www.pojo.com  

Efficient Attacks and How to Recognize Them
Spencer Nall
May 06, 2003

     Usually when I'm checking out a card to consider making a fun deck for a tournament, I try to use cost-effective attacks. When I saw Aquapolis Octillery I bet my friend twenty-five bucks that Wizards (or Nintendo of America) will ban the card after the upcoming Super BattleZone. This card isn't just for fun decks. It's really good. But I'm not here to focus on the whole card, just the attack.

Smokescreen: (W**) 40 damage: I use * to symbolize colorless. I consider a colored energy worth twenty damage and a colorless worth ten. You can see that smokescreen does this. Because it has one colored and two colorless, it should be worth 20+10+10=40, and it is. But you also get a baby rule, which is totally awesome.

Now let's look at Base Kadabra and Discovery Xatu's Super Psy:

Super Psy: (PP*) 50 damage: two colored and one colorless=50
This is a very cost effective attack.

Base or promo Hitmonchan's jab attack is probably one of the most cost-effective moves in the game, since this guy is only a basic.

Jab: (F) 20 damage: Very cost effective.

I think we get the deal. However, some moves like Base Nidoking's Toxic are often overlooked, since it's base damage is 20 but auto heavy poison makes it sixty, which, on my scale, is cost effective.

Paralysis is always something that boosts an attack's value. So is auto-sleep, but ONLY auto-sleep, which is pretty much on a heads flip
paralyzed. There are many factors to consider: bench damage, flips (I don't go for the averaging thing: flips screw me) and the list goes on.

Until next time

Spencer Nalle
Email me at recneps321@aol.com

www.pojo.com