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Thunder Break Dragon

- #TD06-00IEN 

Date Reviewed: April 30, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle. [AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's Grade 2 or less rear-guard and retire it.

Ratings Summary

Rating: 3.17

Ratings are based on a 1 to 5 scale. 1 being the worst. 
3 ... average.  5 is the highest rating.

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David NavyCherub Lynn

Thunder Break Dragon
 
Thunder Break Dragon is a pretty decent card. He gets you exactly what you pay for - one card for two counterblast, the most standard cost to reward ratio in the game. That said, it's really only a wash, since he requires you to ride him to use this effect. That isn't necessarily a bad thing on your first ride, since riding is important so it is a wash of a minus that you would have incurred anyway. However, this somewhat limits his usefulness, since re-riding him doesn't actually gain you any advantage. It could give you indirect advantage - riding him and paying the cost to eliminate a booster or interceptor when it comes to crunch time, for example. There are usually better ways to achieve these things in Narukami, though, such as Dragonic Deathscythe, who doesn't require you to minus to do the same thing. His limit break is also pretty standard; a power boost of one stage for every attack he does late game. This is nice, as usual, because you don't even really need that extra power until late game anyway, so the limit break stipulation is not even really an issue. So, overall, Thunder Break Dragon is an example of a good but average card.
 
3/5


WarLycan36
Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! Another COTD for our Power Break week, and today, we have...

Thunder Break Dragon
Power: 10000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose an opponent's Grade 2 or less rear-guard and retire it.

Unlike Cocytus, where he was the only Limit Break in his clan, Thunder Break Dragon has a rival Limit Break in both Dragonic Kaiser Vermillion and recently released Sealed Demon Dragon, Dungaree, so where does this compare to those two? Easily said in my opinion yet still debatable, Dragonic Kaiser Vermillion is the best Limit Break that Narukami currently have though Thunder Break is definitely a close second seeing how it'll be at 15000 at no cost of Counterblast unlike Kaiser which makes himself 13000 at the cost of 3, but he at least can attack multiple targets in one shot which more than makes up for it. Speaking of Counterblast, Thunder Break Dragon's skill allows you to retire any one of your opponent's rear guards at the cost of 2 Counterblast which is pretty good considering.

Oh! And before you ask me "What about Sealed Demon Dragon, Dungaree?", the card has "Dung" in it's name for a reason.

Overall, Thunder Break Dragon is still a stellar card for it's clan, but there are still a few options that can rival it.

3.5/5

Next Time: GET THAT SAW AWAY FROM ME!!!

Go Rogue...Go Pro!!!

Destiny
Heroic

Thunder Break Dragon

Here is another LB4/+5k vanguard. This one is Narukami, and a trial deck cover card, as well. When you ride Thunder Break Dragon, counterblast 2, then retire one grade 2 or lower unit your opponent controls. This is the same skill as Dragonic Deathscythe, except it only works when you ride Thunder Break. Given that he’s a grade 3, I would have liked that he be able to retire any grade, but in all honesty, the grade 2s and 1s are often the best targets anyway.

Thunder Break has the advantage of a unique booster available to him if you are willing to devote the deck space. Swinging for 21k, or 26k with limit break is a very threatening push. Coupled with the retiring skill, if they don’t have a perfect guard handy, they will be losing a lot of ground.

At the end of the day, however, we have to compare Thunder Break Dragon to the “typically preferred” grade 3 of Narukami. This guy’s skill pales in comparison to that of Vermillion, and with the same (but less versatile) skill as Dragonic Deathscythe, his placement in a deck is often as an alternative vanguard, if allotted the space at all.

Rating: 3/5 – He’s no Vermillion.

 


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