Pokemon-e TCG EX: Ruby and Sapphire Rules PokePop, Pokesensei,
GymLeaderPhil
June 16, 2003
Most of these new rules are provided by PokePop and Pokesensei from
Team Compendium who attended the Pokemon
EXtreme event on Saturday. This is official and verified by myself
and others who have seen or heard about the new set. Please note
that these new rules do not apply to any Wizards of the Coast
Tournaments or Sanctioned Events! These rules are only to be used in
Nintendo/The Pokemon Company/Pokemon USA Sanctioned Events and
Organized Play. It is your choice at this point to play these rules
in casual unsanctioned play. Just understand that these will be the
rules that are official after Wizards of the Coast is finished with
the game.
Most EX will be basics but there are "legends" (their words)
of evolved forms. Since "ex" pokemon are different, they do not
evolve into the "normal" stage 1 & 2 versions of the line. This is
because they have "ex" in their name and the Stage 1 or Stage 2
Card would have to say "Place this card on top of Mewtwo ex" for
instance. Also, do not forget the rule for "ex Pokemon": You get
two prizes instead of 1 for knocking it out.
When you start the game and you mulligan, your opponent can
choose to draw 1 card.
The player who goes first skips their draw card step.
If you are confused, you can now retreat normally. You still
flip for the attack when confused (if you choose to attack) but
now on tails, you place 3 damage counters on that pokemon.
Obviously, that means weakness and resistance do not apply, as
well as anything that blocks damage because you are placing the
counters (not dealing damage).
You can only retreat once per turn (this means once only, not
once per pokemon).
Darkness and Metal Energy are now easier to play. They only
have their beneficial effects (add 10 damage for darkness or block
10 damage for metal) on pokemon of the appropriate type. No
negatives from them if played on Non-dark or non-metal pokemon.
They would still provide the color of energy (Darkness/Metal) but
not the effects of the card (Plus or Minus 10).
This is the new text to be used with Darkness and Metal Energy
Cards:
Darkness Energy - Special Energy Card
If the Pokemon Darkness Energy is attached to attacks, the attack
does 10 more damage to the Active Pokemon (before applying
Weakness and Resistance). Ignore this effect unless the Attacking
Pokemon is {D} or has Dark in its name. Darkness Energy provides
{D}. (Doesn't count as a basic Energy card.)
Metal Energy - Special Energy Card
Damage done by attacks to the Pokemon that Metal Energy is
attached to is reduced by 10 (after applying Weakness and
Resistance). Ignore this effect if the Pokemon that Metal energy
is attached to isn't {M}. Metal Energy provides {M}. (Doesn't
count as a basic Energy card.)
You can only play 1 stadium card per turn.
Since some Pokemon have "ex" in
their name, they do not count as normal Pokemon. For example: I
could run 4 Mewtwo and 4 Mewtwo ex in a deck along with 4 Team
Rocket's Mewtwo. Different names do not count as the same Pokemon.
There is a new format to play now with this new expansion
called 2 on 2 Battles:
You may place up to two (but no less
than one) Pokemon in the Active Position
You can only have four Pokemon on the Bench.
During your turn you may choose to attack with one
of the Active Pokemon. Damage and effects of that attack is dealt to the one of
the opponent's Defending Pokemon. If it says both Defending Pokemon in the
attack, you deal damage to both. If the attack says otherwise, go with the
attack's text.
If both of your Active Pokemon are affected by a
Special Condition, you can try to remove the effect in any order.
When a card refers to the Active Pokemon, you must
choose one of your Active Pokemon. You cannot split the effect. This also
applies to cards that effect the Defending Pokemon.
You can still only retreat one Pokemon per turn in 2
on 2 Battles.