It's cute, it's cuddly, and it packs one heck of a
punch. Say hello to Thousand Ray Pegasus! I don't think
it would be an overstatement to say this card is the
cornerstone of Angel Feather in its entirety for at
least the rest of the year, if not into those beyond.
Unconditional 9K boosters are always incredible, so what
can be said of something that's routinely stronger?
Nothing bad, I assure you. The synergy Thousand Ray has
with the likes of Shamsiel and Nociel is almost
mind-numbing. And to top it off? It's probably the best
Grade 1 ride in the game, backhanding almost any
potential for rush tactics due to damage checks
improving its defensive power.
My only complaint is that I can't play 8 of it. 5/5
Hey guys, Azure here finally writing again. I'm going
to try and do the remaining three for this week. But for
now, we have Thousand Ray Pegasus, a staple in almost
any Angel Feather deck, and with good reason!
Thousand ray here gains +2000 power whenever a card is
put into the damage zone. This skill is basically the
whole premise behind any Angel Feather build, cycling
cards from your hand/deck with cards in the damage zone.
To begin, lets dabble in the various ways this damage
switch can be accomplished. The most common Boss
Vanguard used by Angel Feathers at this time is Chief
Nurse, Shamsiel. Her Limit Break allows her to swap a
card from your hand with one from the damage zone, thus
giving Thousand Ray(And the grade 2, Million Ray) a
+2000 power boost each(And herself, even).
The Next Boss unit that allows this to happen is
Circular Saw, Kiriel which allows you to superior call 1
face up unit from your damage zone and place the top
card of your deck in the damage zone. There are a few
other ways of getting the damage flip as well such as
Love Machinegun, Nociel, even the Ergodiel ride chain
has some damage switching. Plus on the defensive side,
Battle Cupid, Nociel.
The reason why this is so effective is because for
example, if you use Shamsiel's Limit Break, both Pegasus
and Shamsiel gain +2000 power, thus creating a 21k
column. Thousand Ray Boosting Million Ray is 20k, and in
general, Thousand Ray becomes an almost free 9k booster,
which is something fantastic that every clan wishes they
Overall, I'd have to give Thousand Ray Pegasus a 4/5.
Honestly this card is fantastic. Its a simple effect
that becomes an almost free thing around mid game. And
even early game, a 7k booster is still pretty solid.
What’s up, you guys?! It’s Wednesday, and time to
start off this midweek right with…
Thousand Ray Pegasus
Clan: Angel Feather
Race: High Beast
AUTO [V/R]: When a card is put into your damage zone, if
you have an «Angel
Feather» vanguard, this unit gets Power +2000 until
end of turn.
just freaking unbelievable!!! Now, before you ask
me why…because all people who are non-Angel Feathers or
have never faced them are probably going to ask that…you
have to think of one key thing: Angel Feather’s main
niche is that they have the ability to manipulate the
Damage Zone to their liking by (and this is the
keyphrase) putting cards into the Damage Zone to obtain
said cards. And this pony gains 2000 power each
time you do it! I’ve seen Angel Feather players
actually get this card as high as 15000 on their turn
(that’s 4 cards to the Damage Zone for those that aren’t
good at math). This behind either The Phoenix,
Calamity Flame or Chief Nurse, Shamsiel is just crazy as
doing one Damage Swap would make their columns 21000
(Thousand Ray at 9000 + Calamity/Shamsiel’s 12000) and
doing it again would make it 25000!
Thousand Ray Pegasus fits it’s clan to a T and is a
major staple in your deck regardless on how you play it!
Next time: Bad luck…
Go Rogue…Go Pro!!!
Thousand Ray Pegasus
Pegasus is a grade 1 Angel Feather that gains 2k power
each time a card enters your damage zone. This is a
really great skill for a unit with a base 7k power to
have in an Angel Feather deck. Angel Feather specializes
in manipulating the contents of the damage zone, so you
can expect this guy’s power to increase on a regular
basis, and as you know, 13k boosters are really good.
His ability can ensure him a decent front row
performance, too. Attack with Shamsiel, swap a card in
the damage zone with one in your hand, and pump Thousand
Ray up to 9k, which is often enough to threaten a rear
guard. Add another swap ability and you have an 11k
grade 1 threatening the vanguard. Let’s also not forget
that cards can enter the damage zone naturally on your
opponent’s turn. You take a damage, and all of a sudden
their 8k that they moved to the front row can’t hit the
Pegasus anymore. Bummer.
Pegasus is one of the best and most versatile units
available to Angel Feather decks; particularly those
based around Shamsiel, but to a lesser extent, Kiriel as
Rating: 5/5 –
This should be in every Angel Feather deck in the TCG
David NavyCherub Lynn
Thousand Ray Pegasus
Talk about synergy - this pony comes with it in spades.
Everyone and their mothers know that Angel Feathers like
to mess with their damage zone, so it is only natural
that they gain some sort of power boost in relation to
that. This card does that pretty efficiently, too. Every
time your damage zone has another card enter it,
Thousand Ray Pegasus gets a 2000 power bonus for the
rest of the turn. This stacks, too, so you can have a
9000 Pegasus, an 11000 Pegasus, or even higher if you
really go HAM on the damage zone shenanigans. This is
done pretty consistently with most of the builds of
Angel Feathers, but most consistently with Shamsiel, who
guarantees at least one swap every turn. That means the
pony is a surefire 9000 booster at minimum every single
turn in late game. This easy to achieve condition makes
Thousand Ray Pegasus a pretty great booster, letting you
hit good numbers all over the place -18000 is trivial,
20000 is possible with multiple combinations of cards,
and even 21000 is possible with a Phoenix, Calamity
Flame in front of him. To top it all off, this ability
doesn't even burn any of your resources, so your -blasts
of various sorts are all free to be allocated elsewhere
- in other words, Thousand Ray Pegasus is eco-friendly.
If Thousand Ray Pegasus has a flaw, it would be that,
while he is synergistic with what you would be naturally
doing in this clan, Shamsiel is the only way to
guarantee the boost, and that doesn't come until late
game. Before then, and in virtually any other build, you
only have so much control over when you get the boost,
so he isn't guaranteed to be useful when you really need
him to be.