3x Gust of Wind
2x Switch
2x No Removal Gym
2x Gold Berry
1x Chaos Gym
Energy (15)
9x Lightning
4x Double Colorless
2x Recycle

wow and my ride's here to the airport, bye

 


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