What’s going on you guys?! This is WarLycan36 here
(yes, the crazy rogue YugiTuber has gone Vanguard on
you!), and I’ve decided to try my hand on this whole
COTD thing while doing my Vanguard videos on my site
every so often too! ^_^
Anyway, enough about me; it’s time to review some
Dueling Dragon, ZANBAKU
Race: Abyss Dragon
[CONT](VC/RC):If you have a non-«Murakumo» vanguard or
rear-guard, this unit gets [Power]-2000.
[AUTO](VC):At the beginning of your opponent's ride
phase, if your opponent has a grade 3 or greater
vanguard, your opponent may choose a card from his or
her hand, and discard it. If your opponent does not,
your opponent cannot normal ride during that ride phase.
We’re just going to ignore his CONT skill given the
fact that just about every 11000 Grade 3 unit has some
kind of negative CONT skill, and you ought to be crazy
if you think that hybrid decks (minus Majesty Lord
Blaster) work. xD
His main skill is that if your opponent tries to ride
anything on top of a Grade 3, then they would have to
discard 1 card to be able to ride it to begin with or
else they cannot ride it. Now, a few of you might be
wondering why exactly would this be a good thing seeing
how it’s only 1 card? The thing is that, in Vanguard, 1
card can really make a difference as far as how you
either set up your attack formations or how you guard in
future turns. Granted, a person who would be facing this
would be discarding a Grade 3, so they don’t lose any
shield for future turns and a Grade 2 can still give a
similar threat AND can intercept.
So with that said, you are probably thinking that
this card is garbage, right? Well, guess what? You’re
wrong because of a few key things. First off, aside from
Mandala Lord, ZANBAKU is the only 11000 unit that the
Murakumo clan has (for the TCG), and that extra 1000
power really makes a difference as far as guarding goes.
Also, his skill actually forces an opponent to think
before they act, and this can be crucial if this card id
the Vanguard if they attempt to say…I don’t know…Crossride!
Yes, this card is technically an anti-meta card seeing
how it can cause an opponent to whittle down their hand
if they get power hungry and go for their Crossride
whether it’s The End or Phantom Blaster Overlord (even a
few Majesty Lord Blaster players we’re sometimes forced
to discard if they didn’t have the set-up for it). With
that being said, Murakumo in general is made to be
somewhat of an anti-meta deck, and ZANBAKU fits the
theme extremely well.
Until next time, Go Rogue, Go Pro!