Here's my rogue deck, trying to win with originality. :b
Email: pikachu_hello@hotmail.com
Pokemon (17)
==========
4 charmander [2 LC, 2 Exp (searing flame)]
4 charmeleon (2 LC, 2 Exp)
3 charizard [2 LC, 1 Exp (100hp)]
2 electabuzz (best promo)
1 scyther (AQ)
2 cleffa (NG)
1 tyrogue (ND) (it can be elekid because many people fear tyrogue and probably
won't play anything that's weak against it)
Energy (17)
========
8 fire
4 electric
2 boost
2 recycle
1 warp
Trainer (26)
=========
3 elm
3 copycat
3 double gust
3 bill
2 focus band
2 gold berry
2 oracle
2 energy switch
2 pokemon trader
1 town volunteers
1 switch
1 fisherman
1 energy stadium
I know the charizard family is rarely played and it's not my favourite pokemon
but if the deck is played right, it can be good.
Both the LC and Exp charmander are pretty good basics. 1 of them can burn to
cause some status effects if needed. I also have 2 different charmeleons. They
are good stage 1s and they'll be doing most of the attacking. By turn 2, you can
evolve and keep attacking with exp charmeleon's ** double scratch. Next turn,
you can use flamethrower if necessary. I have LC charmeleon because of its slash
attack. Just like jungle scyther, it can do a constant 30 damage, which can come
in handy some of the time. When you need a cleaner, you can evolve charmeleon
into LC charizard and attach boost to surprise and finish off the opponent's big
hitter. Exp charizard (100hp) is there because it's pretty decent. It can be
very helpful if you don't want to use LC charizard and discard 2 energy to do
100 but still want to do good damage.
Electabuzz and scyther are to cover the fire weakness. Cross-cut needs *** but
that's why energy switch is there. It can quickly build up scyther and sometimes
surprise your opponent with a fast attack. Energy switch can also be used on
charizard to quickly build it up.
I don't need to explain the presence of cleffa. This deck can either use elekid
or tyrogue. I prefer elekid because not only it covers charizard's weakness but
can also keep the pressure on the opponent when charizard has no energy to
attack.
Warp energy and switch are to retreat. The rest of the cards are pretty
self-explanatory and the number of them in the deck were carefully considered. I
believe this deck has enough drawing and searching powers. I know this deck may
stand no match against the top decks out there, especially water decks, such as
feraligatr/parasect, but it's fun to use. :) You can use ND caterpie instead of
scyther to ko your opponent's totodile before they evolve.
Mr. Doraemon