"What's
the best Yu-gi-oh card?"
-some little kid
"What do I care?"
-my response
Robodude: What's the big deal about Yu-gi-oh anyway?
KIRBY (My Mew): Their just a bunch of posers.
R: Anyway, let's get to the deck.
K: Can I do the intro?
R: You got to do it last time.
K: So?
R: Fine.
K: The new MMF format (NEO Genisis-LC w/ Sneasel & B-day Pika banned)
has been quite a burden on Gatr decks...
FERALIGATR: You're tellin' me.
K: ...but Robodude and I have been thinking, and we have found a way to
bring Gatr back to life.
MMF GATR
Pokemon: 17
4 Totodile (NEO Genisis LV.20/NEO Destiny)
2 Croconaw (LV. 43)
4 Feraligatr (LV. 69)
3 Cleffa (NEO Genisis)
1 Elekid
3 Magby
Trainers: 27
4 Bill
4 Professor Elm
3 Bill's Teleporter
4 Focus Band
4 Pokemon Breeder
4 Pokemon Trader
2 Healing Fields
2 Lucky Stadium
Energy: 16
12 Water
4 Recycle
K: Look familiar?
R: There were many Pre-modified decks that looked something like this
(Only without Lucky Stadium and Healing Feilds).
K: Now for Statistics
STRENGTHS
This deck doesn't really have any
strengths, but if you get a lot of draw it can demolish almost any deck.
WEAKNESSES
1. Slowking
Gatr and Slowking have mortal Enemies ever since NEO Genisis was first
released, but since Muk was re-released in LC, I wouldn't be surprised to see
lot less of "The King".
2. Muk
As if it being grass isn't bad enough, it's power forces you to put energy in
the Discard pile the old-fashioned way: Letting your pokemon DIE.
3. Venu-center
The only things that could stand up to a Venusaur or any of his evil
counterparts in this deck is Magby, or one of your other Babies.
4. Steelix/Scizor/Dark Scizor
Metal pokemon are always annoying, but with Dark Scizor buzzing around in your
face, it's just plain cruel.
5. Donphan
Just plain annoying.
R: Since babies aren't essential in this deck, Dark Gatr isn't much of a
threat.
robodudermg@aol.com