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Spectral Duke Dragon
April 15, 2013
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three of your «Gold Paladin» rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit loses "Twin Drive!!" until end of turn.
[CONT](VC):If you have a card named "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
The bane of my existence and the source of much anguish for the English
format these past few months, Spectral Duke Dragon is a
powerful card in a powerful deck, and it's only just now
starting to see hard counters - the bulky Vanguards from
Awakening of Twin Blades. In fact, due to their
prevalence, Duke is significantly less favorable than it
used to be, with a more traditional Ezel/Garmore deck
taking the helm as the standard. I can only be glad
A Standing Vanguard is always scary, not only due to the threat of more
damage, but also because of the additional drive checks
it yields, closing (more likely furthering) the gap in
card advantage between both players. Duke's cost is
fairly cheap, too - 3 rear-guards that already served
their purpose that round, and 2 counterblasts that few
or no other cards in the deck use. The nature of the
cost even lets you field some less-than-stellar stuff
since none of it will be able to bog you down in the
long run, and your first pass at the ability is
mitigated more or less in full if the ride chain went
off without a hitch. You can expect this to be the case
in around a third of your games. Duke doesn't need to
hit, either, so any triggers placed on him are less of a
gamble and more of an investment, with a minor
possibility of being able to win on the spot. There's
always another shot at the ability to seal the game, too
But does it have workarounds for Majesty Lord Blaster and Dragonic
Overlord the End? The answer is yes, but not many.
Laudine, Blessing Owl, and even Flame of Victory can
allow Duke to temporarily reach the 13K solo threshold,
making your intent to stand just as effective against
them as it is against any other deck. These answers have
to appear at an appropriate time, however, and aren't
all that powerful themselves, so I wouldn't call them
All the same, Duke has proven effective in less tanky environments.
While he may not be the best choice now, his relevance
can only increase as card pool additions and potential
adjustments to restrictions occur. 4/5
What's up, you guys?! Another Monday, another start
of COTD's! Today, we have...
Spectral Duke Dragon
Clan: Gold Paladin
Race: Abyss Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose
three of your «Gold
Paladin» rear-guards, and retire them] At the
beginning of the close step of the battle that this unit
attacked a vanguard, you may pay the cost. If you do,
[Stand] this unit, and this unit loses "Twin Drive!!"
until end of turn.
[CONT](VC):If you have a card named "Black
Dragon Knight, Vortimer" in your soul, this unit
Ever since the debut of Set 5
and the "Big 3" (Dragonic Overlord The End, Majesty Lord
Blaster and Phantom Blaster Overlord), people have been
wondering if the world champion's avatar was still
noteworthy. I was one of them as the Crossride
capabilities of The End and Phantom Blaster Overlord
would probably add extra pressure to non-Crossride decks
like Spectral Duke Dragon here. Personally, if the
Big 3 are supposed to always be the end all be all of
tournament decks, then Spectral Duke Dragon is
definitely number four. Personally, I think he
should be part of the trio and just call them the Elite
Spectral Duke Dragon and it’s Ride Chain is probably the
best one in the entire game as each time you would
successfully ride to the next part, you essentially get
2 more units for the price of 1 which ultimately gives
you 3 units to pull off Spectral Duke Dragon’s Limit
Break which would either sap out the rest of your
opponent’s shields in hand or even make the finishing
blow. Spectral Duke Dragon was Brandon Smith’s
main avatar of choice for an excellent reason.
That and if you do succeed in the chain, he becomes
11,000 which is considered to be the norm nowadays.
Overall, Spectral Duke Dragon, while despised by me
personally for it’s constant pressure and easy way to
gain advantages, is still an excellent card and very
Next time: Why do you look so…Blau???
Go Rogue, Go Pro!!!
Spectral Duke Dragon
Today, we look
at one of the units that was most likely part of the
Shadow Paladin clan before enlisting in the Gold
Paladins. Spectral Duke Dragon (SDD) is the final
evolution of the first, and thus far only ride chain
available for Gold Paladins. SDD boasts one of the
meaner stand-the-vanguard skills in the game, able to
stand whether its attack hits or not. The skill is
balanced by it being a limit break, and having a pretty
steep cost; counterblast 2, retire 3 rear guards, and
lose twin drive for the turn. The counterblast is pretty
standard for a limit break, and the loss of twin drive
is something you often see with stand-the-vanguard
skills. Retiring 3 rear guards can be really expensive
for a cost, but if you consider that the ride chain, if
successful, nets you 2 to 3 free cards (the search at
grade 1, and the superior calling at grades 2 and 3),
you are really just breaking even with the first use of
the skill. You can use the abilities of cards like
Player of the Holy Bow Viviane to mitigate that cost
Pair this guy
with a potentially 11k body, and an opponent with only 3
or 4 cards in hand, and you apply the kind of late game
pressure that wins games.
Rating: 3/5 – If
you miss the ride chain, he is a 10k with a very