Now that Nintendo has taken over the Pokémon TCG, we’ve already seen quite a few new cards. But which one will find its way into a lot of new decks? That brings us to the title of this article: The New Water.
So why is Nosepass the New Water? Because it’s sooooo splashable. It might as well be its weakness. Reading over this card, you might think, “Bleh…. A bunch of flips and Gatr bait.”Well, big news to you, my friend. Firstly, Gatr isn’t allowed with Nintendo’s new rules. Destroying something’s weakness right off the bat makes a nice opening for other great things about it, so let’s get to work.
So here we have a basic, no EX rule, 60 HP (ooohhhh why not just ten more???) weakness to water (which, as I stated, isn’t as bad anymore because Feraligatr is gone)
two completely colorless attacks, and only one retreat. The downsides: No damage, it’s a rare and no resistance (if you played the gameboy you would’ve thought it would’ve had resistance to lightning or something!) But the reason for its greatness is because of its awesome beginning and middle game coverage. Think about what you like to do in the beginning, middle, and end of a game. Beginning=quick production of your combo.
Middle=Slow/shut down your opponent. End=The Big Bang. This guy does the Beginning and Middle perfectly. It’s called the supporting man. Splash 3 or 4 in your deck and use him as the keystone. Plus, we love to Scizor bounced back to the hand—boy, Metal energy just isn’t as tough these days, is it?
Paris Garavaglia
Cello1126@aol.com