Street Fighting Man
3 Hitmonlee Fossil
3 Sandshrew
1 Sandslash Fossil
1 Mankey Jungle
2 Rattata Team Rocket
3 Jigglypuff
1 Wigglytuff
2 Oddish Team Rocket
1 Pinsir Jungle
1 Drowzee Team Rocket
2 Switch
2 Professor Oak
1 Mr Fuji
4 Bill
4 Gust of wind
4 Energy removal
3 Potion
1 Full heal energy
6 Grass energy
15 Fighting energy

I tried to make this deck balanced between Pokemon, trainers and energy. I
also wanted to be able to fight a wide variety of decks. Street fighting Man
holds his own against most one color decks I have fought, and also does well
against more balanced decks as well. I win about 3/4 of the time. My best
fight was against a fire deck: Moltres, I think, was using wildfire to burn
up my deck. I won on my last draw, deck totally gone.

The main power cards are Hitmonlee and the Sandshrew/Sandslash evolution
The gust of wind trainers help 'Lee crush the bench when he is not fully
powered.
The Jigglypuff/Wigglytuff line is for the rumble action of the Wave

A good street fight has some sneaky stuff too. Oddish is good for
poisonpowder and sleep powder. Only takes one grass energy to use them both.
I had six grass energy and usually had some left over, so I put in Pinsir.
Good HP and Guillotine kicks butt for two grass and two colorless.

What's left are my bench players.
Drowzee can help out if someone is playing Aerodactyl. His pokemon power
stops evolution, except when Drowzee uses his poke power from the bench.
Rattata used to be there for the combo with Here comes team rocket. I got
tired of my oponent being able to see his prizes, so I use Mankey's Peek
power to look at what I want to see. If I see something good in my prizes,
Rattata uses trickery to put it on the deck and no one knows but me.

I named this deck after an obscure song by an old British rock band.
I usually use a Quid coin to flip, just for flavor.

-Fix-
Hitmonlee isn't a bad choice, and I like the Gust of Wind combo you've got
going. However, some of your basics are too weak. The Rattata/Mankey combo
isn't worth it, they'll just give up prizes to Gusts of Wind, and Sandshrew
will do the same. Sandshrew and Sandlash are also weak to grass, making them
not-so-great, since Scyther is played in so many decks now.

Jigglypuff and Wigglytuff aren't exactly what this deck needs, you don't want
to turn this into a Wigglytuff deck, that will really change your bench
damage strategy, which is already an important part of your deck. Pinsir is
nice but we don't want to have to play more grass energy for it. The Drowzee
won't do much, either. Lee and Mewtwo will be your heavy hitters.  We have 13
open slots now, let's try something that will work good with your deck. Since
you're playing Oddish already, which has nice poison and sleep status
effects, try it's evolution, Dark Gloom. Dark Gloom can help confuse their
Pokémon, and this can stall, allowing you many turns to do significant bench
damage with Hitmonlee's stretch kick. Move up to 4 Oddish and add 3 Dark
Gloom.

We now have 8 open slots. Movie Promo Mewtwo can be useful, Energy Absorption
is great. Try putting in 3 of these. These can fight back at other Mewtwos
which can hurt your Lees. 5 slots left. I think we need a few Scythers in
here. Scythers are great. They're defensive, and have a useful resistance,
and best of all, no retreat cost. Put in two Scyther.  Change your energy to
7 Psychic, 7 Fighting, 2 Grass, and two Rainbow.  You won't need much grass
energy as Dark Gloom should stay on your bench, and seldomly attack.  Mewtwos
can absorb Rainbow without taking damage, and Rainbows help you get away with
low energy. 

With trainers, I don't think you need potion. Scoop Up can be a much better
potion combined with a nice switch.  Play two Scoop Up.  These will also help
get rid of your own confusion from tails with Dark Gloom's Pollen Stench.  A
4th Bill isn't always necessary, you can get away with 3.  The Mr. Fuji and 3
Potions aren't completely necessary, you don't need those. You can also get
away with 3 Energy Removals instead of 4, and 3 Gusts of Wind instead of 4.
After adding Scoop Ups we have 14 slots. 3 Computer Searches will help you
get the Oak, Dark Gloom, or whatever you need.  Play a couple Super Energy
Removal to hold back they're threats better.  2 Narrow Gyms should help
against Wigglytuff, and No Removal Gyms.  Play 1 Nightly Garbage Run to help
against decking yourself and get your energy/Pokemon back.  The The 2 Lass
can give you time you need to accumulate damage with Stretch Kick against
their Active.  2 Item Finders can get back your Oaks, Gusts, Switch etc.

Mad Street Fighting Man
4x Oddish (R)
3x Dark Gloom
3x Hitmonlee
3x Mewtwo (MP)
2x Scyther
------------------------
7x Psychic
7x Fighting
2x Grass
2x Rainbow
------------------------
3x Professor Oak
3x Bill
3x Computer Search
3x Gust of Wind
3x Energy Removal
2x Switch
2x Scoop Up
2x Super Energy Removal
2x Item Finder
2x Lass
1x Nightly Garbage Run
1x Narrow Gym