Hi,

    I was one of the original poke'mon players, one who started playing at the base set, and still plays today. Though the actual game is the same, cards, strategies, and concepts have really changed over the years. I also believe that it is nearly impossible to pick out the ten best cards throughout poke'mon history and I'm sure that many of you will disagree with many of my choices. Still, here's my opinion. Please note that I'm not really going by my own tastes, I hate some of these cards.

 

10: Hitmonchan (Base Set)

 

Back in the day, he dominated tournaments. He's the definite base of a Haymaker deck and he hits quickly.

 

9: Blastoise (Base Set)

 

If you know the power of a fully powered Articuno (Fossil) or Dewgong (Base Set), then you have probably realized the power of Blastoise. Rain Dance a.k.a. Freezing Rain was probably the best deck back at the time and is still very formidable. Sorry to all the fans out there, but I truly think that Blastoise is better the Feraligator.

 

8: Double Colorless Energy (Base Set)

 

Love it...It basically just lets you attack faster, which is good as it is, but that is just the tip of the iceberg. Have two retreat cost. Give this up and it's done. Want to splash that Sycther in your psychic deck? Done. Also, it begs to be used in a combo. Have you seen how well it goes with my all time favorite card, Ditto?

 

7: Super Energy Removal

 

This is and Slowking are probably the most aggravating cards I've ever seen. It works especially well on heavy-hitters with only expensive attacks. Seriously, playing this card is like forcing an opponent back two turns. It would have been ranked higher except for its two sort of large weaknesses.

1. Several decks win with poke'mon powers and trainers more than attacks. Super Energy Removal can't stop that.

2. Energy Retrieval is an instant comeback as is playing a Rain Dance or Feraligator deck.

 

6: Slowking

 

Whether the word "broken" or the word "frustrating" comes to mind, no serious player can deny this cards power. Mind Games helps in two important ways. Number one is that is can instantly foil that all important trainer card which believe it or not can win you the game. The second is that it punishes an opponent that isn't playing card-drawing trainers. If you draw the same card over and over, you'll never get to that big game-breaker.

 

5: Electabuzz (Base Set)

 

He's an all around solid card. Unfortunately, he was in his prime in the base-fossil days quite a bit more then now. Still, he was included in several decks back in his day. He, like Hitmonchan, doesn't have too many thrills to him, but he's the reason to play electric, if there is no other, and he can handle Rain Dance decks.

 

4: Sycther (Jungle)

 

It took me so long to figure out who was better between Electabuzz and Sycther, but plain and simple, Sycther wins. He does 60 on turn 2, which is nice. He's a basic that has 70 HP and retreats for free, and he resists fighting. The resistance to fighting isn't really a big deal any more, but it is still worth mentioning.

 

3: Mr. Mime (Jungle)

 

It blocks out almost every good card which ranges from Sycther, to Feraligator, and all the way back to Blastoise and his Rain Dance decks. And as if that wasn't enough, Meditate can become huge. This card is probably the #1 staller ever printed.

 

2. Cleffa

 

It has no weakness to start. The "baby rule" keeps it alive for a while. It retreats for free. Sound good so far? Try this. Eeeeeeeeek gives you an instant Professor Oak with an additional bonus. As opposed to discarding your precious cards, they go back into your deck. I can't tell you how much this one card can mean the difference between winning and losing.

 

1: Professor Oak (Base Set)

 

A new hand of seven cards...So many people don't understand that just one of the seven cards you draw can end the game. In Rain Dance, you can finally draw that Blastoise. In a Haymaker, you get that desperately needed Scoop Up. In a Slowking deck, you draw Sneasal or Murkrow. NICE CARD... If you are aloud to play it, play four.

 

Thanks to everyone who took the time to read this. Other things that may have made the list are Feraligator, Gust of Wind, and Scoop Up. Maybe Chansey or Dark Vileplume too.

 

Ryan Spring

 

Contact me for anything at RyanKiller@attbi.com