Wowzors, I betta get started!
.4 Treeko [Ruby/Saphire]
.3 Cleffa [Neo: Genesis]
.2 Scyther [Promo]
.2 Mantine [Neo: Destiny]
.2 Grovyl [Ruby/Saphire|'Natural Cure']
.2 Sceptile [Ruby/Saphire|'Lizard Poisen]
.2 Sceptile [Ruby/Saphire|'Energy Trans']
.1 Suicine [Neo: Revelation|'Non' Holo Version]
/.18|
.4 Professor Elm [Neo: Genesis]
.4 Copy Cat [Expedition]
.3 Poke'mon Trader [Legendary Collection]
.3 Poke'mon Center [Legendary Collection]
.3 Double Gust [Neo: Genesis]
.2 Poke'mon Breeder [Legendary Collection]
.2 Focus Band [Neo: Genesis]
.2 Switch [Expedition]
.1 Town Volunteers [Aquapolis]
.1 Healing Fields [Neo: Revelation]
/.25|
.11 Grass Energy [2 Many Sets]
.6 Water Energy [2 Many Sets]
/.17|
/.Main Strategy|
Using Sceptile's 'Energy Trans', transfer energy from one Poke'mon to another.
This works great for Retreating Purposes, as well as building up Sceptile's
other version's 'Solar Beam' attack.
/.Line-By-Line|
-Poke'mon-
I used a 4/2/4 Sceptile Line with Poke'mon Breeder, being the two main hitters
are Sceptile. I of course put in both versions of Sceptile in here. #11/109 for
it's great HP and its tremendous attacks. 'Lizard Poisen' is real cheap, and can
be real affective if you’re in a tight spot. 'Solar Beam' is probably one of the
cheapest 'Big' attacks out there, and its energy cost is saved with 'Energy
Trans'. #20/109 Sceptile is great, and one of the most important Poke'mon in
here. 'Energy Trans' pretty much controls everything you deal with as far as
recovering from a big retreat, healing yourself, or powering up your main
hitter(s). It's only attack, 'Tail Rap', is not much to talk about, but can do
an average of 50 damage and can max out at 100 damage for only two (Colorless)
and one (Grass) energy. It too has a Resistance to water. I only put in 2 Grovyl
in case of an emergency, for instance, I can't get Sceptile out, and all I have
are Treeko's out. It's Power allows you to clear it of all special effects when
you attach any [Grass] energy to it, and it's got a cheap 'Slash' attack, that
does 20 for only two [Colorless] energy. Of course, no grass deck is complete
without Scyther, doing a big 40 for only 2 Grass Energy. It's great for opening
a game, and works very well in tight spots.
As you might have notices, all of these Poke'mon have one big weakness - Fire. I
treat this weakness using Mantine from Neo: Destiny and partially Suicine from
Neo: Revelation. Mantine's 'Giant Wave' attack can do 80 to any Water Weakness
Poke'mon, which can put a whole in your opponent's plans. Suicine's power
'Legendary Body' is prevent my Poke'mon on the bench from being gusted or moved
out. This is useful for when I am having a slow start, and need to catch up.
Suicine's only attack isn't great at all, but can help sometimes in a tight
spot. I would not recommend this Poke'mon as playing the 'Offence' side of this
deck.
And, last but not least, the Baby Poke'mon. I put in the staple Cleffa, from
[Neo: Genesis], to help for Drawing cards. It's always good to include in your
deck, and can work wonders.
-Trainers-
The Trainer line is pretty basic. For Drawing, I included the staples Professor
Elm, Copy Cat, and Poke'mon Trader to get the deck going, and build up my heavy
artillery. For Healing/Recovery, I didn't use Gold berry, but Poke'mon Center,
as well as Focus Band. Using Sceptile's 'Energy Trans' power, I switch Energy to
Poke'mon with no damage counters on themselves, and use Poke'mon Center to clear
all the damage away. Focus Band works great for babies, as well as that 'Last
Standing' Poke'mon. Healing Fields is to knock out any annoying gyms; as well as
take out a couple of damage counters, and Switch is to cover Special Conditions
as well as the new 'Retreating' Rule. For Recovery purposes, I put in a Town
Volunteers to get the job done. Simple as that. As far as disruption goes, I
slapped in Double Gust. 'Energy Trans' can help any Poke'mon power up, as well
as take care of their Retreating Costs. That’s probably one of my favorite parts
of how this deck works.
-Energy-
I don't really need to explain the Energy here. I used 11 [Grass] energy, of
course to power up all my Poke'mon, and 6 [Water] energy for Manitine and maybe
Suicine.
So, that's pretty much it. I hoped you enjoyed the deck, good luck with the
Pickens and all that. Peace
[PS], Oh, geez, Email Address..
Crimsonangel3@aol.com