Hello, heres a random deck that I did well with about 4 months ago, but its a
fun deck too at the same time. However, its still viable today if played
properly.
Pokemon:19
2x Ampharos(Expedition)
2x Ampharos(Aquapolis)
1x Flaafy(Expedition)
4x Mareep(Neo Genesis)
3x Eevee(Neo Discovery)
1x Espeon(Neo Discovery)
2x Espeon(Aquapolis)
3x Cleffa(Neo Genesis)
1x Tyrogue(Neo Discovery)
Trainers:25
4x Professor Elm(Neo Genesis)
4x Copycat(Expedition)
4x Focus Band(Neo Genesis)
1x Town Volunteers(Aquapolis)
4x Double Gust(Neo Genesis)
3x Pokemon Trader(Legendary Collection)
3x Pokemon Breeder(Legendary Collection)
2x Pokemon Center(Promo)
Energy:16
10 Electric Energy
3 Psychic Energy
2 Rainbow Energy
1 Warp Energy
Strategy
Both of the Ampharos compliment each other along with the Espeon(Aq.) by how the
Ampharos(Aq.) attack Reflect Energy moves a basic e. to one of the bench
pokemon, where if you have the Ampharos(Exp.) on the bench, after you attack
with Reflect Energy, next turn use Ampharos's(Exp) Poke-power to move the energy
from one of your bench to the active Ampharos(Aq) and attack again, then repeat
the step. If you have the Espeon(Aq) you can put the not needed Energy into your
hand by using it's Poke-power if you have excess energy or your active will soon
be knocked out next turn. But you have to get setup first to do this combo,
which won't be a problem since I have lots of speed, using Prof. Elm,
Copycat,Cleffa during the early turns, Pokemon Breeders, and Pokemon Traders.
The Pokemon Breeders are needed cuz its pure speed to get out your stage 2
pokemon in order to get to the combo. The 1 Flaafy is in there for Pokemon
Trader bait or can be used to evolve if you cant find the Pokemon Breeders. The
cleffa can be used also as Pokemon Trader bait in the late games where its
useless unless youre going to deck yourself, which prolly wont be a problem as I
have Town Volunteers for that. Im using the Eevee from Neo Discovery cuz of its
Pokemon Power, where you attach an energy, and flip a coin. If heads, search for
an evolution of that energy type and attach it to Eevee. Espeon can be out turn
1 if the Power works. But, it can be abused by using the Ampharos'(Aq) attack
and attach a Psychic/Rainbow e. to it , cuz of the effect of the attack, and
hope for a heads. The lonely Espeon(Neo Discovery) is in there for Pokemon decks
that use a lot of energy, like Feraligatr(Exp),Typhlosion(Neo Genesis),
Scizor(Aq) and others. Tyrogue is in there for those baby kills, or if you need
to stall to set up, which cleffa can do too. The Double Gust is maxed for quick
kills and for pokemon that are becoming threatening on the bench. Whatever your
opponent brings up, you can move the energy using Ampharos(Exp) power to put it
to the new active. The Pokemon Center can be used when your pokemon about to be
knocked out, as you return all the energy of pokemon that have damage on them,
and heal them, as this will help you last longer against those Tier 1 decks.
Last, the energy is self explanatory, but the warp energy is in there for
situations that youre stuck and have no way out. It can be re-used all over
again, becuz of Espeons(Aq) power that puts any energy into your hand whenever
you want. I hope you had fun reading all this, and have fun with the deck if you
choose to play it, cuz I cant make it to Gencon. Thanks for your time.
Email is: Prankster177@aol.com
Icksnabru