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10 Tips For Drafting
Cardzmaster 2004
April 7, 2003

After looking through the past couple months, I realized that no one has posted anything on drafting, a format which I think is one of the most difficult to compete in.  I have drafted quite a few times and want to pass
on some tips on drafting that I have either learned myself or have picked up from other people.  These are about ten basic rules for one of the most difficult environments to play in.

1.  If you are doing a draft in real life (as opposed to Apprentice), make sure you get at least one card you can use in a deck you compete with in another environment, such as Typhlosion if you are drafting Neo Genesis or Darkness energy from Genesis.  You may not be able to use the cards in your deck, but since you paid for the boosters, by golly, you should take something home with you that you can use.  (Did I just say by golly?  Oh my gosh, the hicks in my town are starting to take over me day by day.)

2.  Draft only one color (if I could, that would be bolded and in caps).  I can't stress this enough.  I've been in so many tourneys where I see a three-color deck and they just don't work.  And even though most of the time, two color decks will work in a normal environment (such as Modified or Unlimited), they don't work in drafts.  There is too much variance in the cards you could receive.  I personally have tried to draft a two color deck and failed horribly in the tournament.

3.  Colorless basics are your friend.  If you see a basic colorless pokémon with at least 60 HP and an attack that requires only 1 energy, go for it. They help a lot in early game support. 

4.  Trainers.  If you see a trainer, grab it ASAP.  Draw trainers, such as Oak (Base), Elm (Genesis), Oak's research (EX), and Bill (LC), for example, are the best one's to have.  However, some trainers like The Boss' Way (Rocket) and Elm's Research (EX), will only help if your deck has certain cards.  And some cards, like Tickling Machine, are just pointless.  So watch what you get dealt.

5.  Make sure half your deck is energy.  In draft, it's hard to get enough draw cards to draw small amounts of energy that normal decks have.  20 energy for a draft deck is enough, if not more.  But don't put in more than 25. That's just overkill.

6.  Study the sets you're drafting.  If you have it, use Apprentice to do a test draft of the sets you'll be using or just look over the cards on a checklist.  Grass as a rule of thumb is easy to draft, but if you want to
draft a different color, such as water, check the set in advance and see if it's possible.  If a set has only has a view cards of that color, you probably won't be able to draft it.

7.  Status can be one of the best tools in draft.  If you see a card that can confuse your opponent's pokémon in you color, draft it.  Any other status applies as well, but beware!  Pokémon like Sabrina's Psyduck (Challenge) can confuse themselves.  Choose carefully.

8.   Evolutions in draft are okay, although you probably aren't going to want to use stage 2 pokémon, as they are hard to get out in draft.  But if you feel like you can go for a stage to, have at it.  They are almost unstoppable when they get out and powered up.

9.   Get a good night's rest before the day of the event.  Some people look at me oddly when I say this, but it applies to all tournaments.  I tested this idea on myself one time.  On getting 10 hours of sleep, I went 5-1.  On 5 hours of sleep, 2-3.  Pretty big difference if you ask me. 

10.  Please remember to have fun.  It is just a game, so if you lose, don't be like this one 35 year-old-guy that used to go to my League that whenever I beat him, he went into a corner and cried (This guy also had a black belt in karate.  I'm just glad he didn't snap my neck).  Take everything in stride. When you know you've drafted a bad deck, joke about it.  If you can't win with it, at least you can get a few laughs out of it (kind of like my idea to use Dunspance as a main card in my draft deck.  Quite funny). 

There are about ten basic rules for drafting.  If anyone wishes to contradict me on any points, please e-mail me.  I don't mind the comments.  Or if you see something I missed, just say something.  Nothing hurts my feelings anymore, unless you throw bricks at my imaginary internet car.

Cardzmaster 2004
Cardzmaster2004@hotmail.com

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