Jumpluff from Aquapolis
Paris Garavaglia
March 14, 2003
Helllooo Pojo and
everyone else,
I have a card idea for the new Jumpluff from Aquapolis. I have yet to
try it out, but I think it is a good idea.
Jumpluff's Pokemon power states that if there is one or more damage
counters on jumpluff, your opponent has to flip to attack it. So let's
say it's your first turn. You start with Hoppip as your active, attach
and energy, and do Hop or likewise, depending on your version of hoppip)
On your next turn, pokemon breeder Hoppip into Aquapolis Jumpluff,
attach rainbow energy (dealing ten damage, so your opponent has to flip
to attack from now on ~_^) attach grass cube 01, and use sleep poison.
This puts them out and deals them damage. Then start pounding in with
cotton punch. Also, starting with jungle scyther on your first turn
could be a good idea, seeing as your opponent would be really freiked
out if a scyther dealt them first turn poison and sleep. If you would
like a full version of my deck, please e-mail me at:
cello1126@aol.com