What’s up, you guys?! It’s about time to wrap up
this crazy week of Grade 1, 7000’s with a card that’s
been here since the game was introduced here in the USA…
Dragon Monk, Gojo
Race: Gillman…wait what?!
[ACT](VC/RC):[Rest this unit & Choose a card from your
hand, and discard it] Draw a card.
This one kind
of left me wondering on why we were reviewing this one
also seeing how it has a nice number of clones of itself
for other clans (namely Lien for Royal Paladins and
Shout for Nova Grapplers off the top of my head).
With that being said, this skill is pretty decent as it
helps you get the cards that you need by ditching random
useless cards like dead Draw Triggers or an abundance of
Grade 3’s that are stuck in your hand. In this
case, people would probably use this to drop
Monica/Carbuncles, Gatling Claw Dragons or other random
cards to try and get to their Dragonic Overlord The Ends
faster. However, most Kagero players already have
a tight amount of space left to use this as they are
already mainly using Bahr, Heatnail Salamander, Barri,
Kimnara and even Aermo. If anything, some people
run Gojo over Aermo and vice versa.
this card is very nice, but you only need 2-3 copies
tops if you even are considering using him at all.
Next time: Going to the Set 8 sneak peek to get my
Arboros Dragons and Raptor series!!! CAN’T WAIT!!!
Go Rogue…Go Pro!!!
Dragon Monk, Gojo
Gojo is the
Kagero clone of Lake Maiden Lien, Nostrum Witch
Arianrhod, etc. Turn it sideways, giving up your ability
to attack or boost with it for the turn, discard a card,
and draw a card. I highly recommend the use of cards
like Gojo. They can help stabilize early hands that can
be full of junk, and add some draw power, potentially
avoiding getting grade locked. The best use of Gojo is
as a first turn ride; you can’t attack anyway, so you
might as well dig a little deeper into the deck. Outside
of the early game, Gojo is a solid 7k booster, boosting
Berserk and Bellicosity Dragons to 16k, Dragonic
Overlords to 18k, enabling them to threaten cross ridden
vanguards. If the worst should happen and you do get
grade locked, Gojo is the most reliable way to get out
of it as soon as possible. There are other ways to draw
extra cards (ie. Aermo) but they are conditional on your
attack hitting. A wise opponent will recognize that and
guard appropriately, making Gojo the best option.
Rating: 3/5 –
Great for first turn and getting out of grade locks, but
only okay elseware.
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