Guide to Deckbuilding
Author: MonsterOfTheLake
Date: 8/6/3
:Legend:
1) Introduction
2) The Guide
ˇ Pokémon
ˇ Trainers
ˇ Energy
ˇ Sample Deck
3) Legal Stuff
*Note: Everything in this document is my opinion. If you disagree with anything in here, you are wrong.*
-----------------------------------------------------------------------------------------------------------------------------------------------1) Introduction
Hey Reader =/. I'm MonsterOfTheLake as many of you from mIRC know me. This guide was created after a friend of mine (new to pokémon, just bought a RS theme deck) asked me to help him with his deck. So here's a guide to deckbuilding, enjoy =/
*Note: This guide is for Neon (Neo Genesis and On) decks only. Don't e-mail me asking 'y dun u uze slowkinger' =/*
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2) The Guide
First of all, before even starting to build your deck, you need to pick a main pokémon that'll be the focus of your deck. The main Archetypes of Neon are:
Ampharos (EX) / Ho-Oh L44 (Neo 3) [Note: Sometimes used with Clefable EX]
Dark Blastoise (LC)
Espeon (Neo 3)
Feraligatr (Any)
Jumpluff (AQ)
Magcargo (Neo 3)
Scizor (AQ)
There are many more, but I couldn't list all of them off my mind. Remember, not ALL people play archetypes. There are lots of rogue decks out there (For example, Pooka's Meganium, my Marowak, etc =/). After you choose something, base your deck around it.
ˇ Pokémon
Pokémon Lineup:
<Main Pokémon Line>
<Supporter Pokémon/Stall Pokémon>
<Techs/Babies/Others>
Main Pokémon Line are the focus of the deck. A good example would be 4 Squirtle, 4 Dark Wartortle, 4 Dark Blastoise.
Supporter Pokémon Line are the 'sidekicks'. They either let you attack until your main is juiced up, or stall there after getting your main KOed. A good example would be 2 Scyther, 2 Scizor.
Others are there to help with little things. A good example would be 2 Tyrogue, 2 Cleffa.
Pokémon Lineups
:Here are the list of Lineups that work:
Basic to Stage 1
[Basic-Stage1]
2-2
3-2
3-3
4-2
4-3
4-4
Basic to Stage 2 [w/o Pokémon Breeder]
[Basic-Stage1-Stage2]
3-2-2
3-3-2
4-3-2
4-3-3
4-4-3
4-4-4
Basic to Stage 2 [w/ Pokémon Breeder]
[Basic-Stage1/Pokémon Breeder-Stage2]
3-0-2
3-0-3
3-2-2
3-2-3
4-0-2
4-0-3
4-0-4 [Note: Only try this if the Stage 2 is VERY usable, like Base Blastoise]
4-2-3
4-2-4
4-3-4
*Note: I would suggest going with at LEAST 1 Stage 1*
ˇ Trainers
Trainers Lineup:
<Card Recovery>
<Drawing>
<Gust/Switch>
<Healing>
<Stadium>
Card Recovery is pretty non-existant. Just use 1 or 2 Town Volunteers in your deck, and you're done with this part :). A good example would be 1/2 Town Volunteers.
Drawing, however, is pretty huge. Drawing is very important, seeing as it helps you get the cards you need faster. A good example would be 4 Professor Elm, 4 Copycat, 1/2 Professor Oak's Research, 1/2 Professor Birch, 1/2 Juggler, and if you want to go original, try the Oracle + Bill combo.
Gust/Switch cards are cards that help you gust/switch =/. These are real game-turner-arounders, retreating your waiting-to-be-KO'ed poké OR gusting your opponent's waiting-to-be-KO'ed poké. A good example would be 4 Double Gust, 1/2 Cyclone Energy.
Healing is also very game-turner-arounder :). A good example would be 3/4 Gold Berry, 3/4 Focus Band.
Stadiums are optional. A good example would be 1/2 Rocket's Hideout.
ˇ Energy
Energy Lineup:
<Basic>
<Special>
Basic Energy is a MUST in every deck, unless you're using some weird Elekid/Dark Crobat combo =/. A good example would be 10/16 Energies of your Main Pokés type.
Special Energy is optional. A good example would be 1/2 Recycle Energies.
*Note: If your deck is based on a Darkness/Metal Pokémon, your lineup should be like this:*
* 4 Darkness/Metal Energies, 4 Rainbow Energies *
ˇ Sample Deck
n00b's first deck
[Pokémon: 19]
4 Squirtle EX2
3 Dark Wartortle LC
4 Dark Blastoise LC
2 Scyther L24
2 Scizor AQ
2 Tyrogue Neo 2
2 Cleffa Neo 1
[Trainers: 23]
1 Town Volunteers AQ
4 Professor Elm BEST
3 Copycat EX
2 Juggler AQ
4 Double Gust Neo 1
4 Gold Berry Neo 1
3 Focus Band Neo 1
2 Rocket's Hideout Neo 3
[Energy: 18]
14 Water Energy Base (Always use Base Set Energies =/)
4 Metal Energy Neo 1
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3) Legal Stuff
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