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Original Deck
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Pokemon
4 Jigglypuff
3 Wigglytuff
4 Magmar
4 Scyther
1 Rocket's Scyther

Trainers
4 Professor Oak
4 Bill
4 Rocket's Sneak Attack (RSA)
3 Imposter Oak's Revenge (IOR)
1 Rocket's Minefield Gym (getting more...)
3 PlusPower
3 Gust of Win(d)
3 CPU Search

Energy
8 Fire Energy
5 Grass Energy
4 DCE
2 Full-Heal Energy

Yes, yes, I know, an archetype, but I have tourney next week and I'd like to know how to help this deck. So far, it runs well, getting wiggly out on turn two, but it seems to be missing something. Should I take out the Scythers? I would also like very much to use Giovanni's Meowth (both) but I don't know what to take out. If I can get more Rocket's Minefield, I think I should take out PlusPower since half there basics won't stand a chance. Magmar is there to stall till the right cards come along and Scythers, well there kind of useless since all they are is benchwarmers. IOR combos nicely with Rocket's Sneak Attack but should I use Lass instead? Rocket's Minefield is there to slap down on the board once my bench is full so I can control the board. Please don't reccomend Chaos Gym, I hate it, I think it is plain unfair `cuz it gives the opponent almost no chance of recovery!!!

Revisions I could easily make:
3 Erika
3-4 Lass
Giovanni's Meowth : )
Rocket's Minefield

Any Help Is Greatly Appreciated,
Man-of-a-thousand-faces

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Deck Fix
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Deck Focus
   haymaker...looks focused to me =/

Pokemon
   The deck looks pretty good and well developed, but one area that needs a small amount of work is the pokemon. There's really not a huge point in having a single Rocket's Scyther. Not to mention, you only have 3 wigglies. If your deck is based upon wiggly, as you called it a wigglytuff deck, you should definately have 4 to get it out ASAP and in as many games as possible. So take out a rocket's scyther and put in wiggly.

Energy
   One problem here. You have too much energy. Drop the grass, add 2 full heal energies, and you're set.

Trainers
   Add a computer search. Take out Rocket's Minefield Gym. Now we have 3 trainer slots open. IOR is nice, so we'll keep it, even though it really shouldn't belong in this type of deck typically...it is pretty good and will set the deck apart from other wigglies. Add in a single NGR to get back some energy or lost wigglytuffs, and 2 scoop ups just for getting the wiggly out 2nd turn.

Strategy
   It's a wigglytuff deck...the strategy should be obvious ;)

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Final Deck
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Pokemon: 16
4 Jigglypuff
4 Wigglytuff
4 Magmar
4 Scyther

Trainers: 24
4 Professor Oak
4 Bill
4 Rocket's Sneak Attack
4 CPU Search
3 Imposter Oak's Revenge
3 PlusPower
3 Gust of Win(d)
2 Scoop Up
1 Nightly Garbage Run

Energy: 16
8 Fire Energy
4 DCE
4 Full-Heal Energy

Good luck with the deck!